Added all the other GhostSystem Scripts
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using Postgrest.Attributes;
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using Postgrest.Models;
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using UnityEngine;
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using Newtonsoft.Json;
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using System;
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namespace GhostSystem
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{
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[Table("object_positions")]
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public class FrameModel : BaseModel
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{
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[Column("user_id")]
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public string UserId { get; set; }
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[Column("scene_id")]
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public string SceneId { get; set; }
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[Column("object_id")]
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public string ObjectId { get; set; }
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[Column("timestamp")]
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public string Timestamp { get; set; } // ISO 8601 string
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[Column("position")]
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public string PositionJson { get; set; } // stored as JSONB
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[Column("rotation")]
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public string RotationJson { get; set; } // stored as JSONB
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[JsonIgnore]
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public DateTime TimestampParsed => DateTime.Parse(Timestamp).ToUniversalTime();
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[JsonIgnore]
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public Vector3 Position => JsonConvert.DeserializeObject<Vector3Serializable>(PositionJson).ToVector3();
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[JsonIgnore]
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public Quaternion Rotation => JsonConvert.DeserializeObject<QuaternionSerializable>(RotationJson).ToQuaternion();
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}
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}
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