diff --git a/Assets/_Scenes/TestSceneMeta Offline.unity b/Assets/_Scenes/TestSceneMeta Offline.unity index 754f851..0ac187f 100644 --- a/Assets/_Scenes/TestSceneMeta Offline.unity +++ b/Assets/_Scenes/TestSceneMeta Offline.unity @@ -10095,7 +10095,7 @@ GameObject: - component: {fileID: 1566043035} - component: {fileID: 1566043034} m_Layer: 5 - m_Name: Debug Flush (1) + m_Name: Instruction m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -10874,7 +10874,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: output: {fileID: 1797910565} - instruction: {fileID: 0} + instruction: {fileID: 1566043034} recorder: {fileID: 2089505615} loadingScreen: {fileID: 1815111294} canvas: {fileID: 304632835} diff --git a/Assets/_Scripts/Utility/FlushAndLoad.cs b/Assets/_Scripts/Utility/FlushAndLoad.cs index 43236a9..23a2b38 100644 --- a/Assets/_Scripts/Utility/FlushAndLoad.cs +++ b/Assets/_Scripts/Utility/FlushAndLoad.cs @@ -57,12 +57,7 @@ public class FlushAndLoad : MonoBehaviour loadingScreen.SetActive(false); output.text = ""; - if (sceneId == "End") - { - output.text = "Durchlauf beendet."; - instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden."; - canvas.SetActive(true); - } + } private void HandleSceneIdReady(string id, List doors) @@ -72,5 +67,11 @@ public class FlushAndLoad : MonoBehaviour { loadingScreen.SetActive(false); } + if (id == "End") + { + output.text = "Durchlauf beendet."; + instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden."; + canvas.SetActive(true); + } } }