Removed unnessessary flush for base scene
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@@ -69,8 +69,8 @@ namespace GhostSystem
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sceneIdReady = true;
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if (SceneId == "Base")
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{
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_flushTimer = 0f;
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_ = FlushBatchAsync(); // Fire and forget
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//_flushTimer = 0f;
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//_ = FlushBatchAsync(); // Fire and forget
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}
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else
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{
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