From 0359130f1d1b693c14719f60302a74ab5aae732a Mon Sep 17 00:00:00 2001 From: Thorbjoern Date: Mon, 30 Jun 2025 10:30:13 +0200 Subject: [PATCH] Added option to flush manually --- .../VRMPAssets/Settings/URP-Performant.asset | 2 +- Assets/_Scenes/TestSceneMeta Offline.unity | 2320 +++++++++-------- .../GhostSystem/GhostRecorderBatch.cs | 13 +- ProjectSettings/ProjectSettings.asset | 4 +- 4 files changed, 1189 insertions(+), 1150 deletions(-) diff --git a/Assets/VRMPAssets/Settings/URP-Performant.asset b/Assets/VRMPAssets/Settings/URP-Performant.asset index a03aeb0..3ce735e 100644 --- a/Assets/VRMPAssets/Settings/URP-Performant.asset +++ b/Assets/VRMPAssets/Settings/URP-Performant.asset @@ -26,7 +26,7 @@ MonoBehaviour: m_SupportsHDR: 0 m_HDRColorBufferPrecision: 0 m_MSAA: 4 - m_RenderScale: 1 + m_RenderScale: 1.6 m_UpscalingFilter: 0 m_FsrOverrideSharpness: 0 m_FsrSharpness: 0.92 diff --git a/Assets/_Scenes/TestSceneMeta Offline.unity b/Assets/_Scenes/TestSceneMeta Offline.unity index d2ef45e..55314a2 100644 --- a/Assets/_Scenes/TestSceneMeta Offline.unity +++ b/Assets/_Scenes/TestSceneMeta Offline.unity @@ -1436,7 +1436,7 @@ PrefabInstance: type: 3} propertyPath: 'm_Materials.Array.data[0]' value: - 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} + }*/ } private void RecordSample() @@ -105,6 +105,8 @@ namespace GhostSystem var batch = new List(_frameBuffer); _frameBuffer.Clear(); + Debug.Log("Flush Frame Buffer"); + Debug.Log("Buffer: " + batch.Count); try { @@ -153,6 +155,7 @@ namespace GhostSystem sceneIdReady = false; OnStopRecord?.Invoke(); Debug.Log($"Stop recording: {SceneId}"); + Debug.Log("Framebuffer: " + _frameBuffer.Count + "Frames"); if (doorCount > 0 && TrackedObjects.Count >= doorCount) { @@ -161,6 +164,12 @@ namespace GhostSystem doorCount = 0; } + + public void Flush() + { + _flushTimer = 0f; + _ = FlushBatchAsync(); // Fire and forget + } } } diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 7034d84..e6574d6 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: TH - productName: RoomAwareVR (offline oldRig) + productName: RoomAwareVR (Flush after Scene) defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -167,7 +167,7 @@ PlayerSettings: androidMaxAspectRatio: 2.4 androidMinAspectRatio: 1 applicationIdentifier: - 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