Added skinned mesh collider. Changed Heat Reset from list to event action. Added curve to heat buildup
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@@ -1,24 +1,58 @@
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using GhostSystem;
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using UnityEngine;
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public class RecieveHeat : MonoBehaviour
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{
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private float heatLevel;
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public Renderer myRenderer;
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private float heatLevel; // von 0-255
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private float heatLevelNormalized; // von 0-1
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private Material myMat;
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private async void OnEnable()
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{
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GhostReplayManager.OnRestartLoop += HandleRestartLoop;
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}
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private void OnDisable()
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{
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GhostReplayManager.OnRestartLoop -= HandleRestartLoop;
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}
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private void HandleRestartLoop()
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{
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SetHeat(0);
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}
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private void Start()
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{
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myMat = GetComponent<Renderer>().material;
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if (myRenderer == null)
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{
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TryGetComponent<Renderer>(out myRenderer);
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}
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myMat = myRenderer.material;
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SetHeat(0);
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}
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public void SetHeat(float heat)
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{
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if (heat > 255) return;
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if (heat > 1f) return;
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heatLevel = heat;
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myMat.color = new Color(heatLevel,0,0);
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float redAmount = CalcRedAmount(heatLevel);
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myMat.color = new Color(redAmount,0,0);
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}
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public void AddHeat(float heat)
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{
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heatLevel += heat;
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myMat.color = new Color(heatLevel, 0, 0);
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if (heatLevel > 1f) return;
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float redAmount = CalcRedAmount(heatLevel);
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Debug.Log(gameObject.ToString() + "Heat in: " + heatLevel + "Heat out: " + redAmount);
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myMat.color = new Color(redAmount, 0, 0);
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}
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private float CalcRedAmount(float xNormalized)
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{
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float y = Mathf.Pow(xNormalized, 0.5f);
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return Mathf.Clamp(y, 0f, 1f);
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}
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}
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