Added skinned mesh collider. Changed Heat Reset from list to event action. Added curve to heat buildup

This commit is contained in:
Thorbjoern
2025-07-20 04:16:55 +02:00
parent aff0db9b64
commit 2dfa84a0e8
330 changed files with 32792 additions and 353 deletions
@@ -21,7 +21,8 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MainMaterialFree
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: 22b7b80c1921626418d97f6e56a13ca1,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -30,8 +31,7 @@ Material:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
@@ -66,10 +66,18 @@ Material:
m_Texture: {fileID: 2800000, guid: da3cc78bab11e764ab7a3ae73c6799d1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 2800000, guid: da3cc78bab11e764ab7a3ae73c6799d1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -118,6 +126,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
@@ -131,7 +140,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0.0000385337, g: 0.000030530548, b: 0.00002223098, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []