Converted everything to Meta XR All in One to make Eye-Tracking work again
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@@ -144,7 +144,8 @@ PlayerSettings:
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.0.1
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preloadedAssets: []
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preloadedAssets:
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- {fileID: 11400000, guid: a26d5740cd5bdfb4dad352b97053752f, type: 2}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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@@ -176,7 +177,7 @@ PlayerSettings:
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tvOS: 0
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overrideDefaultApplicationIdentifier: 1
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AndroidBundleVersionCode: 1
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AndroidMinSdkVersion: 30
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AndroidMinSdkVersion: 32
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AndroidTargetSdkVersion: 32
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AndroidPreferredInstallLocation: 0
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aotOptions:
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@@ -258,7 +259,7 @@ PlayerSettings:
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clonedFromGUID: f9aa94d3cea2f4d49b4b8ea6ba3f701b
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templatePackageId: com.unity.template.vr-multiplayer@2.0.5
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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useCustomMainManifest: 0
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useCustomMainManifest: 1
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useCustomLauncherManifest: 0
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useCustomMainGradleTemplate: 0
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useCustomLauncherGradleManifest: 0
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@@ -842,8 +843,8 @@ PlayerSettings:
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webGLCloseOnQuit: 0
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webWasm2023: 0
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scriptingDefineSymbols:
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Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS
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Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS
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Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ISDK_OPENXR_HAND
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Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ISDK_OPENXR_HAND
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Windows Store Apps: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS
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additionalCompilerArguments: {}
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platformArchitecture: {}
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