Cleaned Scripts, added comments, added end scene
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@@ -43,14 +43,12 @@ namespace GhostSystem
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{
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SupabaseManager.OnSuperbaseReady += HandleSupabaseReady;
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RoomManager.OnSceneIdReady += HandleSceneIdReady;
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//StopRecordingTrigger.OnRecordStop += HandleRecordStop;
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}
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private void OnDisable()
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{
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SupabaseManager.OnSuperbaseReady -= HandleSupabaseReady;
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RoomManager.OnSceneIdReady -= HandleSceneIdReady;
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//StopRecordingTrigger.OnRecordStop -= HandleRecordStop;
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}
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private void Start()
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@@ -83,15 +81,9 @@ namespace GhostSystem
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doorCount++;
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}
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}
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//StartRecording();
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}
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}
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/*private void HandleRecordStop()
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{
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StopRecording();
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}*/
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private void Update()
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{
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if (!_isRecording) return;
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@@ -105,6 +97,7 @@ namespace GhostSystem
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RecordSample();
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}
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// Würde genutzt werden, um live in die Datenbank hochzuladen.
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/*if (_frameBuffer.Count >= BatchSize || _flushTimer >= FlushInterval)
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{
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_flushTimer = 0f;
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@@ -121,7 +114,7 @@ namespace GhostSystem
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}
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}
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private async UniTaskVoid FlushBatchAsync()
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private async UniTaskVoid FlushBatchAsync() // Die eigentliche Methode zum Hochladen eines Batches/leeren des Buffers.
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{
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if (_frameBuffer.Count == 0 || !supabaseReady) return;
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@@ -131,13 +124,13 @@ namespace GhostSystem
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try
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{
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var response = await SupabaseManager.instance.supabase.From<FrameModel>().Insert(batch);
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var response = await SupabaseManager.instance.supabase.From<FrameModel>().Insert(batch); // Versucht, den Batch an Superbase hochzuladen
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if (!response.ResponseMessage.IsSuccessStatusCode)
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{
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Debug.LogWarning($"Batch insert failed: {response.ResponseMessage.StatusCode}, fallback to offline.");
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await FallbackToOfflineAsync(batch);
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}
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if(response.ResponseMessage.IsSuccessStatusCode && sceneIdReady)
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if (response.ResponseMessage.IsSuccessStatusCode && sceneIdReady) // Löst Action aus, wenn der Upload geklappt hat und die neue Szene geladen ist.
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{
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OnUploadFinished?.Invoke();
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Debug.Log("Upload Finished");
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@@ -147,13 +140,13 @@ namespace GhostSystem
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catch (Exception ex)
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{
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Debug.LogWarning($"Insert failed, fallback to offline: {ex.Message}");
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await FallbackToOfflineAsync(batch);
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OnUploadFinished?.Invoke();
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await FallbackToOfflineAsync(batch); // Bei nicht erfolgtem Upload wird der Batch lokal gescpeichert.
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OnUploadFinished?.Invoke(); // Die Action für das Ende des Ladescreens wird trotzdem ausgelöst.
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Debug.Log("Upload Finished");
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}
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}
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private async UniTask FallbackToOfflineAsync(List<FrameModel> batch)
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private async UniTask FallbackToOfflineAsync(List<FrameModel> batch) // Schreibt den Buffer in eine Datei, falls Upload nicht möglich
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{
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try
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{
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@@ -193,10 +186,9 @@ namespace GhostSystem
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doorCount = 0;
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}
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public void Flush()
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public void Flush() // Manueller Flush
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{
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_flushTimer = 0f;
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//FlushBatchAsync();
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_ = FlushBatchAsync(); // Fire and forget
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}
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}
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