Added black Loading Sphere
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@@ -136,14 +136,20 @@ namespace GhostSystem
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{
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Debug.LogWarning($"Batch insert failed: {response.ResponseMessage.StatusCode}, fallback to offline.");
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await FallbackToOfflineAsync(batch);
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OnUploadFinished?.Invoke();
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}
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if(response.ResponseMessage.IsSuccessStatusCode && sceneIdReady)
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{
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OnUploadFinished?.Invoke();
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Debug.Log("Upload Finished");
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}
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Insert failed, fallback to offline: {ex.Message}");
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await FallbackToOfflineAsync(batch);
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OnUploadFinished?.Invoke();
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Debug.Log("Upload Finished");
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}
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}
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@@ -190,6 +196,7 @@ namespace GhostSystem
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public void Flush()
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{
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_flushTimer = 0f;
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//FlushBatchAsync();
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_ = FlushBatchAsync(); // Fire and forget
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}
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}
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@@ -136,12 +136,12 @@ namespace GhostSystem
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if (www.result == UnityWebRequest.Result.Success)
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{
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textbox.text += $"\n\rSupabase health: {www.downloadHandler.text}";
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//textbox.text += $"\n\rSupabase health: {www.downloadHandler.text}";
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Debug.Log($"✅ Supabase health: {www.downloadHandler.text}");
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}
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else
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{
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textbox.text += $"\n\rSupabase health check failed: {www.error}";
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//textbox.text += $"\n\rSupabase health check failed: {www.error}";
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Debug.LogError($"❌ Supabase health check failed: {www.error}");
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}
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}
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@@ -153,7 +153,7 @@ namespace GhostSystem
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if (www.result == UnityWebRequest.Result.Success)
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{
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textbox.text += "\n\rGoogle request succeeded.";
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//textbox.text += "\n\rGoogle request succeeded.";
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Debug.Log("✅ Google request succeeded.");
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}
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else
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@@ -2,6 +2,7 @@ using GhostSystem;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using TMPro;
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using System.Collections.Generic;
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public class FlushAndLoad : MonoBehaviour
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{
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@@ -13,11 +14,13 @@ public class FlushAndLoad : MonoBehaviour
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private void OnEnable()
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{
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GhostRecorderBatch.OnUploadFinished += HandleUploadFinished;
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RoomManager.OnSceneIdReady += HandleSceneIdReady;
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}
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private void OnDisable()
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{
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GhostRecorderBatch.OnUploadFinished -= HandleUploadFinished;
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RoomManager.OnSceneIdReady -= HandleSceneIdReady;
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}
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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@@ -31,17 +34,27 @@ public class FlushAndLoad : MonoBehaviour
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{
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if (OVRInput.GetDown(OVRInput.Button.SecondaryIndexTrigger))
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{
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output.text = "Flush...\n\r" + output.text;
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output.text = "Flush...";
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loadingScreen.SetActive(true);
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canvas.SetActive(false);
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recorder.Flush();
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GetComponent<SceneLoader>().NewRoom();
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}
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}
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private void HandleUploadFinished()
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{
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loadingScreen.SetActive(false);
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output.text = "";
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}
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private void HandleSceneIdReady(string id, List<GameObject> doors)
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{
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if (id == "Room1")
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{
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loadingScreen.SetActive(false);
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}
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}
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}
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