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Thorbjoern
2025-05-26 00:46:28 +02:00
commit e5bca03433
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ECE
{
public interface IEasyColliderPostProcessor
{
/// <summary>
/// post processes a box collider, properties orientation indiciates if it's a rotated collider.
/// </summary>
/// <param name="box"></param>
/// <param name="properties"></param>
void PostProcessCollider(BoxCollider boxCollider, EasyColliderProperties properties);
/// <summary>
/// post processes a capsule collider, properties orientation indiciates if it's a rotated collider.
/// </summary>
/// <param name="box"></param>
/// <param name="properties"></param>
void PostProcessCollider(CapsuleCollider capsuleCollider, EasyColliderProperties properties);
/// <summary>
/// post processes a mesh collider. cylinder colliders are mesh colliders as well.
/// </summary>
/// <param name="box"></param>
/// <param name="properties"></param>
void PostProcessCollider(MeshCollider meshCollider, EasyColliderProperties properties);
/// <summary>
/// post processes a sphere collider
/// </summary>
/// <param name="box"></param>
/// <param name="properties"></param>
void PostProcessCollider(SphereCollider sphereCollider, EasyColliderProperties properties);
}
}