Added StopReplay() when changing scenes
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@@ -29284,6 +29284,18 @@ MonoBehaviour:
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m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 294328934}
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m_TargetAssemblyTypeName: GhostSystem.GhostReplayManager, Assembly-CSharp
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m_MethodName: StopReplay
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 294328934}
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- m_Target: {fileID: 294328934}
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m_TargetAssemblyTypeName: GhostSystem.GhostReplayManager, Assembly-CSharp
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m_TargetAssemblyTypeName: GhostSystem.GhostReplayManager, Assembly-CSharp
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m_MethodName: RemoveDoors
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m_MethodName: RemoveDoors
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@@ -326,7 +326,6 @@ namespace GhostSystem
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TrackedObjects.RemoveRange(TrackedObjects.Count - doorCount, doorCount);
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TrackedObjects.RemoveRange(TrackedObjects.Count - doorCount, doorCount);
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doorCount = 0;
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doorCount = 0;
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}
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}
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}
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}
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}
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}
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