Added all the other GhostSystem Scripts
This commit is contained in:
@@ -2955,6 +2955,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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myRoom: {fileID: 11400000, guid: 106f2f3bbf55fdc4d99252211dfdd3f2, type: 2}
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myRoom: {fileID: 11400000, guid: 106f2f3bbf55fdc4d99252211dfdd3f2, type: 2}
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sceneId: Room1
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doors: []
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doors: []
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furnitures: []
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furnitures: []
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portals: []
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portals: []
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@@ -857,6 +857,7 @@ MonoBehaviour:
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myRoom: {fileID: 11400000, guid: 6d3b5143823bea947a16fa39bd25e8fe, type: 2}
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sceneId: Room10
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doors: []
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doors: []
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furnitures: []
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furnitures: []
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portals: []
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portals: []
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@@ -3849,6 +3849,7 @@ MonoBehaviour:
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myRoom: {fileID: 11400000, guid: 127a97df26bad4d48bf36078232c9ea4, type: 2}
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myRoom: {fileID: 11400000, guid: 127a97df26bad4d48bf36078232c9ea4, type: 2}
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sceneId: Room11
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doors: []
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furnitures: []
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furnitures: []
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portals: []
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portals: []
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@@ -6935,6 +6935,7 @@ MonoBehaviour:
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myRoom: {fileID: 11400000, guid: 96ba4924b1e9c194cb75224a5b6daed3, type: 2}
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sceneId: Room12
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doors: []
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doors: []
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furnitures: []
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furnitures: []
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portals: []
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portals: []
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@@ -3072,6 +3072,7 @@ MonoBehaviour:
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myRoom: {fileID: 11400000, guid: 3b5ba897189d3f94086ca5ee07c84dee, type: 2}
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sceneId: Room2
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doors: []
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doors: []
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furnitures: []
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furnitures: []
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portals: []
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portals: []
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@@ -397,6 +397,7 @@ MonoBehaviour:
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m_Name:
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myRoom: {fileID: 11400000, guid: b597535da1eba4243940c6c0f1b655de, type: 2}
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sceneId: Room3
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doors: []
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doors: []
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furnitures: []
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furnitures: []
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portals: []
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portals: []
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@@ -1610,6 +1610,7 @@ MonoBehaviour:
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sceneId: Room4
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furnitures: []
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furnitures: []
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@@ -1922,6 +1922,7 @@ MonoBehaviour:
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myRoom: {fileID: 11400000, guid: 8bb570b290a409b429dc8311bdd7bbb8, type: 2}
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sceneId: Room5
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furnitures: []
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@@ -2106,6 +2106,7 @@ MonoBehaviour:
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sceneId: Room6
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furnitures: []
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@@ -2599,6 +2599,7 @@ MonoBehaviour:
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sceneId: Room7
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portals: []
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@@ -4058,6 +4058,7 @@ MonoBehaviour:
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sceneId: Room8
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doors: []
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furnitures: []
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furnitures: []
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portals: []
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portals: []
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@@ -11781,6 +11781,7 @@ MonoBehaviour:
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furnitures: []
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furnitures: []
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portals: []
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- {fileID: 1521882907}
|
- {fileID: 1521882907}
|
||||||
- {fileID: 1787202039}
|
- {fileID: 1787202039}
|
||||||
- {fileID: 1803869868}
|
- {fileID: 1803869868}
|
||||||
|
- {fileID: 80522956}
|
||||||
|
- {fileID: 2089505614}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ using UnityEngine;
|
|||||||
[CreateAssetMenu]
|
[CreateAssetMenu]
|
||||||
public class RoomPrefs : ScriptableObject
|
public class RoomPrefs : ScriptableObject
|
||||||
{
|
{
|
||||||
|
public string sceneId;
|
||||||
public bool doors = false;
|
public bool doors = false;
|
||||||
public bool furniture = true;
|
public bool furniture = true;
|
||||||
public bool portals = false;
|
public bool portals = false;
|
||||||
|
|||||||
@@ -0,0 +1,88 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public struct Vector3DTO
|
||||||
|
{
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public float z;
|
||||||
|
|
||||||
|
public Vector3DTO(Vector3 v)
|
||||||
|
{
|
||||||
|
x = v.x;
|
||||||
|
y = v.y;
|
||||||
|
z = v.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 ToVector3() => new Vector3(x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public struct QuaternionDTO
|
||||||
|
{
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public float z;
|
||||||
|
public float w;
|
||||||
|
|
||||||
|
public QuaternionDTO(Quaternion q)
|
||||||
|
{
|
||||||
|
x = q.x;
|
||||||
|
y = q.y;
|
||||||
|
z = q.z;
|
||||||
|
w = q.w;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Quaternion ToQuaternion() => new Quaternion(x, y, z, w);
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Vector3Serializable
|
||||||
|
{
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public float z;
|
||||||
|
|
||||||
|
public Vector3Serializable() { }
|
||||||
|
|
||||||
|
public Vector3Serializable(Vector3 vec)
|
||||||
|
{
|
||||||
|
x = vec.x;
|
||||||
|
y = vec.y;
|
||||||
|
z = vec.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 ToVector3()
|
||||||
|
{
|
||||||
|
return new Vector3(x, y, z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class QuaternionSerializable
|
||||||
|
{
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public float z;
|
||||||
|
public float w;
|
||||||
|
|
||||||
|
public QuaternionSerializable() { }
|
||||||
|
|
||||||
|
public QuaternionSerializable(Quaternion quat)
|
||||||
|
{
|
||||||
|
x = quat.x;
|
||||||
|
y = quat.y;
|
||||||
|
z = quat.z;
|
||||||
|
w = quat.w;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Quaternion ToQuaternion()
|
||||||
|
{
|
||||||
|
return new Quaternion(x, y, z, w);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3ea3278ea48dfa24e94a08dcaff5041c
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
using Postgrest.Attributes;
|
||||||
|
using Postgrest.Models;
|
||||||
|
using UnityEngine;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace GhostSystem
|
||||||
|
{
|
||||||
|
[Table("object_positions")]
|
||||||
|
public class FrameModel : BaseModel
|
||||||
|
{
|
||||||
|
|
||||||
|
[Column("user_id")]
|
||||||
|
public string UserId { get; set; }
|
||||||
|
|
||||||
|
[Column("scene_id")]
|
||||||
|
public string SceneId { get; set; }
|
||||||
|
|
||||||
|
[Column("object_id")]
|
||||||
|
public string ObjectId { get; set; }
|
||||||
|
|
||||||
|
[Column("timestamp")]
|
||||||
|
public string Timestamp { get; set; } // ISO 8601 string
|
||||||
|
|
||||||
|
[Column("position")]
|
||||||
|
public string PositionJson { get; set; } // stored as JSONB
|
||||||
|
|
||||||
|
[Column("rotation")]
|
||||||
|
public string RotationJson { get; set; } // stored as JSONB
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public DateTime TimestampParsed => DateTime.Parse(Timestamp).ToUniversalTime();
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public Vector3 Position => JsonConvert.DeserializeObject<Vector3Serializable>(PositionJson).ToVector3();
|
||||||
|
[JsonIgnore]
|
||||||
|
public Quaternion Rotation => JsonConvert.DeserializeObject<QuaternionSerializable>(RotationJson).ToQuaternion();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 101e569ac87f30543a231b553aa2ec95
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GhostSystem
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class GhostFrame
|
||||||
|
{
|
||||||
|
public string SceneId;
|
||||||
|
public string ObjectId;
|
||||||
|
public System.DateTime Timestamp;
|
||||||
|
public Vector3 Position;
|
||||||
|
public Quaternion Rotation;
|
||||||
|
|
||||||
|
public GhostFrame(string sceneId, string objectId, Vector3 pos, Quaternion rot)
|
||||||
|
{
|
||||||
|
SceneId = sceneId;
|
||||||
|
ObjectId = objectId;
|
||||||
|
Position = pos;
|
||||||
|
Rotation = rot;
|
||||||
|
Timestamp = System.DateTime.UtcNow;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8cbeee9cd1185344abb805e24491a4df
|
||||||
@@ -0,0 +1,129 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace GhostSystem
|
||||||
|
{
|
||||||
|
public class GhostRecorderBatch : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool test = false;
|
||||||
|
public string SceneId;
|
||||||
|
public float SampleRate = 0.05f;
|
||||||
|
public List<Transform> TrackedObjects;
|
||||||
|
|
||||||
|
private float _timer;
|
||||||
|
private bool _isRecording;
|
||||||
|
|
||||||
|
private bool supabaseReady = false;
|
||||||
|
private bool sceneIdReady = false;
|
||||||
|
|
||||||
|
private async void OnEnable()
|
||||||
|
{
|
||||||
|
SupabaseManager.OnSuperbaseReady += HandleSupabaseReady;
|
||||||
|
RoomManager.OnSceneIdReady += HandleSceneIdReady;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
SupabaseManager.OnSuperbaseReady -= HandleSupabaseReady;
|
||||||
|
RoomManager.OnSceneIdReady -= HandleSceneIdReady;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleSupabaseReady()
|
||||||
|
{
|
||||||
|
supabaseReady = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleSceneIdReady(string id)
|
||||||
|
{
|
||||||
|
SceneId = id;
|
||||||
|
sceneIdReady = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private async void Update()
|
||||||
|
{
|
||||||
|
if (test) await TestInsert();
|
||||||
|
if (!_isRecording) return;
|
||||||
|
|
||||||
|
_timer += Time.deltaTime;
|
||||||
|
if (_timer >= SampleRate)
|
||||||
|
{
|
||||||
|
_timer = 0f;
|
||||||
|
foreach (var obj in TrackedObjects)
|
||||||
|
{
|
||||||
|
var frame = new GhostFrame(SceneId, obj.name, obj.position, obj.rotation);
|
||||||
|
await InsertFrame(frame);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task InsertFrame(GhostFrame frame)
|
||||||
|
{
|
||||||
|
var position = new Vector3Serializable
|
||||||
|
{
|
||||||
|
x = frame.Position.x,
|
||||||
|
y = frame.Position.y,
|
||||||
|
z = frame.Position.z
|
||||||
|
};
|
||||||
|
var rotation = new QuaternionSerializable
|
||||||
|
{
|
||||||
|
x = frame.Rotation.x,
|
||||||
|
y = frame.Rotation.y,
|
||||||
|
z = frame.Rotation.z,
|
||||||
|
w = frame.Rotation.w
|
||||||
|
};
|
||||||
|
|
||||||
|
var data = new FrameModel
|
||||||
|
{
|
||||||
|
UserId = SupabaseManager.instance.userId,
|
||||||
|
SceneId = frame.SceneId,
|
||||||
|
ObjectId = frame.ObjectId,
|
||||||
|
Timestamp = frame.Timestamp.ToString("o"),
|
||||||
|
PositionJson = JsonConvert.SerializeObject(position),
|
||||||
|
RotationJson = JsonConvert.SerializeObject(rotation)
|
||||||
|
};
|
||||||
|
|
||||||
|
Debug.Log($"Insert frame with user_id: {SupabaseManager.instance.userId}");
|
||||||
|
|
||||||
|
await SupabaseManager.instance.supabase.From<FrameModel>().Insert(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartRecording()
|
||||||
|
{
|
||||||
|
if (!supabaseReady || !sceneIdReady) return;
|
||||||
|
_isRecording = true;
|
||||||
|
Debug.Log($"Recording {SceneId}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopRecording()
|
||||||
|
{
|
||||||
|
_isRecording = false;
|
||||||
|
sceneIdReady = false;
|
||||||
|
Debug.Log($"Stop recording: {SceneId}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task TestInsert()
|
||||||
|
{
|
||||||
|
var pos = new Vector3Serializable { x = 1f, y = 2f, z = 3f };
|
||||||
|
var rot = new QuaternionSerializable { x = 0f, y = 0f, z = 0f, w = 1f };
|
||||||
|
|
||||||
|
var data = new FrameModel
|
||||||
|
{
|
||||||
|
UserId = SupabaseManager.instance.userId,
|
||||||
|
SceneId = "testScene",
|
||||||
|
ObjectId = "testObject",
|
||||||
|
Timestamp = DateTime.UtcNow.ToString("o"),
|
||||||
|
PositionJson = JsonConvert.SerializeObject(pos),
|
||||||
|
RotationJson = JsonConvert.SerializeObject(rot)
|
||||||
|
};
|
||||||
|
|
||||||
|
Debug.Log(JsonConvert.SerializeObject(data)); // Schau hier, ob es nur Strings sind.
|
||||||
|
|
||||||
|
await SupabaseManager.instance.supabase.From<FrameModel>().Insert(data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: acfd4230ec07a824b980e2dd17ca8031
|
||||||
@@ -0,0 +1,231 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System;
|
||||||
|
using System.Reactive;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace GhostSystem
|
||||||
|
{
|
||||||
|
public class GhostReplayManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Replay Settings")]
|
||||||
|
public string SceneId;
|
||||||
|
public string UserFilter = null; // optional: filtere nach User-ID
|
||||||
|
public bool Loop = true;
|
||||||
|
public DateTime selectedStartTime;
|
||||||
|
public DateSelector dateSelector;
|
||||||
|
|
||||||
|
[Header("Target Objects")]
|
||||||
|
public List<TrackedObjectBinding> TrackedObjects;
|
||||||
|
|
||||||
|
[Header("Playback")]
|
||||||
|
public float PlaybackSpeed = 1f;
|
||||||
|
public bool AutoStart = true;
|
||||||
|
public Slider playbackSlider;
|
||||||
|
private bool isScrubbing = false;
|
||||||
|
|
||||||
|
private bool isPlaying = false;
|
||||||
|
private float playbackTime = 0f;
|
||||||
|
private float totalDuration = 0f;
|
||||||
|
|
||||||
|
private Dictionary<string, List<FrameModel>> objectTracks = new();
|
||||||
|
|
||||||
|
private bool supabaseReady = false;
|
||||||
|
private bool sceneIdReady = false;
|
||||||
|
private string loadedSceneId;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class TrackedObjectBinding
|
||||||
|
{
|
||||||
|
public string objectId;
|
||||||
|
public GameObject targetObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
private async void OnEnable()
|
||||||
|
{
|
||||||
|
SupabaseManager.OnSuperbaseReady += HandleSupabaseReady;
|
||||||
|
RoomManager.OnSceneIdReady += HandleSceneIdReady;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
SupabaseManager.OnSuperbaseReady -= HandleSupabaseReady;
|
||||||
|
RoomManager.OnSceneIdReady -= HandleSceneIdReady;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleSupabaseReady()
|
||||||
|
{
|
||||||
|
supabaseReady = true;
|
||||||
|
TryInitializeReplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleSceneIdReady(string id)
|
||||||
|
{
|
||||||
|
sceneIdReady = true;
|
||||||
|
loadedSceneId = id;
|
||||||
|
TryInitializeReplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async void TryInitializeReplay()
|
||||||
|
{
|
||||||
|
if (!supabaseReady || !sceneIdReady) return;
|
||||||
|
|
||||||
|
SceneId = loadedSceneId;
|
||||||
|
|
||||||
|
await LoadFrames();
|
||||||
|
StartReplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task LoadFrames()
|
||||||
|
{
|
||||||
|
Debug.Log("SceneId used in query: " + SceneId);
|
||||||
|
|
||||||
|
var query = SupabaseManager.instance.supabase
|
||||||
|
.From<FrameModel>()
|
||||||
|
.Filter("scene_id", Postgrest.Constants.Operator.Equals, SceneId)
|
||||||
|
.Filter("timestamp", Postgrest.Constants.Operator.GreaterThanOrEqual, dateSelector.selectedDateTime().ToString("o"))
|
||||||
|
.Order("timestamp", Postgrest.Constants.Ordering.Ascending);
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(UserFilter))
|
||||||
|
query = query.Filter("user_id", Postgrest.Constants.Operator.Equals, UserFilter);
|
||||||
|
|
||||||
|
var result = await query.Get();
|
||||||
|
var frames = result.Models;
|
||||||
|
Debug.LogError("Frames: " + frames.Count);
|
||||||
|
|
||||||
|
objectTracks.Clear();
|
||||||
|
foreach (var frame in frames)
|
||||||
|
{
|
||||||
|
if (!objectTracks.ContainsKey(frame.ObjectId))
|
||||||
|
objectTracks[frame.ObjectId] = new List<FrameModel>();
|
||||||
|
|
||||||
|
objectTracks[frame.ObjectId].Add(frame);
|
||||||
|
//Debug.Log($"Loaded frame: {frame.ObjectId} at {frame.Timestamp}");
|
||||||
|
Debug.Log($"Loaded frame: {frame.ObjectId} at {frame.TimestampParsed} Pos: {frame.Position}");
|
||||||
|
Debug.Log($"Parsed timestamp: {frame.Timestamp} -> {frame.TimestampParsed.ToString("o")}" + "Pos JSON: " + frame.PositionJson);
|
||||||
|
|
||||||
|
}
|
||||||
|
Debug.LogWarning("Got the Data!");
|
||||||
|
Debug.LogWarning(objectTracks.Count);
|
||||||
|
|
||||||
|
// Gesamtzeit berechnen (in Sekunden)
|
||||||
|
if (frames.Count > 1)
|
||||||
|
{
|
||||||
|
totalDuration = (float)(frames.Last().TimestampParsed - frames.First().TimestampParsed).TotalSeconds;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartReplay() // Für das Play UI-Element, um das Replay zu starten
|
||||||
|
{
|
||||||
|
isPlaying = true;
|
||||||
|
playbackTime = 0f;
|
||||||
|
Debug.LogError("Replay started: total duration = " + totalDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PauseReplay() => isPlaying = false; // Für das Pause UI-Element, um das Replay zu pausieren
|
||||||
|
|
||||||
|
public void StopReplay() // Für das Stop UI-Element, um das Replay zu beenden
|
||||||
|
{
|
||||||
|
isPlaying = false;
|
||||||
|
playbackTime = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPlaybackTime(float time) // Für das Slider UI-Element zum Scrubben
|
||||||
|
{
|
||||||
|
playbackTime = Mathf.Clamp(time, 0f, totalDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!isPlaying || objectTracks.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
playbackTime += Time.deltaTime * PlaybackSpeed;
|
||||||
|
|
||||||
|
if (playbackTime > totalDuration)
|
||||||
|
{
|
||||||
|
if (Loop)
|
||||||
|
playbackTime = 0f;
|
||||||
|
else
|
||||||
|
isPlaying = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
DateTime currentTimestamp = objectTracks.Values
|
||||||
|
.SelectMany(list => list)
|
||||||
|
.First().TimestampParsed + TimeSpan.FromSeconds(playbackTime);
|
||||||
|
|
||||||
|
foreach (var binding in TrackedObjects)
|
||||||
|
{
|
||||||
|
if (!objectTracks.ContainsKey(binding.objectId))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var frames = objectTracks[binding.objectId];
|
||||||
|
if (frames.Count < 2)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
FrameModel a = null, b = null;
|
||||||
|
|
||||||
|
for (int i = 0; i < frames.Count - 1; i++)
|
||||||
|
{
|
||||||
|
var tA = frames[i].TimestampParsed;
|
||||||
|
var tB = frames[i + 1].TimestampParsed;
|
||||||
|
|
||||||
|
if (tA <= currentTimestamp && tB >= currentTimestamp)
|
||||||
|
{
|
||||||
|
a = frames[i];
|
||||||
|
b = frames[i + 1];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (a != null && b != null)
|
||||||
|
{
|
||||||
|
double tA = a.TimestampParsed.Subtract(DateTime.UnixEpoch).TotalSeconds;
|
||||||
|
double tB = b.TimestampParsed.Subtract(DateTime.UnixEpoch).TotalSeconds;
|
||||||
|
double tCurrent = currentTimestamp.Subtract(DateTime.UnixEpoch).TotalSeconds;
|
||||||
|
|
||||||
|
float t = Mathf.Clamp01((float)((tCurrent - tA) / (tB - tA)));
|
||||||
|
|
||||||
|
Vector3 pos = Vector3.Lerp(a.Position, b.Position, t);
|
||||||
|
Quaternion rot = Quaternion.Slerp(a.Rotation, b.Rotation, t);
|
||||||
|
|
||||||
|
binding.targetObject.transform.SetPositionAndRotation(pos, rot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isScrubbing && playbackSlider != null && totalDuration > 0f)
|
||||||
|
{
|
||||||
|
playbackSlider.value = playbackTime / totalDuration;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*public void OnSliderValueChanged(float value)
|
||||||
|
{
|
||||||
|
if (totalDuration <= 0f) return;
|
||||||
|
isScrubbing = true;
|
||||||
|
SetPlaybackTime(value * totalDuration);
|
||||||
|
}*/
|
||||||
|
public void SetSliderScrubValue(float sliderValue)
|
||||||
|
{
|
||||||
|
if (isScrubbing)
|
||||||
|
SetPlaybackTime(sliderValue * totalDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void OnSliderStartDrag()
|
||||||
|
{
|
||||||
|
isScrubbing = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSliderEndDrag()
|
||||||
|
{
|
||||||
|
isScrubbing = false;
|
||||||
|
SetPlaybackTime(playbackSlider.value * totalDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 151f4fc8945972545b4591ce05f59a2a
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DateSelector : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int selectedYear;
|
||||||
|
public int selectedMonth;
|
||||||
|
public int selectedDay;
|
||||||
|
public int selectedHour;
|
||||||
|
public int selectedMinute;
|
||||||
|
|
||||||
|
public void SetYear(int yearIndex)
|
||||||
|
{
|
||||||
|
selectedYear = yearIndex; // Achtung: ggf. +Offset je nach Dropdown-Inhalt
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetMonth(int monthIndex)
|
||||||
|
{
|
||||||
|
selectedMonth = monthIndex + 1; // Januar = 0 in Dropdown → Monat = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetDay(int dayIndex)
|
||||||
|
{
|
||||||
|
selectedDay = dayIndex + 1; // 1–31
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetHour(int hourIndex)
|
||||||
|
{
|
||||||
|
selectedHour = hourIndex; // 0–23
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetMinute(int minuteIndex)
|
||||||
|
{
|
||||||
|
selectedMinute = minuteIndex; // 0–59
|
||||||
|
}
|
||||||
|
public DateTime selectedDateTime()
|
||||||
|
{
|
||||||
|
DateTime dateAndTime = new DateTime(selectedYear, selectedMonth, selectedDay, selectedHour, selectedMinute, 0, DateTimeKind.Utc);
|
||||||
|
return dateAndTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5912b0e3f147f7a47b85ed9c539c7ff9
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -5,14 +6,23 @@ using UnityEngine;
|
|||||||
public class RoomManager : MonoBehaviour
|
public class RoomManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public RoomPrefs myRoom;
|
public RoomPrefs myRoom;
|
||||||
|
public string sceneId;
|
||||||
public List<GameObject> doors;
|
public List<GameObject> doors;
|
||||||
public List<GameObject> furnitures;
|
public List<GameObject> furnitures;
|
||||||
public List<GameObject> portals;
|
public List<GameObject> portals;
|
||||||
public List<GameObject> enemies;
|
public List<GameObject> enemies;
|
||||||
|
|
||||||
|
public static event Action<string> OnSceneIdReady; // um das Replay erst auszulösen, wenn die SceneId da ist, die nun über die RoomPrefs festgelegt wird.
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
if (!myRoom.doors && myRoom.furniture && !myRoom.portals && !myRoom.enemies) return;
|
if (myRoom == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("RoomPrefs is not assigned in RoomManager.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//if (!myRoom.doors && myRoom.furniture && !myRoom.portals && !myRoom.enemies) return;
|
||||||
if (myRoom.doors)
|
if (myRoom.doors)
|
||||||
{
|
{
|
||||||
foreach (GameObject door in doors) door.SetActive(true);
|
foreach (GameObject door in doors) door.SetActive(true);
|
||||||
@@ -29,5 +39,8 @@ public class RoomManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
foreach (GameObject enemy in enemies) enemy.SetActive(true);
|
foreach (GameObject enemy in enemies) enemy.SetActive(true);
|
||||||
}
|
}
|
||||||
|
sceneId = myRoom.sceneId;
|
||||||
|
OnSceneIdReady?.Invoke(sceneId);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -14,10 +14,10 @@ EditorBuildSettings:
|
|||||||
- enabled: 0
|
- enabled: 0
|
||||||
path: Assets/_Scenes/SampleScene Copy.unity
|
path: Assets/_Scenes/SampleScene Copy.unity
|
||||||
guid: d1d4beef77e60314b84afec3230e2311
|
guid: d1d4beef77e60314b84afec3230e2311
|
||||||
- enabled: 0
|
- enabled: 1
|
||||||
path: Assets/_Scenes/TestScene.unity
|
path: Assets/_Scenes/TestScene.unity
|
||||||
guid: 95fce99b6a2e1fa448d27ff8d88c7bef
|
guid: 95fce99b6a2e1fa448d27ff8d88c7bef
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/_Scenes/NetworkTest.unity
|
path: Assets/_Scenes/NetworkTest.unity
|
||||||
guid: b5976c62b73452e43a494b19eee50119
|
guid: b5976c62b73452e43a494b19eee50119
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
|
|||||||
Reference in New Issue
Block a user