Added foveal FOV representation for POV cam

This commit is contained in:
Thorbjoern
2025-07-20 05:35:05 +02:00
parent 2dfa84a0e8
commit 2fa634255a
5 changed files with 464 additions and 6 deletions
+141
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@@ -0,0 +1,141 @@
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public Transform eyeLeft;
public Transform eyeRight;
public Transform eyeCenter;
public LayerMask targetMask;
public LayerMask obstacleMask;
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private void LateUpdate()
{
Vector3 gazeDirection = ((eyeLeft.forward + eyeRight.forward) * 0.5f).normalized;
eyeCenter.rotation = Quaternion.LookRotation(gazeDirection);
float gazeAngle = AngleFromDir(gazeDirection, true);
DrawFOV(transform.eulerAngles.y, periMesh, periAngle);
DrawFOV(gazeAngle, foveaMesh, foveaAngle);