Converted everything to Meta XR All in One to make Eye-Tracking work again

This commit is contained in:
Thorbjoern
2025-06-01 04:30:55 +02:00
parent dd98bacb75
commit a5f152a23f
68 changed files with 71137 additions and 764 deletions
+6 -5
View File
@@ -144,7 +144,8 @@ PlayerSettings:
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 0.0.1
preloadedAssets: []
preloadedAssets:
- {fileID: 11400000, guid: a26d5740cd5bdfb4dad352b97053752f, type: 2}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
@@ -176,7 +177,7 @@ PlayerSettings:
tvOS: 0
overrideDefaultApplicationIdentifier: 1
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 30
AndroidMinSdkVersion: 32
AndroidTargetSdkVersion: 32
AndroidPreferredInstallLocation: 0
aotOptions:
@@ -258,7 +259,7 @@ PlayerSettings:
clonedFromGUID: f9aa94d3cea2f4d49b4b8ea6ba3f701b
templatePackageId: com.unity.template.vr-multiplayer@2.0.5
templateDefaultScene: Assets/Scenes/SampleScene.unity
useCustomMainManifest: 0
useCustomMainManifest: 1
useCustomLauncherManifest: 0
useCustomMainGradleTemplate: 0
useCustomLauncherGradleManifest: 0
@@ -842,8 +843,8 @@ PlayerSettings:
webGLCloseOnQuit: 0
webWasm2023: 0
scriptingDefineSymbols:
Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS
Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS
Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ISDK_OPENXR_HAND
Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ISDK_OPENXR_HAND
Windows Store Apps: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS
additionalCompilerArguments: {}
platformArchitecture: {}