%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
  m_Name: 6-Player Menu UI
  m_EditorClassIdentifier: 
  Title:
    m_Untranslated: Player Menu UI
  m_Paragraphs:
    m_Items:
    - m_Type: 6
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: 
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 0
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: "The <b>Player Menu</b> can be accessed using either hands
          or controllers.\n\nWhen using hands, simply rotate your wrist so that your
          palm is facing up, a <b>Menu</b> button will be displayed on your wrist.\n\nWhen
          using controllers, rotate either controller to display the poke button
          or press the physical <b>Menu</b> button on the left controller.\n\nThe
          <b>Player Menu</b> features a side panel with the following options:\n  
          \xB7<b>Current Room Info</b>- Displays the current Room Code, Room Name,
          Room Privacy status (public/ private) and a list of all <b>Participants</b>
          (connected players).\n<b>Note:</b><i>Only the Host player can edit the
          room name and privacy.</i>\n\n   \xB7<b>Appearance Options</b>- Displays
          a Player Avatar mirror image, an input field UI element to edit the <b>Player
          Name</b> and a button to randomly change the assigned <b>Player Icon Color.</b>\n<b>Note:</b>only
          the Host Player Avatar will display a crown.\n\n   \xB7<b>Public Rooms
          List</b>- Displays options to <b>Leave</b> the current room, <b>Join</b>
          or <b>Create</b> a new room.\n\n   \xB7<b>Player Settings</b>-Displays
          a collapsable list of editable Audio and Locomotion options. \n\n   \xB7<b>Microphone
          Toggle</b>-Switches the microphone from active to inactive. "
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 1
      Title:
        m_Untranslated: Player Menu UI Overview Complete!
      Text:
        m_Untranslated: Press <b>Next</b> to continue.
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
  m_CameraSettings:
    m_CameraMode: 1
    m_FocusMode: 0
    m_Orthographic: 0
    m_Size: 0.28828156
    m_Pivot: {x: -3.6573021, y: 2.8772428, z: -11.997421}
    m_Rotation: {x: -0.016499056, y: -0.000000022170873, z: -0.0000014718337, w: 0.99986655}
    m_FrameObject:
      m_SceneGuid: 
      m_GameObjectGuid: 
      m_SerializedComponentType:
        m_TypeName: 
      m_ComponentIndex: 0
      m_AssetObject: {fileID: 0}
      m_Prefab: {fileID: 0}
    m_Enabled: 1
  NextButton:
    m_Untranslated: Next
  DoneButton:
    m_Untranslated: Done
  m_CompletedSound: {fileID: 0}
  m_AutoAdvance: 0
  Showing:
    m_PersistentCalls:
      m_Calls:
      - m_Target: {fileID: 11400000, guid: e5dd58f713a789747b3f33023e4e160a, type: 2}
        m_TargetAssemblyTypeName: TutorialCallbacks, Assembly-CSharp-Editor
        m_MethodName: SelectObjectInHeirarchyByName
        m_Mode: 5
        m_Arguments:
          m_ObjectArgument: {fileID: 0}
          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
          m_IntArgument: 0
          m_FloatArgument: 0
          m_StringArgument: Player Menu UI
          m_BoolArgument: 0
        m_CallState: 1
  Shown:
    m_PersistentCalls:
      m_Calls: []
  Staying:
    m_PersistentCalls:
      m_Calls: []
  CriteriaValidated:
    m_PersistentCalls:
      m_Calls: []
  MaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  NonMaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforePageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnAfterPageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnTutorialPageStay:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforeTutorialQuit:
    m_PersistentCalls:
      m_Calls: []
  m_NextButton: Next
  m_DoneButton: Done
