Initial commit

This commit is contained in:
Thorbjoern
2025-05-26 00:46:28 +02:00
commit e5bca03433
3896 changed files with 1434297 additions and 0 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class opencloseDoor : MonoBehaviour
{
public Animator openandclose;
public bool open;
public Transform Player;
void Start()
{
open = false;
}
void OnMouseOver()
{
{
if (Player)
{
float dist = Vector3.Distance(Player.position, transform.position);
if (dist < 15)
{
if (open == false)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(opening());
}
}
else
{
if (open == true)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(closing());
}
}
}
}
}
}
}
IEnumerator opening()
{
print("you are opening the door");
openandclose.Play("Opening");
open = true;
yield return new WaitForSeconds(.5f);
}
IEnumerator closing()
{
print("you are closing the door");
openandclose.Play("Closing");
open = false;
yield return new WaitForSeconds(.5f);
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class opencloseDoor1 : MonoBehaviour
{
public Animator openandclose1;
public bool open;
public Transform Player;
void Start()
{
open = false;
}
void OnMouseOver()
{
{
if (Player)
{
float dist = Vector3.Distance(Player.position, transform.position);
if (dist < 15)
{
if (open == false)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(opening());
}
}
else
{
if (open == true)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(closing());
}
}
}
}
}
}
}
IEnumerator opening()
{
print("you are opening the door");
openandclose1.Play("Opening 1");
open = true;
yield return new WaitForSeconds(.5f);
}
IEnumerator closing()
{
print("you are closing the door");
openandclose1.Play("Closing 1");
open = false;
yield return new WaitForSeconds(.5f);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,72 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class opencloseStallDoor : MonoBehaviour
{
public Animator openandclose;
public bool open;
public Transform Player;
void Start()
{
open = false;
}
void OnMouseOver()
{
{
if (Player)
{
float dist = Vector3.Distance(Player.position, transform.position);
if (dist < 15)
{
if (open == false)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(opening());
}
}
else
{
if (open == true)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(closing());
}
}
}
}
}
}
}
IEnumerator opening()
{
print("you are opening the door");
openandclose.Play("OpeningStall");
open = true;
yield return new WaitForSeconds(.5f);
}
IEnumerator closing()
{
print("you are closing the door");
openandclose.Play("ClosingStall");
open = false;
yield return new WaitForSeconds(.5f);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,74 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class Drawer_Pull_X : MonoBehaviour
{
public Animator pull_01;
public bool open;
public Transform Player;
void Start()
{
open = false;
}
void OnMouseOver()
{
{
if (Player)
{
float dist = Vector3.Distance(Player.position, transform.position);
if (dist < 10)
{
print("object name");
if (open == false)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(opening());
}
}
else
{
if (open == true)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(closing());
}
}
}
}
}
}
}
IEnumerator opening()
{
print("you are opening the door");
pull_01.Play("openpull_01");
open = true;
yield return new WaitForSeconds(.5f);
}
IEnumerator closing()
{
print("you are closing the door");
pull_01.Play("closepush_01");
open = false;
yield return new WaitForSeconds(.5f);
}
}
}
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@@ -0,0 +1,73 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class Drawer_Pull_Z : MonoBehaviour
{
public Animator pull;
public bool open;
public Transform Player;
void Start()
{
open = false;
}
void OnMouseOver()
{
{
if (Player)
{
float dist = Vector3.Distance(Player.position, transform.position);
if (dist < 10)
{
print("object name");
if (open == false)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(opening());
}
}
else
{
if (open == true)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(closing());
}
}
}
}
}
}
}
IEnumerator opening()
{
print("you are opening the door");
pull.Play("openpull");
open = true;
yield return new WaitForSeconds(.5f);
}
IEnumerator closing()
{
print("you are closing the door");
pull.Play("closepush");
open = false;
yield return new WaitForSeconds(.5f);
}
}
}
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@@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class MouseLook : MonoBehaviour
{
public float mouseXSensitivity = 100f;
public Transform playerBody;
float xRotation = 0f;
// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis("Mouse X") * mouseXSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseXSensitivity * Time.deltaTime;
xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}
}
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@@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class PlayerMovement : MonoBehaviour
{
public CharacterController controller;
public float speed = 5f;
public float gravity = -15f;
Vector3 velocity;
bool isGrounded;
// Update is called once per frame
void Update()
{
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace SojaExiles
{
public class SceneSwitchGen : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
SceneManager.LoadScene("Structure_01");
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
SceneManager.LoadScene("Structure_02");
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
SceneManager.LoadScene("Structure_03");
}
if (Input.GetKeyDown(KeyCode.Alpha4))
{
SceneManager.LoadScene("Structure_04");
}
if (Input.GetKeyDown(KeyCode.Alpha5))
{
SceneManager.LoadScene("Structure_05");
}
if (Input.GetKeyDown(KeyCode.Alpha6))
{
SceneManager.LoadScene("Structure_06");
}
if (Input.GetKeyDown(KeyCode.Alpha7))
{
SceneManager.LoadScene("Props Furniture Showcase");
}
if (Input.GetKeyDown(KeyCode.Escape))
{
Application.Quit();
}
}
}
}
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@@ -0,0 +1,72 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class opencloseWindow : MonoBehaviour
{
public Animator openandclosewindow;
public bool open;
public Transform Player;
void Start()
{
open = false;
}
void OnMouseOver()
{
{
if (Player)
{
float dist = Vector3.Distance(Player.position, transform.position);
if (dist < 15)
{
if (open == false)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(opening());
}
}
else
{
if (open == true)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(closing());
}
}
}
}
}
}
}
IEnumerator opening()
{
print("you are opening the Window");
openandclosewindow.Play("Openingwindow");
open = true;
yield return new WaitForSeconds(.5f);
}
IEnumerator closing()
{
print("you are closing the Window");
openandclosewindow.Play("Closingwindow");
open = false;
yield return new WaitForSeconds(.5f);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,72 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class opencloseWindow1 : MonoBehaviour
{
public Animator openandclosewindow1;
public bool open;
public Transform Player;
void Start()
{
open = false;
}
void OnMouseOver()
{
{
if (Player)
{
float dist = Vector3.Distance(Player.position, transform.position);
if (dist < 15)
{
if (open == false)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(opening());
}
}
else
{
if (open == true)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(closing());
}
}
}
}
}
}
}
IEnumerator opening()
{
print("you are opening the Window");
openandclosewindow1.Play("Openingwindow 1");
open = true;
yield return new WaitForSeconds(.5f);
}
IEnumerator closing()
{
print("you are closing the Window");
openandclosewindow1.Play("Closingwindow 1");
open = false;
yield return new WaitForSeconds(.5f);
}
}
}
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