Added foveal FOV representation for POV cam
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--- !u!1 &1121210505
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GameObject:
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m_ObjectHideFlags: 0
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@@ -15778,6 +16013,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2072785757}
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- {fileID: 8278534050692039051}
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- {fileID: 7784919234258656808}
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- {fileID: 127221674}
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@@ -15817,10 +16053,11 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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viewRadius: 20
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periAngle: 110
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periAngle: 106
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foveaAngle: 20
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eyeLeft: {fileID: 1936952809}
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eyeRight: {fileID: 5382535}
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eyeCenter: {fileID: 2072785757}
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targetMask:
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serializedVersion: 2
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m_Bits: 0
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@@ -20126,7 +20363,7 @@ GameObject:
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- component: {fileID: 1498067472}
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- component: {fileID: 1498067471}
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m_Layer: 6
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m_Name: Cube (1)
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m_Name: RightEyeRay
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -20556,6 +20793,42 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 1
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m_CallState: 2
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- m_Target: {fileID: 1105078400}
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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m_Mode: 6
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 455727939}
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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m_Mode: 6
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 1
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m_CallState: 2
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- m_Target: {fileID: 1498067469}
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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m_Mode: 6
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 1
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m_CallState: 2
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--- !u!114 &1515722158
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -28260,6 +28533,39 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_ShowMaskGraphic: 0
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--- !u!1 &2072785756
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2072785757}
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m_Layer: 6
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m_Name: CenterEye
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &2072785757
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2072785756}
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serializedVersion: 2
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m_LocalRotation: {x: -0.00000005664412, y: -0.0000000019687558, z: -0.00000003193694,
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w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1105078401}
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m_Father: {fileID: 1163434184}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2075586565
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GameObject:
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m_ObjectHideFlags: 0
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@@ -38238,3 +38544,4 @@ SceneRoots:
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- {fileID: 737210447}
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- {fileID: 936036521}
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- {fileID: 1249052968}
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- {fileID: 912708934}
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@@ -13,6 +13,7 @@ public class FieldOfView : MonoBehaviour
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public Transform eyeLeft;
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public Transform eyeRight;
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public Transform eyeCenter;
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public LayerMask targetMask;
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public LayerMask obstacleMask;
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@@ -40,6 +41,7 @@ public class FieldOfView : MonoBehaviour
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private void LateUpdate()
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{
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Vector3 gazeDirection = ((eyeLeft.forward + eyeRight.forward) * 0.5f).normalized;
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eyeCenter.rotation = Quaternion.LookRotation(gazeDirection);
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float gazeAngle = AngleFromDir(gazeDirection, true);
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DrawFOV(transform.eulerAngles.y, periMesh, periAngle);
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DrawFOV(gazeAngle, foveaMesh, foveaAngle);
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@@ -134,7 +134,7 @@
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{
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"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "s_SelectMode",
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"value": "{\"m_Value\":2}"
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"value": "{\"m_Value\":1}"
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},
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{
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"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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|
||||
Reference in New Issue
Block a user