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#if (UNITY_EDITOR)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ECE
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{
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// This is just the empty class that get's overwritten to add DOTS support.
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// This make it much simpler for future updates to also work with DOTS as
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// the only thing it does is convert the colliders through the UI Button.
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// by having the same class with required method, we don't need to adjust
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// other scripts each update.
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public class EasyColliderDOTS
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{
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public void OnInspectorGUI(EasyColliderEditor Editor) { }
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}
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}
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#endif
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fileFormatVersion: 2
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guid: e230396c964eb92469ecb21529e1f10b
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timeCreated: 1626271532
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licenseType: Store
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 67880
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packageName: Easy Collider Editor
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packageVersion: 6.18.1
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assetPath: Assets/EasyColliderEditor/DOTS/Scripts/EasyColliderDOTS.cs
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uploadId: 749371
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