Offline Patch
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@@ -53,7 +53,9 @@ namespace GhostSystem
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private void Start()
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{
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_offlinePath = Path.Combine(Application.persistentDataPath, "offline_log.jsonl");
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string now = DateTime.Now.ToString("yyyyMMdd_HHmmss");
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string dateiname = now + ".jsonl";
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_offlinePath = Path.Combine(Application.persistentDataPath, dateiname);
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}
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private void HandleSupabaseReady()
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@@ -116,13 +118,15 @@ namespace GhostSystem
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private async UniTaskVoid FlushBatchAsync() // Die eigentliche Methode zum Hochladen eines Batches/leeren des Buffers.
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{
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if (_frameBuffer.Count == 0 || !supabaseReady) return;
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if (_frameBuffer.Count == 0) return;
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var batch = new List<FrameModel>(_frameBuffer);
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_frameBuffer.Clear();
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Debug.Log("Flushing Frame Buffer");
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try
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await FallbackToOfflineAsync(batch);
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OnUploadFinished?.Invoke(); // Die Action für das Ende des Ladescreens wird trotzdem ausgelöst.
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/*try
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{
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var response = await SupabaseManager.instance.supabase.From<FrameModel>().Insert(batch); // Versucht, den Batch an Superbase hochzuladen
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if (!response.ResponseMessage.IsSuccessStatusCode)
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@@ -145,7 +149,7 @@ namespace GhostSystem
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await FallbackToOfflineAsync(batch); // Bei nicht erfolgtem Upload wird der Batch lokal gescpeichert.
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OnUploadFinished?.Invoke(); // Die Action für das Ende des Ladescreens wird trotzdem ausgelöst.
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Debug.Log("Upload Finished");
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}
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}*/
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}
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private async UniTask FallbackToOfflineAsync(List<FrameModel> batch) // Schreibt den Buffer in eine Datei, falls Upload nicht möglich
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@@ -48,9 +48,9 @@ namespace GhostSystem
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}
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Debug.Log("🌐 Starting Supabase setup...");
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await RunDiagnostics();
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//await RunDiagnostics();
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await InitSupabaseAsync();
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//await InitSupabaseAsync();
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OnSuperbaseReady?.Invoke();
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}
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@@ -141,6 +141,7 @@ namespace GhostSystem
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}
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else
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{
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//textbox.text += $"\n\rSupabase health check failed: {www.error}";
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Debug.LogError($"❌ Supabase health check failed: {www.error}");
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}
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