Initial commit

This commit is contained in:
Thorbjoern
2025-05-26 00:46:28 +02:00
commit e5bca03433
3896 changed files with 1434297 additions and 0 deletions
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// #define AUTO_INCREMENT_BUILD
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
#if AUTO_INCREMENT_BUILD
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
#endif
public class BuildIdIncrementer : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
public int callbackOrder => 0;
#if AUTO_INCREMENT_BUILD
/// <summary>
/// The version code to increment. Determines the index of the version number to increment.
/// </summary>
int m_VersionCode = 2;
bool m_UpdatingBuildId = false;
#endif
public void OnPostprocessBuild(BuildReport report)
{
#if AUTO_INCREMENT_BUILD
if(m_UpdatingBuildId)
{
m_UpdatingBuildId = false;
XRMultiplayer.Utils.Log($"Build Auto Updated: {PlayerSettings.bundleVersion}");
}
#endif
}
public void OnPreprocessBuild(BuildReport report)
{
#if AUTO_INCREMENT_BUILD
m_UpdatingBuildId = true;
string[] currentVersion = Application.version.Split('.');
if (currentVersion.Length == m_VersionCode + 1)
{
if (int.TryParse(currentVersion[m_VersionCode], out int result))
{
result++;
}
PlayerSettings.bundleVersion = $"{currentVersion[0]}.{currentVersion[1]}.{result}";
#if UNITY_ANDROID
PlayerSettings.Android.bundleVersionCode = result;
#endif
}
XRMultiplayer.Utils.Log($"Updating Build ID: {PlayerSettings.bundleVersion}");
#endif
}
}
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using UnityEditor;
using UnityEngine;
public class MeshSaver
{
[MenuItem("CONTEXT/MeshFilter/Save Mesh...")]
public static void SaveMeshInPlace(MenuCommand menuCommand)
{
MeshFilter mf = menuCommand.context as MeshFilter;
Mesh m = mf.sharedMesh;
SaveMesh(m, m.name, false, true);
}
[MenuItem("CONTEXT/MeshFilter/Save Mesh As New Instance...")]
public static void SaveMeshNewInstanceItem(MenuCommand menuCommand)
{
MeshFilter mf = menuCommand.context as MeshFilter;
Mesh m = mf.sharedMesh;
SaveMesh(m, m.name, true, true);
}
public static void SaveMesh(Mesh mesh, string name, bool makeNewInstance, bool optimizeMesh)
{
string path = EditorUtility.SaveFilePanel("Save Separate Mesh Asset", "Assets/", name, "asset");
if (string.IsNullOrEmpty(path)) return;
path = FileUtil.GetProjectRelativePath(path);
Mesh meshToSave = (makeNewInstance) ? Object.Instantiate(mesh) as Mesh : mesh;
if (optimizeMesh)
MeshUtility.Optimize(meshToSave);
AssetDatabase.CreateAsset(meshToSave, path);
AssetDatabase.SaveAssets();
}
}
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using System.Collections.Generic;
using System.Text;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
public class TextConverter : MonoBehaviour
{
[MenuItem("Tools/Update Legacy Text")]
static void UpdateLegacyText()
{
Debug.Log("Converting Legacy Text to TMP");
Text[] allText = FindObjectsByType<Text>(FindObjectsSortMode.None);
Debug.Log($"Found {allText.Length} Legacy Text{(allText.Length > 1 ? "s" : "")}");
List<TextMigrator> migratorList = new List<TextMigrator>();
foreach (var t in allText)
{
TextMigrator migrator = new TextMigrator()
{
transform = t.transform,
textValue = t.text,
textSize = t.fontSize,
autoSize = t.resizeTextForBestFit,
textAlignment = t.alignment,
};
if (migrator.autoSize)
{
migrator.minSize = t.resizeTextMinSize;
migrator.maxSize = t.resizeTextMaxSize;
}
migratorList.Add(migrator);
DestroyImmediate(t);
}
StringBuilder sb = new StringBuilder();
foreach (var migrator in migratorList)
{
sb.AppendLine($" -Migrating {migrator.textValue} to TMP");
TMP_Text tmp = migrator.transform.gameObject.AddComponent<TextMeshProUGUI>();
tmp.text = migrator.textValue;
tmp.fontSize = migrator.textSize;
TMPAlignment alignment = GetAlignment(migrator.textAlignment);
tmp.verticalAlignment = alignment.verticalAlignment;
tmp.horizontalAlignment = alignment.horizontalAlignment;
if (migrator.autoSize)
{
tmp.enableAutoSizing = true;
tmp.fontSizeMin = migrator.minSize;
tmp.fontSizeMax = migrator.maxSize;
}
}
Debug.Log($"Legacy Text to TMP Conversion Complete\nUpdated Texts:\n{sb}");
}
static TMPAlignment GetAlignment(TextAnchor anchor)
{
switch (anchor)
{
case TextAnchor.UpperCenter:
return new TMPAlignment()
{
horizontalAlignment = HorizontalAlignmentOptions.Center,
verticalAlignment = VerticalAlignmentOptions.Top
};
case TextAnchor.UpperLeft:
return new TMPAlignment()
{
horizontalAlignment = HorizontalAlignmentOptions.Left,
verticalAlignment = VerticalAlignmentOptions.Top
};
case TextAnchor.UpperRight:
return new TMPAlignment()
{
horizontalAlignment = HorizontalAlignmentOptions.Right,
verticalAlignment = VerticalAlignmentOptions.Top
};
case TextAnchor.MiddleCenter:
return new TMPAlignment()
{
horizontalAlignment = HorizontalAlignmentOptions.Center,
verticalAlignment = VerticalAlignmentOptions.Middle
};
case TextAnchor.MiddleLeft:
return new TMPAlignment()
{
horizontalAlignment = HorizontalAlignmentOptions.Left,
verticalAlignment = VerticalAlignmentOptions.Middle
};
case TextAnchor.MiddleRight:
return new TMPAlignment()
{
horizontalAlignment = HorizontalAlignmentOptions.Right,
verticalAlignment = VerticalAlignmentOptions.Middle
};
case TextAnchor.LowerCenter:
return new TMPAlignment()
{
horizontalAlignment = HorizontalAlignmentOptions.Center,
verticalAlignment = VerticalAlignmentOptions.Bottom
};
case TextAnchor.LowerLeft:
return new TMPAlignment()
{
horizontalAlignment = HorizontalAlignmentOptions.Left,
verticalAlignment = VerticalAlignmentOptions.Bottom
};
case TextAnchor.LowerRight:
return new TMPAlignment()
{
horizontalAlignment = HorizontalAlignmentOptions.Right,
verticalAlignment = VerticalAlignmentOptions.Bottom
};
default:
return new TMPAlignment()
{
horizontalAlignment = HorizontalAlignmentOptions.Left,
verticalAlignment = VerticalAlignmentOptions.Top
};
}
}
}
public struct TextMigrator
{
public Transform transform;
public string textValue;
public int textSize;
public bool autoSize;
public int minSize;
public int maxSize;
public TextAnchor textAlignment;
}
public struct TMPAlignment
{
public HorizontalAlignmentOptions horizontalAlignment;
public VerticalAlignmentOptions verticalAlignment;
}
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the <b>Player Color</b> selection from the colors defined in the <b>Player
Appearance Menu</b> (script) component. \n\nChanging these values updates
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All
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