using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu]
public class RoomPrefs : ScriptableObject
{
    public string sceneId;
    public bool doors = false;
    public bool furniture = true;
    public bool portals = false;
    public bool enemies = false;

    public void SetDoors (bool doorValue) { doors = doorValue; }
    public void SetFurniture (bool furnitureValue) { furniture=furnitureValue; }
    public void SetPortals (bool portalsValue) {  portals = portalsValue; }
    public void SetEnemies (bool enemiesValue) {  enemies = enemiesValue; }
}
