%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
  m_Name: 2-Music Player UI
  m_EditorClassIdentifier: 
  Title:
    m_Untranslated: Music Player UI
  m_Paragraphs:
    m_Items:
    - m_Type: 6
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: 
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 0
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: 'The <b>Music Player UI</b> prefab is a fully working networked
          UI example that shows how to synchronize UI elements across the network.
          This prefab has some options like <b>Auto Start</b> as well as the ability
          to assign any audio clips to be chosen from the dropdown menu.


          Interacting
          with any of the buttons will reflect those changes over the network. This
          prefab will also synchronize it''s state with new players when they join
          the room.


          Dig in to learn more about <b>Networked Buttons,
          Networked Toggles, Networked Sliders</b> and <b>Networked Dropdowns.</b>'
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 1
      Title:
        m_Untranslated: Music Player UI Overview Complete!
      Text:
        m_Untranslated: Press <b>Next</b> to continue.
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
  m_CameraSettings:
    m_CameraMode: 1
    m_FocusMode: 0
    m_Orthographic: 0
    m_Size: 0.47126195
    m_Pivot: {x: 7.2774467, y: 1.4870934, z: 3.038791}
    m_Rotation: {x: -0.00000045036867, y: 0.3801892, z: -0.00000159119, w: 0.92491025}
    m_FrameObject:
      m_SceneGuid: 
      m_GameObjectGuid: 
      m_SerializedComponentType:
        m_TypeName: 
      m_ComponentIndex: 0
      m_AssetObject: {fileID: 0}
      m_Prefab: {fileID: 0}
    m_Enabled: 1
  NextButton:
    m_Untranslated: Next
  DoneButton:
    m_Untranslated: Done
  m_CompletedSound: {fileID: 0}
  m_AutoAdvance: 0
  Showing:
    m_PersistentCalls:
      m_Calls: []
  Shown:
    m_PersistentCalls:
      m_Calls:
      - m_Target: {fileID: 11400000, guid: e5dd58f713a789747b3f33023e4e160a, type: 2}
        m_TargetAssemblyTypeName: TutorialCallbacks, Assembly-CSharp-Editor
        m_MethodName: SelectObjectInHeirarchyByName
        m_Mode: 5
        m_Arguments:
          m_ObjectArgument: {fileID: 0}
          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
          m_IntArgument: 0
          m_FloatArgument: 0
          m_StringArgument: Music Player UI
          m_BoolArgument: 0
        m_CallState: 1
  Staying:
    m_PersistentCalls:
      m_Calls: []
  CriteriaValidated:
    m_PersistentCalls:
      m_Calls: []
  MaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  NonMaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforePageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnAfterPageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnTutorialPageStay:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforeTutorialQuit:
    m_PersistentCalls:
      m_Calls: []
  m_NextButton: Next
  m_DoneButton: Done
