Added Passthrough for loading screen and base scene

This commit is contained in:
Thorbjoern
2025-07-03 23:32:55 +02:00
parent c15ce3a318
commit 55a1f106dd
2 changed files with 253 additions and 11 deletions
+228 -6
View File
@@ -2403,7 +2403,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 364133819}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -2729,6 +2729,123 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3af7ca4916d35ee4ba154acde45dd813, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &464406823
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 464406826}
- component: {fileID: 464406825}
- component: {fileID: 464406824}
m_Layer: 0
m_Name: '[BuildingBlock] Passthrough u'
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &464406824
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 464406823}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 555725d48e9051a4bb6b8d45178c2fdd, type: 3}
m_Name:
m_EditorClassIdentifier:
projectionSurfaceType: 0
overlayType: 1
compositionDepth: 0
hidden: 0
overridePerLayerColorScaleAndOffset: 0
colorScale: {x: 1, y: 1, z: 1, w: 1}
colorOffset: {x: 0, y: 0, z: 0, w: 0}
passthroughLayerResumed:
m_PersistentCalls:
m_Calls: []
colorMapEditorType_: 0
colorMapEditorGradient:
serializedVersion: 2
key0: {r: 0, g: 0, b: 0, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime2: 0
ctime3: 0
ctime4: 0
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2
m_NumAlphaKeys: 2
colorMapEditorContrast: 0
colorMapEditorBrightness: 0
colorMapEditorPosterize: 0
colorMapEditorSaturation: 0
_colorLutSourceTexture: {fileID: 0}
_colorLutTargetTexture: {fileID: 0}
_lutWeight: 1
_flipLutY: 1
serializedSurfaceGeometry: []
textureOpacity_: 1
edgeRenderingEnabled_: 0
edgeColor_: {r: 1, g: 1, b: 1, a: 1}
colorMapType: 0
--- !u!114 &464406825
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 464406823}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5b023183069df224080314a560e6e1ff, type: 3}
m_Name:
m_EditorClassIdentifier:
blockId: f0540b20-dfd6-420e-b20d-c270f88dc77e
instanceId: c2f57cc2-90f9-4394-acdd-d48578e40cea
version: 1
installationRoutineCheckpoint:
_installationRoutineId:
_installationVariants: []
--- !u!4 &464406826
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 464406823}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &466011856
GameObject:
m_ObjectHideFlags: 0
@@ -3154,6 +3271,11 @@ PrefabInstance:
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1085838646211357985, guid: 3142c30d660087344b257296a1412929,
type: 3}
propertyPath: isInsightPassthroughEnabled
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1664132754732668553, guid: 3142c30d660087344b257296a1412929,
type: 3}
propertyPath: m_Name
@@ -3269,11 +3391,41 @@ PrefabInstance:
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7109129406789398314, guid: 3142c30d660087344b257296a1412929,
type: 3}
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8443327144756293032, guid: 3142c30d660087344b257296a1412929,
type: 3}
propertyPath: m_Enabled
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8443327144756293032, guid: 3142c30d660087344b257296a1412929,
type: 3}
propertyPath: m_ClearFlags
value: 2
objectReference: {fileID: 0}
- target: {fileID: 8443327144756293032, guid: 3142c30d660087344b257296a1412929,
type: 3}
propertyPath: m_BackGroundColor.a
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8443327144756293032, guid: 3142c30d660087344b257296a1412929,
type: 3}
propertyPath: m_BackGroundColor.b
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8443327144756293032, guid: 3142c30d660087344b257296a1412929,
type: 3}
propertyPath: m_BackGroundColor.g
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8443327144756293032, guid: 3142c30d660087344b257296a1412929,
type: 3}
propertyPath: m_BackGroundColor.r
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8443327144756293032, guid: 3142c30d660087344b257296a1412929,
type: 3}
propertyPath: m_CullingMask.m_Bits
@@ -3299,7 +3451,8 @@ PrefabInstance:
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedComponents:
- {fileID: 7109129406789398314, guid: 3142c30d660087344b257296a1412929, type: 3}
m_RemovedGameObjects: []
m_AddedGameObjects:
- targetCorrespondingSourceObject: {fileID: 7681181393728380462, guid: 3142c30d660087344b257296a1412929,
@@ -7214,7 +7367,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1123328223}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -10878,6 +11031,7 @@ MonoBehaviour:
recorder: {fileID: 2089505615}
loadingScreen: {fileID: 1815111294}
canvas: {fileID: 304632835}
passthroughLayer: {fileID: 464406823}
--- !u!1 &1663766863
GameObject:
m_ObjectHideFlags: 0
@@ -11657,7 +11811,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 30}
m_SizeDelta: {x: 0, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1797910565
MonoBehaviour:
@@ -11679,7 +11833,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text:
m_text: Willkommen
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -11713,7 +11867,7 @@ MonoBehaviour:
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_HorizontalAlignment: 2
m_VerticalAlignment: 1024
m_textAlignment: 65535
m_characterSpacing: 0
@@ -11992,6 +12146,7 @@ GameObject:
- component: {fileID: 1815111295}
- component: {fileID: 1815111297}
- component: {fileID: 1815111296}
- component: {fileID: 1815111298}
m_Layer: 0
m_Name: LoadingScreen
m_TagString: Untagged
@@ -12067,6 +12222,72 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1815111294}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!114 &1815111298
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1815111294}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 555725d48e9051a4bb6b8d45178c2fdd, type: 3}
m_Name:
m_EditorClassIdentifier:
projectionSurfaceType: 0
overlayType: 2
compositionDepth: 0
hidden: 0
overridePerLayerColorScaleAndOffset: 0
colorScale: {x: 1, y: 1, z: 1, w: 1}
colorOffset: {x: 0, y: 0, z: 0, w: 0}
passthroughLayerResumed:
m_PersistentCalls:
m_Calls: []
colorMapEditorType_: 0
colorMapEditorGradient:
serializedVersion: 2
key0: {r: 0, g: 0, b: 0, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime2: 0
ctime3: 0
ctime4: 0
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2
m_NumAlphaKeys: 2
colorMapEditorContrast: 0
colorMapEditorBrightness: 0
colorMapEditorPosterize: 0
colorMapEditorSaturation: 0
_colorLutSourceTexture: {fileID: 0}
_colorLutTargetTexture: {fileID: 0}
_lutWeight: 1
_flipLutY: 1
serializedSurfaceGeometry: []
textureOpacity_: 1
edgeRenderingEnabled_: 0
edgeColor_: {r: 1, g: 1, b: 1, a: 1}
colorMapType: 0
--- !u!1 &1843636611
GameObject:
m_ObjectHideFlags: 0
@@ -13506,3 +13727,4 @@ SceneRoots:
- {fileID: 656166928}
- {fileID: 99310526}
- {fileID: 304632833}
- {fileID: 464406826}