%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
  m_Name: 4-Last Page
  m_EditorClassIdentifier: 
  Title:
    m_Untranslated: Successfully Connected!
  m_Paragraphs:
    m_Items:
    - m_Type: 6
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: 
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 0
      Title:
        m_Untranslated: Page title
      Text:
        m_Untranslated: "You have successfully connected your game online, it was
          that easy! This is all you need to do in order to connect and interact
          with other players. \n\nYou can connect to any other Unity Editor instances
          within your organization that are linked to this Unity Project ID, or create
          a project Build to connect with anyone!\n\nThis connection is the equivalent
          to calling <b>XRINetworkGameManager.Instance.QuickJoinLobby()</b> directly.\nThe
          <b>XRINetworkGameManager</b> leverages UGS Multiplayer <b>Lobby, Relay</b>
          and <b>Vivox</b> and automatically finds and connects to any existing networked
          games using this <b>Unity Project ID.</b> If no current networked game
          sessions exist, it will create a new session.\n\nTo further speed up your
          testing, you can use ParrelSync. <a href=\"https://github.com/VeriorPies/ParrelSync/tree/master\">ParrelSync</a>
          is a Unity Editor extension that allows you to test multiplayer gameplay
          without building the project. It opens another Unity Editor window and
          mirrors the changes from the original project."
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 1
      Title:
        m_Untranslated: Tutorial Complete!
      Text:
        m_Untranslated: Press <b>Done</b> to exit this tutorial.
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 2
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: 'Next: Player Customization Overview'
      m_Tutorial: {fileID: 11400000, guid: 51cece16d2f9c1445b6dfb1cd75a96ab, type: 2}
      m_Image: {fileID: 0}
      m_Video: {fileID: 0}
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
  m_CameraSettings:
    m_CameraMode: 0
    m_FocusMode: 0
    m_Orthographic: 0
    m_Size: 0
    m_Pivot: {x: 0, y: 0, z: 0}
    m_Rotation: {x: 0, y: 0, z: 0, w: 0}
    m_FrameObject:
      m_SceneGuid: 
      m_GameObjectGuid: 
      m_SerializedComponentType:
        m_TypeName: 
      m_ComponentIndex: 0
      m_AssetObject: {fileID: 0}
      m_Prefab: {fileID: 0}
    m_Enabled: 0
  NextButton:
    m_Untranslated: Next
  DoneButton:
    m_Untranslated: Done
  m_CompletedSound: {fileID: 0}
  m_AutoAdvance: 0
  Showing:
    m_PersistentCalls:
      m_Calls: []
  Shown:
    m_PersistentCalls:
      m_Calls: []
  Staying:
    m_PersistentCalls:
      m_Calls: []
  CriteriaValidated:
    m_PersistentCalls:
      m_Calls: []
  MaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  NonMaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforePageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnAfterPageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnTutorialPageStay:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforeTutorialQuit:
    m_PersistentCalls:
      m_Calls: []
  m_NextButton: Next
  m_DoneButton: Done
