Converted everything to Meta XR All in One to make Eye-Tracking work again
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@@ -14,9 +14,12 @@ EditorBuildSettings:
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- enabled: 0
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path: Assets/_Scenes/SampleScene Copy.unity
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guid: d1d4beef77e60314b84afec3230e2311
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- enabled: 1
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- enabled: 0
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path: Assets/_Scenes/TestScene.unity
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guid: 95fce99b6a2e1fa448d27ff8d88c7bef
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- enabled: 1
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path: Assets/_Scenes/TestSceneMeta.unity
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guid: 91bfb95032feb044c81a3964f5553fec
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- enabled: 0
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path: Assets/_Scenes/NetworkTest.unity
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guid: b5976c62b73452e43a494b19eee50119
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@@ -57,6 +60,8 @@ EditorBuildSettings:
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path: Assets/_Scenes/CQB/Room 12.unity
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guid: 183ff68200b7fb8498ca55bf95de872c
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m_configObjects:
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: 734f15aa67f6c994aabd946b919ab4ea,
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type: 2}
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com.unity.xr.management.loader_settings: {fileID: 11400000, guid: e3aee76b9372917449aef639e2f74814,
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type: 2}
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com.unity.xr.openxr.settings4: {fileID: 11400000, guid: 87b413c5a910b15498a98200731b1754,
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