Neue Räume und Assets hinzugefügt. Alles verkackt und wieder repariert.
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@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 5
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version: 9
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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@@ -21,12 +21,14 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: HandsDefaultMaterial
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHABLEND_ON
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- _EMISSION
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m_InvalidKeywords:
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords:
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- _ALPHABLEND_ON
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@@ -36,6 +38,8 @@ Material:
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disabledShaderPasses:
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- DepthOnly
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- SHADOWCASTER
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@@ -102,8 +106,11 @@ Material:
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m_Ints: []
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m_Floats:
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- PixelSnap: 0
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 0
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- _BlendOp: 0
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- _BumpScale: 1
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- _CameraFadingEnabled: 0
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@@ -121,6 +128,7 @@ Material:
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- _DistortionStrength: 1
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- _DistortionStrengthScaled: 0
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _EmissionEnabled: 0
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- _EnableExternalAlpha: 0
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- _EnvironmentReflections: 1
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@@ -142,6 +150,7 @@ Material:
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- _SoftParticlesNearFadeDistance: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 5
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- _SrcBlendAlpha: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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@@ -162,3 +171,4 @@ Material:
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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