Made It Work
Various improvements in scripts and working with the old loding mechanism
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@@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: TH
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productName: PassThroughScene
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productName: RoomAware VR (noPortals)
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@@ -167,7 +167,7 @@ PlayerSettings:
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androidMaxAspectRatio: 2.4
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androidMinAspectRatio: 1
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applicationIdentifier:
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Android: com.TH.PassThroughScene
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Android: com.TH.RoomAwareVRnoPortals
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Standalone: com.DefaultCompany.VR-Multiplayer
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iPhone: com.Unity-Technologies.com.unity.template.urp-blank
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buildNumber:
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@@ -555,7 +555,7 @@ PlayerSettings:
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m_APIs: 15000000
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m_Automatic: 0
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- m_BuildTarget: WindowsStandaloneSupport
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m_APIs: 1500000002000000
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m_APIs: 0200000015000000
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m_Automatic: 0
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m_BuildTargetVRSettings: []
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m_DefaultShaderChunkSizeInMB: 16
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