Heavy Performance adjustments, mainly by switching all async functions to Unitask tasks
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@@ -49,7 +49,7 @@ PlayerSettings:
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defaultScreenHeight: 768
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defaultScreenWidthWeb: 960
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defaultScreenHeightWeb: 600
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m_StereoRenderingPath: 0
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m_StereoRenderingPath: 2
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m_ActiveColorSpace: 1
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unsupportedMSAAFallback: 0
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m_SpriteBatchMaxVertexCount: 65535
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@@ -541,8 +541,12 @@ PlayerSettings:
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m_SubKind:
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m_BuildTargetBatching: []
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs: []
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m_BuildTargetGraphicsJobMode: []
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m_BuildTargetGraphicsJobs:
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- m_BuildTarget: AndroidPlayer
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m_GraphicsJobs: 1
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m_BuildTargetGraphicsJobMode:
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- m_BuildTarget: AndroidPlayer
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m_GraphicsJobMode: 1
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m_BuildTargetGraphicsAPIs:
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- m_BuildTarget: iOSSupport
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m_APIs: 10000000
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@@ -16,7 +16,7 @@ TagManager:
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- Default
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- TransparentFX
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- Ignore Raycast
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-
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- Overlay UI
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- Water
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- UI
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- Player
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