%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
  m_Name: 5-Player Name Tag
  m_EditorClassIdentifier: 
  Title:
    m_Untranslated: Player Name Tag
  m_Paragraphs:
    m_Items:
    - m_Type: 6
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: 
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 0
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: 'The <b>Player Name Tag</b> prefab displays a UI indicator
          anchored above the Player Avatar''s head, it shows participants names and
          their microphone status.


          When a person speaks and their microphone
          is active, a subtle pulse effect is displayed to visualize sound emission.
          If a person does not have their microphone set to active, the microphone
          icon will update to indicate the microphone is currently muted.


          The
          <b>Player Name Tag</b> script component also provides an LOD system, which
          controls the visual states of the Player Name Tag based on distance and
          gaze, this is helpful to manage visual noise when multiple people are gathered
          in a room.

'
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 1
      Title:
        m_Untranslated: Player Name Tag Overview Complete!
      Text:
        m_Untranslated: Press <b>Next</b> to continue.
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
  m_CameraSettings:
    m_CameraMode: 1
    m_FocusMode: 0
    m_Orthographic: 0
    m_Size: 0.5499178
    m_Pivot: {x: -0.06464793, y: 1.4018793, z: -1.5946332}
    m_Rotation: {x: -0.03299391, y: -0.00000043481285, z: -0.0000013074206, w: 0.9994587}
    m_FrameObject:
      m_SceneGuid: 
      m_GameObjectGuid: 
      m_SerializedComponentType:
        m_TypeName: 
      m_ComponentIndex: 0
      m_AssetObject: {fileID: 0}
      m_Prefab: {fileID: 0}
    m_Enabled: 1
  NextButton:
    m_Untranslated: Next
  DoneButton:
    m_Untranslated: Done
  m_CompletedSound: {fileID: 0}
  m_AutoAdvance: 0
  Showing:
    m_PersistentCalls:
      m_Calls:
      - m_Target: {fileID: 11400000, guid: e5dd58f713a789747b3f33023e4e160a, type: 2}
        m_TargetAssemblyTypeName: TutorialCallbacks, Assembly-CSharp-Editor
        m_MethodName: OpenPrefabView
        m_Mode: 2
        m_Arguments:
          m_ObjectArgument: {fileID: 7644345967948244596, guid: 4ef4f26963257fc42a3db406d2c9a171,
            type: 3}
          m_ObjectArgumentAssemblyTypeName: UnityEngine.GameObject, UnityEngine
          m_IntArgument: 0
          m_FloatArgument: 0
          m_StringArgument: 
          m_BoolArgument: 0
        m_CallState: 1
  Shown:
    m_PersistentCalls:
      m_Calls: []
  Staying:
    m_PersistentCalls:
      m_Calls: []
  CriteriaValidated:
    m_PersistentCalls:
      m_Calls: []
  MaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  NonMaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforePageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnAfterPageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnTutorialPageStay:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforeTutorialQuit:
    m_PersistentCalls:
      m_Calls: []
  m_NextButton: Next
  m_DoneButton: Done
