Converted everything to Meta XR All in One to make Eye-Tracking work again

This commit is contained in:
Thorbjoern
2025-06-01 04:30:55 +02:00
parent dd98bacb75
commit a5f152a23f
68 changed files with 71137 additions and 764 deletions
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using System.Globalization;
using Unity.Netcode;
using UnityEngine;
public class InvisibleForLocalPlayer : NetworkBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
foreach (var r in GetComponentsInChildren<Renderer>())
{
r.enabled = !IsOwner;
}
}
}
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fileFormatVersion: 2
guid: 819e00be8a4fb934ba765757fac39145
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using Unity.Netcode;
using UnityEngine;
public class LocalOnly : NetworkBehaviour
{
public Behaviour[] componentsToDisable;
public GameObject[] objectsToDisable;
public GameObject[] objectsToTag;
public override void OnNetworkSpawn()
{
if (!IsOwner)
{
foreach (var comp in componentsToDisable)
{
if (comp != null) comp.enabled = false;
}
foreach (var obj in objectsToDisable)
{
if (obj != null) obj.SetActive(false);
}
foreach(var obj in objectsToTag)
{
if (obj != null)
{
obj.tag = "RemotePlayer";
obj.layer = 0;
}
}
// Kamera-Tags sicherstellen
Camera cam = GetComponentInChildren<Camera>();
if (cam != null && cam.CompareTag("MainCamera"))
cam.enabled = false;
}
else
{
// Nur der lokale Spieler darf "MainCamera" haben
Camera cam = GetComponentInChildren<Camera>();
if (cam != null)
cam.tag = "MainCamera";
}
}
}
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fileFormatVersion: 2
guid: 3b7b9f0672db49f42af8fec3493cb307
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using GhostSystem;
using NUnit.Framework;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
public class LocalPlayerReference : NetworkBehaviour
{
public static LocalPlayerReference Instance { get; private set; }
public List<Transform> myObjects;
public override void OnNetworkSpawn()
{
if (IsOwner)
{
Instance = this;
Debug.Log("[LocalPlayerReference] Lokaler Spieler registriert.");
// Optional: Liste von Transforms vorbereiten
GhostRecorderBatch ghostRecorder = FindFirstObjectByType<GhostRecorderBatch>();
if (ghostRecorder != null)
{
foreach (Transform obj in myObjects)
{
ghostRecorder.TrackedObjects.Add(obj);
}
}
}
}
private void OnDestroy()
{
if (IsOwner && Instance == this)
{
Instance = null;
}
}
}
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fileFormatVersion: 2
guid: 3717a60ecb65b8d4ca6b2937e711acda
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using Unity.Netcode;
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class OVRStickAndRoomscaleMovement : NetworkBehaviour
{
public float speed = 2.0f;
public float gravity = -9.81f;
public Transform cameraTransform; // CenterEyeAnchor
public Transform rigRoot; // OVRCameraRig Root wichtig für Höhe!
private CharacterController characterController;
private Vector3 velocity;
public float minHeight = 1.0f; // Kleinster Collider
public float maxHeight = 2.2f; // Größter Collider
public float skinWidth = 0.05f; // Charaktercontroller-Skin
void Start()
{
if (!IsOwner)
return;
characterController = GetComponent<CharacterController>();
if (cameraTransform == null && Camera.main != null)
cameraTransform = Camera.main.transform;
}
void Update()
{
if (!IsOwner) return;
// 1. Real-World Position des Headsets bestimmen
Vector3 headLocalPos = rigRoot.InverseTransformPoint(cameraTransform.position);
// 2. Höhe anpassen (Stehen, Hocken)
float height = Mathf.Clamp(headLocalPos.y, minHeight, maxHeight);
characterController.height = height;
// 3. Center des CharacterControllers so setzen, dass er immer den Spieler umschließt
characterController.center = new Vector3(headLocalPos.x, height / 2f + characterController.skinWidth, headLocalPos.z);
// 4. Stick Movement
Vector2 input = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick);
Vector3 move = cameraTransform.forward * input.y + cameraTransform.right * input.x;
move.y = 0;
move.Normalize();
characterController.Move(move * speed * Time.deltaTime);
// 5. Gravity
velocity.y += gravity * Time.deltaTime;
characterController.Move(velocity * Time.deltaTime);
if (characterController.isGrounded)
{
velocity.y = 0f;
}
}
}
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fileFormatVersion: 2
guid: c42ee6f42a0ca394b8ccd34d59ded058
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using System.Globalization;
using Unity.Netcode;
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class OVRStickMovement : NetworkBehaviour
{
public float speed = 2.0f;
public float gravity = -9.81f;
public Transform cameraTransform;
private CharacterController characterController;
private Vector3 velocity;
void Start()
{
if (!IsOwner)
{
Debug.LogError("Ja, ich bin Owner!");
return;
}
characterController = GetComponent<CharacterController>();
if (cameraTransform == null && Camera.main != null)
cameraTransform = Camera.main.transform;
}
void Update()
{
if(!IsOwner) return;
// Linker Stick auslesen (PrimaryThumbstick)
Vector2 input = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick);
// Bewegung relativ zur Kameraausrichtung
Vector3 move = cameraTransform.forward * input.y + cameraTransform.right * input.x;
move.y = 0; // keine vertikale Bewegung
move.Normalize();
characterController.Move(move * speed * Time.deltaTime);
// Gravity anwenden
velocity.y += gravity * Time.deltaTime;
characterController.Move(velocity * Time.deltaTime);
// Reset, wenn auf dem Boden
if (characterController.isGrounded)
{
velocity.y = 0f;
}
}
}
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fileFormatVersion: 2
guid: b63991377c56bbc4abb6101f28a0f57c
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using Unity.Netcode;
using UnityEngine;
public class PlayerSpawner : NetworkBehaviour
{
public override void OnNetworkSpawn()
{
if (IsOwner)
{
var spawnPoints = GameObject.FindGameObjectsWithTag("SpawnPoint");
transform.position = spawnPoints[Random.Range(0, spawnPoints.Length)].transform.position;
}
}
}
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fileFormatVersion: 2
guid: 46b4f915883259f4fbff20729a599ded