using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace GhostSystem
{
    [System.Serializable]
    public class GhostFrame
    {
        public string SceneId;
        public string ObjectId;
        public System.DateTime Timestamp;
        public Vector3 Position;
        public Quaternion Rotation;

        public GhostFrame(string sceneId, string objectId, Vector3 pos, Quaternion rot)
        {
            SceneId = sceneId;
            ObjectId = objectId;
            Position = pos;
            Rotation = rot;
            Timestamp = System.DateTime.UtcNow;
        }
    }
}

