Cleaned Scripts, added comments, added end scene
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@@ -3,14 +3,18 @@ using UnityEngine;
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using UnityEngine.SceneManagement;
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using TMPro;
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using System.Collections.Generic;
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using UnityEngine.UI;
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public class FlushAndLoad : MonoBehaviour
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{
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public TMP_Text output;
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public TMP_Text instruction;
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public GhostRecorderBatch recorder;
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public GameObject loadingScreen;
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public GameObject canvas;
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private string sceneId;
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private void OnEnable()
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{
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GhostRecorderBatch.OnUploadFinished += HandleUploadFinished;
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@@ -34,13 +38,17 @@ public class FlushAndLoad : MonoBehaviour
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{
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if (OVRInput.GetDown(OVRInput.Button.SecondaryIndexTrigger))
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{
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output.text = "Flush...";
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loadingScreen.SetActive(true);
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canvas.SetActive(false);
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recorder.Flush();
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GetComponent<SceneLoader>().NewRoom();
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if (sceneId == "End") Application.Quit();
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else
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{
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output.text = "Flush...";
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loadingScreen.SetActive(true);
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canvas.SetActive(false);
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recorder.Flush();
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GetComponent<SceneLoader>().NewRoom();
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}
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}
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}
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@@ -48,10 +56,18 @@ public class FlushAndLoad : MonoBehaviour
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{
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loadingScreen.SetActive(false);
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output.text = "";
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if (sceneId == "End")
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{
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output.text = "Durchlauf beendet.";
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instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden.";
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canvas.SetActive(true);
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}
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}
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private void HandleSceneIdReady(string id, List<GameObject> doors)
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{
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sceneId = id;
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if (id == "Room1")
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{
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loadingScreen.SetActive(false);
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