Initial commit
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using System.Collections.Generic;
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using UnityEngine;
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using XRMultiplayer;
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public class SimplePen : MonoBehaviour
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{
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[SerializeField] PenTrail m_TrailRendererPrefab;
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[SerializeField] Transform m_PenTipTransform;
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[SerializeField] Renderer m_PenTipRenderer;
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NetworkPhysicsInteractable m_NetworkInteractable;
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PenTrail m_CurrentTrailRenderer;
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Color m_CurrentColor;
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List<PenTrail> m_PenTrails = new();
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void Awake()
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{
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TryGetComponent(out m_NetworkInteractable);
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}
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void Start()
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{
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SetColor();
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XRINetworkGameManager.Connected.Subscribe(ConnectedToNetworkGame);
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}
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void OnDestroy()
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{
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XRINetworkGameManager.Connected.Unsubscribe(ConnectedToNetworkGame);
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}
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void ConnectedToNetworkGame(bool connected)
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{
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if (!connected)
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{
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foreach (var trail in m_PenTrails)
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{
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Destroy(trail.gameObject);
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}
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}
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}
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public void ToggleDrawing(bool toggle)
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{
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if (toggle && m_CurrentTrailRenderer == null)
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{
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m_CurrentTrailRenderer = Instantiate(m_TrailRendererPrefab, m_PenTipTransform.position, m_PenTipTransform.rotation, m_PenTipTransform);
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m_CurrentTrailRenderer.SetColor(m_CurrentColor);
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}
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else if (!toggle && m_CurrentTrailRenderer != null)
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{
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m_CurrentTrailRenderer.transform.SetParent(null);
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m_CurrentTrailRenderer.CreateInteractableTrail();
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m_CurrentTrailRenderer = null;
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}
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}
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public void SetColor()
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{
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if (XRINetworkGameManager.Instance.GetPlayerByID(m_NetworkInteractable.OwnerClientId, out XRINetworkPlayer player))
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{
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m_CurrentColor = player.playerColor;
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}
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// Failed to get player, might be offline
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else
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{
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m_CurrentColor = XRINetworkGameManager.LocalPlayerColor.Value;
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}
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m_PenTipRenderer.material.color = m_CurrentColor;
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}
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}
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