Cleaned Scripts, added comments, added end scene
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canvas: {fileID: 304632835}
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canvas: {fileID: 304632835}
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@@ -0,0 +1,19 @@
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m_Name: End
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sceneId: End
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doors: 0
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furniture: 0
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portals: 0
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assetBundleVariant:
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@@ -43,14 +43,12 @@ namespace GhostSystem
|
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{
|
{
|
||||||
SupabaseManager.OnSuperbaseReady += HandleSupabaseReady;
|
SupabaseManager.OnSuperbaseReady += HandleSupabaseReady;
|
||||||
RoomManager.OnSceneIdReady += HandleSceneIdReady;
|
RoomManager.OnSceneIdReady += HandleSceneIdReady;
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//StopRecordingTrigger.OnRecordStop += HandleRecordStop;
|
|
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}
|
}
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private void OnDisable()
|
private void OnDisable()
|
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{
|
{
|
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SupabaseManager.OnSuperbaseReady -= HandleSupabaseReady;
|
SupabaseManager.OnSuperbaseReady -= HandleSupabaseReady;
|
||||||
RoomManager.OnSceneIdReady -= HandleSceneIdReady;
|
RoomManager.OnSceneIdReady -= HandleSceneIdReady;
|
||||||
//StopRecordingTrigger.OnRecordStop -= HandleRecordStop;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@@ -83,15 +81,9 @@ namespace GhostSystem
|
|||||||
doorCount++;
|
doorCount++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//StartRecording();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*private void HandleRecordStop()
|
|
||||||
{
|
|
||||||
StopRecording();
|
|
||||||
}*/
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (!_isRecording) return;
|
if (!_isRecording) return;
|
||||||
@@ -105,6 +97,7 @@ namespace GhostSystem
|
|||||||
RecordSample();
|
RecordSample();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Würde genutzt werden, um live in die Datenbank hochzuladen.
|
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/*if (_frameBuffer.Count >= BatchSize || _flushTimer >= FlushInterval)
|
/*if (_frameBuffer.Count >= BatchSize || _flushTimer >= FlushInterval)
|
||||||
{
|
{
|
||||||
_flushTimer = 0f;
|
_flushTimer = 0f;
|
||||||
@@ -121,7 +114,7 @@ namespace GhostSystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTaskVoid FlushBatchAsync()
|
private async UniTaskVoid FlushBatchAsync() // Die eigentliche Methode zum Hochladen eines Batches/leeren des Buffers.
|
||||||
{
|
{
|
||||||
if (_frameBuffer.Count == 0 || !supabaseReady) return;
|
if (_frameBuffer.Count == 0 || !supabaseReady) return;
|
||||||
|
|
||||||
@@ -131,13 +124,13 @@ namespace GhostSystem
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var response = await SupabaseManager.instance.supabase.From<FrameModel>().Insert(batch);
|
var response = await SupabaseManager.instance.supabase.From<FrameModel>().Insert(batch); // Versucht, den Batch an Superbase hochzuladen
|
||||||
if (!response.ResponseMessage.IsSuccessStatusCode)
|
if (!response.ResponseMessage.IsSuccessStatusCode)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"Batch insert failed: {response.ResponseMessage.StatusCode}, fallback to offline.");
|
Debug.LogWarning($"Batch insert failed: {response.ResponseMessage.StatusCode}, fallback to offline.");
|
||||||
await FallbackToOfflineAsync(batch);
|
await FallbackToOfflineAsync(batch);
|
||||||
}
|
}
|
||||||
if(response.ResponseMessage.IsSuccessStatusCode && sceneIdReady)
|
if (response.ResponseMessage.IsSuccessStatusCode && sceneIdReady) // Löst Action aus, wenn der Upload geklappt hat und die neue Szene geladen ist.
|
||||||
{
|
{
|
||||||
OnUploadFinished?.Invoke();
|
OnUploadFinished?.Invoke();
|
||||||
Debug.Log("Upload Finished");
|
Debug.Log("Upload Finished");
|
||||||
@@ -147,13 +140,13 @@ namespace GhostSystem
|
|||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"Insert failed, fallback to offline: {ex.Message}");
|
Debug.LogWarning($"Insert failed, fallback to offline: {ex.Message}");
|
||||||
await FallbackToOfflineAsync(batch);
|
await FallbackToOfflineAsync(batch); // Bei nicht erfolgtem Upload wird der Batch lokal gescpeichert.
|
||||||
OnUploadFinished?.Invoke();
|
OnUploadFinished?.Invoke(); // Die Action für das Ende des Ladescreens wird trotzdem ausgelöst.
|
||||||
Debug.Log("Upload Finished");
|
Debug.Log("Upload Finished");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTask FallbackToOfflineAsync(List<FrameModel> batch)
|
private async UniTask FallbackToOfflineAsync(List<FrameModel> batch) // Schreibt den Buffer in eine Datei, falls Upload nicht möglich
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -193,10 +186,9 @@ namespace GhostSystem
|
|||||||
doorCount = 0;
|
doorCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Flush()
|
public void Flush() // Manueller Flush
|
||||||
{
|
{
|
||||||
_flushTimer = 0f;
|
_flushTimer = 0f;
|
||||||
//FlushBatchAsync();
|
|
||||||
_ = FlushBatchAsync(); // Fire and forget
|
_ = FlushBatchAsync(); // Fire and forget
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,14 +3,18 @@ using UnityEngine;
|
|||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class FlushAndLoad : MonoBehaviour
|
public class FlushAndLoad : MonoBehaviour
|
||||||
{
|
{
|
||||||
public TMP_Text output;
|
public TMP_Text output;
|
||||||
|
public TMP_Text instruction;
|
||||||
public GhostRecorderBatch recorder;
|
public GhostRecorderBatch recorder;
|
||||||
public GameObject loadingScreen;
|
public GameObject loadingScreen;
|
||||||
public GameObject canvas;
|
public GameObject canvas;
|
||||||
|
|
||||||
|
private string sceneId;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
GhostRecorderBatch.OnUploadFinished += HandleUploadFinished;
|
GhostRecorderBatch.OnUploadFinished += HandleUploadFinished;
|
||||||
@@ -34,12 +38,16 @@ public class FlushAndLoad : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (OVRInput.GetDown(OVRInput.Button.SecondaryIndexTrigger))
|
if (OVRInput.GetDown(OVRInput.Button.SecondaryIndexTrigger))
|
||||||
{
|
{
|
||||||
output.text = "Flush...";
|
if (sceneId == "End") Application.Quit();
|
||||||
loadingScreen.SetActive(true);
|
else
|
||||||
canvas.SetActive(false);
|
{
|
||||||
|
output.text = "Flush...";
|
||||||
|
loadingScreen.SetActive(true);
|
||||||
|
canvas.SetActive(false);
|
||||||
|
|
||||||
recorder.Flush();
|
recorder.Flush();
|
||||||
GetComponent<SceneLoader>().NewRoom();
|
GetComponent<SceneLoader>().NewRoom();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -48,10 +56,18 @@ public class FlushAndLoad : MonoBehaviour
|
|||||||
{
|
{
|
||||||
loadingScreen.SetActive(false);
|
loadingScreen.SetActive(false);
|
||||||
output.text = "";
|
output.text = "";
|
||||||
|
|
||||||
|
if (sceneId == "End")
|
||||||
|
{
|
||||||
|
output.text = "Durchlauf beendet.";
|
||||||
|
instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden.";
|
||||||
|
canvas.SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleSceneIdReady(string id, List<GameObject> doors)
|
private void HandleSceneIdReady(string id, List<GameObject> doors)
|
||||||
{
|
{
|
||||||
|
sceneId = id;
|
||||||
if (id == "Room1")
|
if (id == "Room1")
|
||||||
{
|
{
|
||||||
loadingScreen.SetActive(false);
|
loadingScreen.SetActive(false);
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ public class SceneLoader : MonoBehaviour
|
|||||||
LoadNewRoom();
|
LoadNewRoom();
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTaskVoid LoadNewRoom()
|
private async UniTaskVoid LoadNewRoom() // Aktuelle Methode zum Laden von Szenen
|
||||||
{
|
{
|
||||||
int sceneCount = SceneManager.sceneCount;
|
int sceneCount = SceneManager.sceneCount;
|
||||||
|
|
||||||
@@ -65,7 +65,15 @@ public class SceneLoader : MonoBehaviour
|
|||||||
await SceneManager.UnloadSceneAsync(myScene);
|
await SceneManager.UnloadSceneAsync(myScene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
await SceneManager.LoadSceneAsync(currentScene + 1, LoadSceneMode.Additive);
|
if (currentScene == SceneManager.sceneCountInBuildSettings-1)
|
||||||
Debug.Log("Loaded Room " + currentScene + 1);
|
{
|
||||||
|
await SceneManager.LoadSceneAsync(baseSceneIndex); // Lädt die Basis-Szene komplett neu, falls vorherige Szene die letzte war.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
await SceneManager.LoadSceneAsync(currentScene + 1, LoadSceneMode.Additive); // Lädt die nächste Szene additiv
|
||||||
|
Debug.Log("Loaded Room " + (currentScene + 1));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -71,6 +71,9 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/_Scenes/CQB/Room 12.unity
|
path: Assets/_Scenes/CQB/Room 12.unity
|
||||||
guid: 183ff68200b7fb8498ca55bf95de872c
|
guid: 183ff68200b7fb8498ca55bf95de872c
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/_Scenes/CQB/End.unity
|
||||||
|
guid: 1aa1485b0239d5943aaca87a1154ad67
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
Unity.XR.Oculus.Settings: {fileID: 11400000, guid: 734f15aa67f6c994aabd946b919ab4ea,
|
Unity.XR.Oculus.Settings: {fileID: 11400000, guid: 734f15aa67f6c994aabd946b919ab4ea,
|
||||||
type: 2}
|
type: 2}
|
||||||
|
|||||||
Reference in New Issue
Block a user