Converted everything to Meta XR All in One to make Eye-Tracking work again
This commit is contained in:
@@ -12,8 +12,9 @@ AudioManager:
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m_DSPBufferSize: 1024
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m_VirtualVoiceCount: 512
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m_RealVoiceCount: 32
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m_SpatializerPlugin:
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m_AmbisonicDecoderPlugin:
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m_EnableOutputSuspension: 1
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m_SpatializerPlugin: Meta XR Audio
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m_AmbisonicDecoderPlugin: Meta XR Audio
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m_DisableAudio: 0
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m_VirtualizeEffects: 1
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m_RequestedDSPBufferSize: 0
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@@ -14,9 +14,12 @@ EditorBuildSettings:
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- enabled: 0
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path: Assets/_Scenes/SampleScene Copy.unity
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guid: d1d4beef77e60314b84afec3230e2311
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- enabled: 1
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- enabled: 0
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path: Assets/_Scenes/TestScene.unity
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guid: 95fce99b6a2e1fa448d27ff8d88c7bef
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- enabled: 1
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path: Assets/_Scenes/TestSceneMeta.unity
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guid: 91bfb95032feb044c81a3964f5553fec
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- enabled: 0
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path: Assets/_Scenes/NetworkTest.unity
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guid: b5976c62b73452e43a494b19eee50119
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@@ -57,6 +60,8 @@ EditorBuildSettings:
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path: Assets/_Scenes/CQB/Room 12.unity
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guid: 183ff68200b7fb8498ca55bf95de872c
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m_configObjects:
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: 734f15aa67f6c994aabd946b919ab4ea,
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type: 2}
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com.unity.xr.management.loader_settings: {fileID: 11400000, guid: e3aee76b9372917449aef639e2f74814,
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type: 2}
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com.unity.xr.openxr.settings4: {fileID: 11400000, guid: 87b413c5a910b15498a98200731b1754,
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@@ -144,7 +144,8 @@ PlayerSettings:
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.0.1
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preloadedAssets: []
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preloadedAssets:
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- {fileID: 11400000, guid: a26d5740cd5bdfb4dad352b97053752f, type: 2}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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@@ -176,7 +177,7 @@ PlayerSettings:
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tvOS: 0
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overrideDefaultApplicationIdentifier: 1
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AndroidBundleVersionCode: 1
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AndroidMinSdkVersion: 30
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AndroidMinSdkVersion: 32
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AndroidTargetSdkVersion: 32
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AndroidPreferredInstallLocation: 0
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aotOptions:
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@@ -258,7 +259,7 @@ PlayerSettings:
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clonedFromGUID: f9aa94d3cea2f4d49b4b8ea6ba3f701b
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templatePackageId: com.unity.template.vr-multiplayer@2.0.5
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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useCustomMainManifest: 0
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useCustomMainManifest: 1
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useCustomLauncherManifest: 0
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useCustomMainGradleTemplate: 0
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useCustomLauncherGradleManifest: 0
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@@ -842,8 +843,8 @@ PlayerSettings:
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webGLCloseOnQuit: 0
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webWasm2023: 0
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scriptingDefineSymbols:
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Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS
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Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS
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Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ISDK_OPENXR_HAND
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Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ISDK_OPENXR_HAND
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Windows Store Apps: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS
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additionalCompilerArguments: {}
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platformArchitecture: {}
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@@ -9,6 +9,9 @@ TagManager:
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- Anchor
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- PlayerHand
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- Destroyer
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- SpawnPoint
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- RemotePlayer
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- InvisibleForPlayer
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layers:
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- Default
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- TransparentFX
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