Converted everything to Meta XR All in One to make Eye-Tracking work again
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using System.Globalization;
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using Unity.Netcode;
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using UnityEngine;
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[RequireComponent(typeof(CharacterController))]
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public class OVRStickMovement : NetworkBehaviour
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{
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public float speed = 2.0f;
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public float gravity = -9.81f;
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public Transform cameraTransform;
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private CharacterController characterController;
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private Vector3 velocity;
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void Start()
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{
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if (!IsOwner)
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{
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Debug.LogError("Ja, ich bin Owner!");
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return;
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}
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characterController = GetComponent<CharacterController>();
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if (cameraTransform == null && Camera.main != null)
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cameraTransform = Camera.main.transform;
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}
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void Update()
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{
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if(!IsOwner) return;
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// Linker Stick auslesen (PrimaryThumbstick)
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Vector2 input = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick);
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// Bewegung relativ zur Kameraausrichtung
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Vector3 move = cameraTransform.forward * input.y + cameraTransform.right * input.x;
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move.y = 0; // keine vertikale Bewegung
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move.Normalize();
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characterController.Move(move * speed * Time.deltaTime);
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// Gravity anwenden
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velocity.y += gravity * Time.deltaTime;
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characterController.Move(velocity * Time.deltaTime);
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// Reset, wenn auf dem Boden
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if (characterController.isGrounded)
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{
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velocity.y = 0f;
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}
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}
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}
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