Added StopReplay() when changing scenes

This commit is contained in:
Thorbjoern
2025-07-19 14:18:26 +02:00
parent 65b8d68461
commit 0594f7c42b
2 changed files with 12 additions and 1 deletions
+12
View File
@@ -29284,6 +29284,18 @@ MonoBehaviour:
m_OnValueChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 294328934}
m_TargetAssemblyTypeName: GhostSystem.GhostReplayManager, Assembly-CSharp
m_MethodName: StopReplay
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 294328934}
m_TargetAssemblyTypeName: GhostSystem.GhostReplayManager, Assembly-CSharp
m_MethodName: RemoveDoors
@@ -326,7 +326,6 @@ namespace GhostSystem
TrackedObjects.RemoveRange(TrackedObjects.Count - doorCount, doorCount);
doorCount = 0;
}
}
}