Converted everything to Meta XR All in One to make Eye-Tracking work again

This commit is contained in:
Thorbjoern
2025-06-01 04:30:55 +02:00
parent dd98bacb75
commit a5f152a23f
68 changed files with 71137 additions and 764 deletions
+48
View File
@@ -0,0 +1,48 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 05d394ae2a81edd4cbc3c51917e766e3, type: 3}
m_Name: OculusProjectConfig
m_EditorClassIdentifier:
targetDeviceTypes: 02000000030000000400000005000000
allowOptional3DofHeadTracking: 0
handTrackingSupport: 1
handTrackingFrequency: 0
handTrackingVersion: 2
anchorSupport: 1
sharedAnchorSupport: 0
renderModelSupport: 0
trackedKeyboardSupport: 0
bodyTrackingSupport: 0
faceTrackingSupport: 0
eyeTrackingSupport: 2
virtualKeyboardSupport: 0
colocationSessionSupport: 0
sceneSupport: 2
boundaryVisibilitySupport: 0
disableBackups: 1
enableNSCConfig: 1
securityXmlPath:
horizonOsSdkEnabled: 0
minHorizonOsSdkVersion: 68
targetHorizonOsSdkVersion: 74
skipUnneededShaders: 0
enableIL2CPPLTO: 0
removeGradleManifest: 1
focusAware: 1
requiresSystemKeyboard: 0
experimentalFeaturesEnabled: 0
insightPassthroughEnabled: 0
_insightPassthroughSupport: 0
_processorFavor: 0
systemSplashScreen: {fileID: 0}
systemSplashScreenType: 0
_systemLoadingScreenBackground: 0