Heavy Performance adjustments, mainly by switching all async functions to Unitask tasks

This commit is contained in:
Thorbjoern
2025-06-21 00:20:24 +02:00
parent 8566fb5fa2
commit 6d870ef608
6 changed files with 813 additions and 653 deletions
+24
View File
@@ -28,6 +28,30 @@ namespace GhostSystem
[Column("rotation")]
public string RotationJson { get; set; } // stored as JSONB
public static FrameModel FromGhostFrame(GhostFrame frame)
{
return new FrameModel
{
UserId = SupabaseManager.instance.userId,
SceneId = frame.SceneId,
ObjectId = frame.ObjectId,
Timestamp = frame.Timestamp.ToString("o"), // "o" für ISO 8601
PositionJson = JsonConvert.SerializeObject(new Vector3Serializable
{
x = frame.Position.x,
y = frame.Position.y,
z = frame.Position.z,
}),
RotationJson = JsonConvert.SerializeObject(new QuaternionSerializable
{
x = frame.Rotation.x,
y = frame.Rotation.y,
z = frame.Rotation.z,
w = frame.Rotation.w
})
};
}
[JsonIgnore]
public DateTime TimestampParsed => DateTime.Parse(Timestamp).ToUniversalTime();
@@ -1,30 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Newtonsoft.Json;
using System;
using Oculus.Interaction;
using System.IO;
namespace GhostSystem
{
public class GhostRecorderBatch : MonoBehaviour
{
public bool test = false;
public string SceneId;
public float SampleRate = 0.05f;
public int BatchSize = 10;
public float FlushInterval = 2f;
public List<Transform> TrackedObjects;
private int doorCount;
private float _timer;
public bool _isRecording;
private float _sampleTimer;
private float _flushTimer;
private bool _isRecording;
private bool supabaseReady = false;
private bool sceneIdReady = false;
private readonly List<FrameModel> _frameBuffer = new();
private string _offlinePath;
public static event Action OnRecord;
public static event Action OnStopRecord;
private async void OnEnable()
private void OnEnable()
{
SupabaseManager.OnSuperbaseReady += HandleSupabaseReady;
RoomManager.OnSceneIdReady += HandleSceneIdReady;
@@ -36,6 +45,11 @@ namespace GhostSystem
RoomManager.OnSceneIdReady -= HandleSceneIdReady;
}
private void Start()
{
_offlinePath = Path.Combine(Application.persistentDataPath, "offline_log.jsonl");
}
private void HandleSupabaseReady()
{
supabaseReady = true;
@@ -47,57 +61,82 @@ namespace GhostSystem
sceneIdReady = true;
foreach (GameObject door in doors)
{
TrackedObjects.Add(door.GetComponentInChildren<OneGrabRotateTransformer>().gameObject.transform);
doorCount++;
}
}
private async void Update()
{
if (test) await TestInsert();
if (!_isRecording) return;
_timer += Time.deltaTime;
if (_timer >= SampleRate)
{
_timer = 0f;
foreach (var obj in TrackedObjects)
var rotator = door.GetComponentInChildren<OneGrabRotateTransformer>();
if (rotator != null)
{
var frame = new GhostFrame(SceneId, obj.name, obj.position, obj.rotation);
await InsertFrame(frame);
TrackedObjects.Add(rotator.transform);
doorCount++;
}
}
}
private async Task InsertFrame(GhostFrame frame)
private void Update()
{
var position = new Vector3Serializable
{
x = frame.Position.x,
y = frame.Position.y,
z = frame.Position.z
};
var rotation = new QuaternionSerializable
{
x = frame.Rotation.x,
y = frame.Rotation.y,
z = frame.Rotation.z,
w = frame.Rotation.w
};
if (!_isRecording) return;
var data = new FrameModel
_sampleTimer += Time.deltaTime;
_flushTimer += Time.deltaTime;
if (_sampleTimer >= SampleRate)
{
UserId = SupabaseManager.instance.userId,
SceneId = frame.SceneId,
ObjectId = frame.ObjectId,
Timestamp = frame.Timestamp.ToString("o"),
PositionJson = JsonConvert.SerializeObject(position),
RotationJson = JsonConvert.SerializeObject(rotation)
};
_sampleTimer = 0f;
RecordSample();
}
//Debug.Log($"Insert frame with user_id: {SupabaseManager.instance.userId}");
if (_frameBuffer.Count >= BatchSize || _flushTimer >= FlushInterval)
{
_flushTimer = 0f;
_ = FlushBatchAsync(); // Fire and forget
}
}
await SupabaseManager.instance.supabase.From<FrameModel>().Insert(data);
private void RecordSample()
{
foreach (var obj in TrackedObjects)
{
var frame = new GhostFrame(SceneId, obj.name, obj.position, obj.rotation);
_frameBuffer.Add(FrameModel.FromGhostFrame(frame));
}
}
private async UniTaskVoid FlushBatchAsync()
{
if (_frameBuffer.Count == 0 || !supabaseReady) return;
var batch = new List<FrameModel>(_frameBuffer);
_frameBuffer.Clear();
try
{
var response = await SupabaseManager.instance.supabase.From<FrameModel>().Insert(batch);
if (!response.ResponseMessage.IsSuccessStatusCode)
{
Debug.LogWarning($"Batch insert failed: {response.ResponseMessage.StatusCode}, fallback to offline.");
await FallbackToOfflineAsync(batch);
}
}
catch (Exception ex)
{
Debug.LogWarning($"Insert failed, fallback to offline: {ex.Message}");
await FallbackToOfflineAsync(batch);
}
}
private async UniTask FallbackToOfflineAsync(List<FrameModel> batch)
{
try
{
using var writer = new StreamWriter(_offlinePath, append: true);
foreach (var model in batch)
{
string jsonLine = JsonConvert.SerializeObject(model);
await writer.WriteLineAsync(jsonLine);
}
}
catch (Exception ex)
{
Debug.LogError($"Offline write failed: {ex.Message}");
}
}
public void StartRecording()
@@ -114,28 +153,13 @@ namespace GhostSystem
sceneIdReady = false;
OnStopRecord?.Invoke();
Debug.Log($"Stop recording: {SceneId}");
TrackedObjects.RemoveRange( TrackedObjects.Count - doorCount, doorCount );
doorCount = 0;
}
private async Task TestInsert()
{
var pos = new Vector3Serializable { x = 1f, y = 2f, z = 3f };
var rot = new QuaternionSerializable { x = 0f, y = 0f, z = 0f, w = 1f };
var data = new FrameModel
if (doorCount > 0 && TrackedObjects.Count >= doorCount)
{
UserId = SupabaseManager.instance.userId,
SceneId = "testScene",
ObjectId = "testObject",
Timestamp = DateTime.UtcNow.ToString("o"),
PositionJson = JsonConvert.SerializeObject(pos),
RotationJson = JsonConvert.SerializeObject(rot)
};
TrackedObjects.RemoveRange(TrackedObjects.Count - doorCount, doorCount);
}
Debug.Log(JsonConvert.SerializeObject(data)); // Schau hier, ob es nur Strings sind.
await SupabaseManager.instance.supabase.From<FrameModel>().Insert(data);
doorCount = 0;
}
}
}