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#if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER)
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.SpatialKeyboard.KeyFunctions
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{
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/// <summary>
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/// Key function used to hide the keyboard.
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/// </summary>
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[CreateAssetMenu(fileName = "Hide Function", menuName = "XR/Spatial Keyboard/Hide Key Function", order = 1)]
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public class HideFunction : KeyFunction
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{
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/// <inheritdoc />
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public override void ProcessKey(XRKeyboard keyboardContext, XRKeyboardKey key)
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{
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if (keyboardContext != null)
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keyboardContext.Close(false);
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}
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}
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}
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#endif
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fileFormatVersion: 2
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guid: 58528143acafcd44e93258c8e6a59dc5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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#if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER)
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.SpatialKeyboard.KeyFunctions
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{
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/// <summary>
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/// Key function used to send a key code for the keyboard to process.
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/// </summary>
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[CreateAssetMenu(fileName = "Key Code Function", menuName = "XR/Spatial Keyboard/Key Code Key Function", order = 1)]
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public class KeyCodeFunction : KeyFunction
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{
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/// <inheritdoc />
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public override void ProcessKey(XRKeyboard keyboardContext, XRKeyboardKey key)
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{
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if (keyboardContext != null)
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keyboardContext.ProcessKeyCode(key.keyCode);
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}
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}
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}
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#endif
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fileFormatVersion: 2
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guid: 92861f72e977a244cb0be6d8410a8d99
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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#if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER)
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.SpatialKeyboard.KeyFunctions
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{
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/// <summary>
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/// Key function used to update the keyboard layout.
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/// </summary>
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[CreateAssetMenu(fileName = "Layout Function", menuName = "XR/Spatial Keyboard/Layout Key Function", order = 1)]
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public class LayoutFunction : KeyFunction
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{
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/// <inheritdoc />
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public override void ProcessKey(XRKeyboard keyboardContext, XRKeyboardKey key)
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{
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if (keyboardContext != null)
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keyboardContext.UpdateLayout(key.GetEffectiveCharacter());
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}
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}
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}
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#endif
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fileFormatVersion: 2
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guid: 0f25471b9f361d64ba3aebe064d73092
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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#if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER)
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.SpatialKeyboard.KeyFunctions
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{
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/// <summary>
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/// Key function used to process shift and caps lock functionality.
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/// </summary>
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[CreateAssetMenu(fileName = "Shift Function", menuName = "XR/Spatial Keyboard/Shift Key Function", order = 1)]
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public class ShiftFunction : KeyFunction
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{
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[SerializeField]
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Sprite m_CapsLockDisplayIcon;
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public Sprite capsLockDisplayIcon
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{
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get => m_CapsLockDisplayIcon;
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set => m_CapsLockDisplayIcon = value;
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}
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/// <inheritdoc />
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public override Sprite GetDisplayIcon(XRKeyboard keyboardContext, XRKeyboardKey key)
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{
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// This method won't be called unless OverrideDisplayIcon below returns true,
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// so no need for logic to return a shift display icon, which is already set up
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// as the default in the UI.
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return m_CapsLockDisplayIcon;
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}
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/// <inheritdoc />
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public override bool OverrideDisplayIcon(XRKeyboard keyboardContext, XRKeyboardKey key)
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{
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return keyboardContext != null && keyboardContext.capsLocked;
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}
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/// <inheritdoc />
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public override void ProcessKey(XRKeyboard keyboardContext, XRKeyboardKey key)
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{
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if (keyboardContext == null)
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return;
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var keyCode = KeyCode.LeftShift;
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// Check the caps lock state of the keyboard. If they key is shifted, check if there is a double click.
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if (keyboardContext.capsLocked || (keyboardContext.shifted && key.timeSinceLastClick < keyboardContext.doubleClickInterval))
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keyCode = KeyCode.CapsLock;
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keyboardContext.ProcessKeyCode(keyCode);
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}
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/// <inheritdoc />
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public override void PostprocessKey(XRKeyboard keyboardContext, XRKeyboardKey key)
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{
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base.PostprocessKey(keyboardContext, key);
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RefreshKeyHighlight(keyboardContext, key);
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}
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/// <inheritdoc />
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public override void ProcessRefreshDisplay(XRKeyboard keyboardContext, XRKeyboardKey key)
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{
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base.ProcessRefreshDisplay(keyboardContext, key);
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RefreshKeyHighlight(keyboardContext, key);
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}
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protected void RefreshKeyHighlight(XRKeyboard keyboardContext, XRKeyboardKey key)
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{
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if (keyboardContext == null)
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return;
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var highlight = keyboardContext.capsLocked || keyboardContext.shifted;
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key.EnableHighlight(highlight);
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}
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}
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}
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#endif
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+11
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fileFormatVersion: 2
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guid: cad704687d7908f42b71e1e4516c590a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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+18
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#if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER)
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.SpatialKeyboard.KeyFunctions
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{
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/// <summary>
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/// Key function used to update the keyboard text with a string value.
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/// </summary>
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[CreateAssetMenu(fileName = "Value Key Function", menuName = "XR/Spatial Keyboard/Value Key Function", order = 1)]
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public class ValueKeyFunction : KeyFunction
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{
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/// <inheritdoc />
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public override void ProcessKey(XRKeyboard keyboardContext, XRKeyboardKey key)
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{
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if (keyboardContext != null)
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keyboardContext.UpdateText(key.GetEffectiveCharacter());
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}
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}
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}
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#endif
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+11
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fileFormatVersion: 2
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guid: 4857d519405a3874cb91aea6424e314d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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