Initial commit
This commit is contained in:
@@ -0,0 +1,109 @@
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
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namespace XRMultiplayer
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{
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/// <summary>
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/// Helper script used to control the Teleport Anchor visuals animations.
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/// </summary>
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public class AnchorVisuals : MonoBehaviour
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{
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[SerializeField, Tooltip("The animation for the vertical glow element on the platform.")]
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Animation m_FadeAnimation;
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[SerializeField, Tooltip("The arrow transform, at the center of the platform.")]
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Transform m_Arrow;
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[SerializeField, Tooltip("Height of the arrow transform when teleport ray hovers the teleport pad.")]
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float m_TargetArrowHeight = 1.0f;
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[SerializeField, Tooltip("Animation duration of the arrow transform to and from the target arrow height.")]
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float m_ArrowAnimationDuration = 0.2f;
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[SerializeField, Tooltip("Animation curve of hte arrow transform to and from the target arrow height.")]
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AnimationCurve m_AnimationCurve;
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Coroutine m_ArrowCoroutine;
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#pragma warning disable CS0618 // Type or member is obsolete
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Vector3TweenableVariable m_ArrowHeight;
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Vector3 m_InitialArrowScale;
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void Start()
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{
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if (m_FadeAnimation != null)
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{
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var fadeAnim = m_FadeAnimation;
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var clipName = m_FadeAnimation.clip.name;
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fadeAnim[clipName].normalizedTime = 1f;
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}
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m_ArrowHeight = new Vector3TweenableVariable
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{
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animationCurve = m_AnimationCurve
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};
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m_InitialArrowScale = m_Arrow.localScale;
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}
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#pragma warning restore CS0618 // Type or member is obsolete
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void Update()
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{
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m_Arrow.localPosition = m_ArrowHeight.Value;
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}
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/// <summary>
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/// Performs animations when teleport interactor enters the teleport anchor selection.
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/// </summary>
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public void OnAnchorEnter()
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{
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m_Arrow.localScale = m_InitialArrowScale;
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if (m_FadeAnimation != null)
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{
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var fadeAnim = m_FadeAnimation;
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var clipName = m_FadeAnimation.clip.name;
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fadeAnim[clipName].normalizedTime = 0f;
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fadeAnim[clipName].speed = 1f;
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fadeAnim.Play();
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}
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if (m_ArrowCoroutine != null)
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StopCoroutine(m_ArrowCoroutine);
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var arrowPosition = m_Arrow.localPosition;
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m_ArrowCoroutine = StartCoroutine(m_ArrowHeight.PlaySequence(arrowPosition, new float3(arrowPosition.x, m_TargetArrowHeight, arrowPosition.z), m_ArrowAnimationDuration));
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}
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/// <summary>
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/// Performs animations when teleport interactor exits the teleport anchor selection.
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/// </summary>
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public void OnAnchorExit()
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{
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if (m_FadeAnimation != null)
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{
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// Set time to 1, at the end of the animation, play at 1.5x speed
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var fadeAnim = m_FadeAnimation;
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var clipName = m_FadeAnimation.clip.name;
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fadeAnim[clipName].normalizedTime = 1f;
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fadeAnim[clipName].speed = -1.5f;
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fadeAnim.Play();
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}
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if (m_ArrowCoroutine != null)
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StopCoroutine(m_ArrowCoroutine);
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var arrowPosition = m_Arrow.localPosition;
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m_ArrowCoroutine = StartCoroutine(m_ArrowHeight.PlaySequence(arrowPosition, new float3(arrowPosition.x, 0, arrowPosition.z), m_ArrowAnimationDuration));
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}
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/// <summary>
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/// Hides the arrow visual when teleporting
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/// </summary>
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public void HideArrowOnTeleport()
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{
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m_Arrow.localScale = Vector3.zero;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 31b457110c38f45909b40fd3abb1af16
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,36 @@
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using UnityEngine;
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namespace XRMultiplayer
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{
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public class Billboard : MonoBehaviour
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{
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[SerializeField] bool m_WorldUp;
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[SerializeField] bool m_FlipForward;
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protected Camera m_Camera;
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private void Awake()
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{
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m_Camera = Camera.main;
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}
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private void Update()
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{
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Quaternion lookRot = Quaternion.LookRotation(m_Camera.transform.position - transform.position);
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if (m_WorldUp)
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{
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Vector3 offset = lookRot.eulerAngles;
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offset.x = 0;
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offset.z = 0;
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if (m_FlipForward)
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offset.y += 180;
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lookRot = Quaternion.Euler(offset);
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}
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transform.rotation = lookRot;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8f4f9a0c05e79af428c8c2ac20edde54
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,91 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Unity.VRTemplate
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{
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/// <summary>
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/// Controls the visual states of a boolean toggle switch UI
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/// </summary>
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[RequireComponent(typeof(Toggle))]
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public class BooleanToggleVisualsController : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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const float k_TargetPositionX = 17f;
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#pragma warning disable 649
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[SerializeField, Tooltip("The boolean toggle knob.")]
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RectTransform m_Knob;
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[SerializeField, Tooltip("How much to translate the button imagery on the z on hover.")]
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float m_ZTranslation = 5f;
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#pragma warning restore 649
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Toggle m_Toggle;
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float m_InitialBackground;
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Coroutine m_ColorFade;
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Coroutine m_LocalMove;
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void Awake()
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{
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m_Toggle = gameObject.GetComponent<Toggle>();
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//Add listener for when the state of the Toggle changes, to take action
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m_Toggle.onValueChanged.AddListener(ToggleValueChanged);
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if (m_Knob != null)
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{
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m_InitialBackground = m_Knob.localPosition.z;
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}
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}
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void OnEnable()
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{
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ToggleValueChanged(m_Toggle.isOn);
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}
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/// <inheritdoc />
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void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
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{
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PerformEntranceActions();
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}
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/// <inheritdoc />
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void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
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{
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PerformExitActions();
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}
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void ToggleValueChanged(bool value)
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{
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if (value)
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{
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m_Knob.localPosition = new Vector3(k_TargetPositionX, m_Knob.localPosition.y, m_Knob.localPosition.z);
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}
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else
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{
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m_Knob.localPosition = new Vector3(-k_TargetPositionX, m_Knob.localPosition.y, m_Knob.localPosition.z);
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}
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}
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void PerformEntranceActions()
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{
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if (m_Knob != null)
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{
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var backgroundLocalPosition = m_Knob.localPosition;
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backgroundLocalPosition.z = m_InitialBackground - m_ZTranslation;
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m_Knob.localPosition = backgroundLocalPosition;
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}
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}
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void PerformExitActions()
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{
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if (m_Knob != null)
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{
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var backgroundLocalPosition = m_Knob.localPosition;
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backgroundLocalPosition.z = m_InitialBackground;
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m_Knob.localPosition = backgroundLocalPosition;
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m_Knob.localScale = Vector3.one;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f390e213230ce1d42a51aed871ab74ce
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||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
|
||||
assetBundleVariant:
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@@ -0,0 +1,84 @@
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation;
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namespace XRMultiplayer
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{
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public class CharacterResetter : MonoBehaviour
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{
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[SerializeField] Vector2 m_MinMaxHeight = new Vector2(-2.5f, 25.0f);
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[SerializeField] float m_ResetDistance = 75.0f;
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[SerializeField] Vector3 offlinePosition = new Vector3(0, .5f, -12.0f);
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[SerializeField] Vector3 onlinePosition = new Vector3(0, .15f, 0);
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TeleportationProvider m_TeleportationProvider;
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Vector3 m_ResetPosition;
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private void Start()
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{
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XRINetworkGameManager.Connected.Subscribe(UpdateResetPosition);
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m_TeleportationProvider = GetComponentInChildren<TeleportationProvider>();
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m_ResetPosition = offlinePosition;
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ResetPlayer();
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}
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void UpdateResetPosition(bool connected)
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{
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if (connected)
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{
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m_ResetPosition = onlinePosition;
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}
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else
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{
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m_ResetPosition = offlinePosition;
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ResetPlayer();
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (transform.position.y < m_MinMaxHeight.x)
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{
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ResetPlayer();
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}
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else if (transform.position.y > m_MinMaxHeight.y)
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{
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ResetPlayer();
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}
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if (Mathf.Abs(transform.position.x) > m_ResetDistance || Mathf.Abs(transform.position.z) > m_ResetDistance)
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{
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ResetPlayer();
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}
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}
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public void ResetPlayer()
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{
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ResetPlayer(m_ResetPosition);
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}
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void ResetPlayer(Vector3 destination)
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{
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TeleportRequest teleportRequest = new()
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{
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destinationPosition = destination,
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destinationRotation = Quaternion.identity
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};
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if (!m_TeleportationProvider.QueueTeleportRequest(teleportRequest))
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{
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Utils.LogWarning("Failed to queue teleport request");
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}
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}
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[ContextMenu("Set Player To Online Position")]
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void SetPlayerToOnlinePosition()
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{
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ResetPlayer(onlinePosition);
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}
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[ContextMenu("Set Player To Offline Position")]
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void SetPlayerToOfflinePosition()
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{
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ResetPlayer(offlinePosition);
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}
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}
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}
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: c954b6e8024c0b248a278eab8c6828ee
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
|
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guid: cd5b2479bf1334144a93423ea317ae20
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||||
folderAsset: yes
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||||
DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,202 @@
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using System;
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using UnityEngine;
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namespace Unity.VRTemplate
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{
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/// <summary>
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/// Draws a bezier curve from a starting point transform to an end point transform
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/// </summary>
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public class BezierCurve : MonoBehaviour
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{
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/// <summary>
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/// If the view scale changes more than this amount, then the line width will be updated causing the line to be rebuilt.
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/// </summary>
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const float k_ViewerScaleChangeThreshold = 0.1f;
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/// <summary>
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/// The time within the frame that the curve will be updated.
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/// </summary>
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/// <seealso cref="UnityEngine.XR.Interaction.Toolkit.XRBaseController.UpdateType"/>
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||||
public enum UpdateType
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{
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||||
/// <summary>
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/// Sample at both update and directly before rendering. For smooth tracking,
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/// we recommend using this value as it will provide the lowest input latency for the device.
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/// </summary>
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UpdateAndBeforeRender,
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/// <summary>
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/// Only sample input during the update phase of the frame.
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/// </summary>
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Update,
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/// <summary>
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/// Only sample input directly before rendering.
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||||
/// </summary>
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||||
BeforeRender,
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}
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#pragma warning disable 649
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[SerializeField, Tooltip("The time within the frame that the curve will be updated. If this Bezier Curve is attached to a transform that is updating before render, then enabling updates in Before Render will keep the line connected without delay.")]
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UpdateType m_UpdateTrackingType = UpdateType.Update;
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[SerializeField, Tooltip("The transform that determines the position, handle rotation, and handle scale of the start point of the bezier curve.")]
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Transform m_StartPoint;
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[SerializeField, Tooltip("The transform that determines the position, handle rotation, and handle scale of the end point of the bezier curve.")]
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Transform m_EndPoint;
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[SerializeField, Tooltip("Controls the scale factor of the curve's start bezier handle.")]
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float m_CurveFactorStart = 1.0f;
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[SerializeField, Tooltip("Controls the scale factor of the curve's end bezier handle.")]
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float m_CurveFactorEnd = 1.0f;
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||||
[SerializeField, Tooltip("Controls the number of segments used to draw the curve.")]
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int m_SegmentCount = 50;
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[SerializeField, Tooltip("When enabled, the line color gradient will be animated so that an opaque part travels along the line.")]
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bool m_Animate;
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||||
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||||
[SerializeField, Tooltip("If animated, this controls the speed that the animation of the line.")]
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float m_AnimSpeed = 0.25f;
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||||
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[SerializeField, Tooltip("If animated, this color will be the main opaque color of the gradient")]
|
||||
Color m_GradientKeyColor = new Color(0.1254902f, 0.5882353f, 0.9529412f);
|
||||
|
||||
[SerializeField, Tooltip("The line renderer that will draw the curve. If not set it will find a line renderer on this GameObject.")]
|
||||
LineRenderer m_LineRenderer;
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||||
#pragma warning restore 649
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||||
|
||||
Vector3[] m_ControlPoints = new Vector3[4];
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||||
float m_Time;
|
||||
float m_LineWidth;
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||||
float m_LastViewerScale;
|
||||
|
||||
Vector3 m_LastStartPosition;
|
||||
Vector3 m_LastEndPosition;
|
||||
//IProvidesViewerScale IFunctionalitySubscriber<IProvidesViewerScale>.provider { get; set; }
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (m_LineRenderer == null)
|
||||
m_LineRenderer = GetComponent<LineRenderer>();
|
||||
|
||||
m_LineWidth = m_LineRenderer.startWidth;
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
DrawCurve();
|
||||
Application.onBeforeRender += OnBeforeRender;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
Application.onBeforeRender -= OnBeforeRender;
|
||||
|
||||
}
|
||||
|
||||
void OnBeforeRender()
|
||||
{
|
||||
if (m_UpdateTrackingType == UpdateType.BeforeRender || m_UpdateTrackingType == UpdateType.UpdateAndBeforeRender)
|
||||
DrawCurve();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (m_UpdateTrackingType == UpdateType.Update || m_UpdateTrackingType == UpdateType.UpdateAndBeforeRender)
|
||||
DrawCurve();
|
||||
|
||||
if (m_Animate)
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||||
{
|
||||
AnimateCurve();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the line points to draw the bezier curve.
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||||
/// </summary>
|
||||
[ContextMenu("Draw")]
|
||||
public void DrawCurve()
|
||||
{
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||||
var startPointPosition = m_StartPoint.position;
|
||||
var endPointPosition = m_EndPoint.position;
|
||||
|
||||
if (startPointPosition == m_LastStartPosition &&
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||||
endPointPosition == m_LastEndPosition)
|
||||
return; // Return early if the start and end have not changed to avoid recalculating the curve
|
||||
|
||||
var dist = Vector3.Distance(startPointPosition, endPointPosition);
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||||
|
||||
m_ControlPoints[0] = startPointPosition;
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||||
m_ControlPoints[1] = startPointPosition + (m_StartPoint.right * (dist * m_CurveFactorStart));
|
||||
m_ControlPoints[2] = endPointPosition - (m_EndPoint.right * (dist * m_CurveFactorEnd));
|
||||
m_ControlPoints[3] = endPointPosition;
|
||||
|
||||
int segmentCount;
|
||||
const float smallestCurveLength = 0.0125f;
|
||||
if (Vector3.Distance(startPointPosition, endPointPosition) < (smallestCurveLength * m_LastViewerScale))
|
||||
{
|
||||
segmentCount = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
segmentCount = m_SegmentCount;
|
||||
}
|
||||
|
||||
m_LineRenderer.positionCount = segmentCount + 1;
|
||||
m_LineRenderer.SetPosition(0, m_ControlPoints[0]);
|
||||
for (var i = 1; i <= segmentCount; i++)
|
||||
{
|
||||
var t = i / (float)segmentCount;
|
||||
var pixel = CalculateCubicBezierPoint(t, m_ControlPoints[0], m_ControlPoints[1], m_ControlPoints[2], m_ControlPoints[3]);
|
||||
m_LineRenderer.SetPosition(i, pixel);
|
||||
}
|
||||
|
||||
m_LastStartPosition = startPointPosition;
|
||||
m_LastEndPosition = endPointPosition;
|
||||
}
|
||||
|
||||
static Vector3 CalculateCubicBezierPoint(float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3)
|
||||
{
|
||||
var u = 1 - t;
|
||||
var tt = t * t;
|
||||
var uu = u * u;
|
||||
var uuu = uu * u;
|
||||
var ttt = tt * t;
|
||||
|
||||
var p = uuu * p0;
|
||||
p += 3 * uu * t * p1;
|
||||
p += 3 * u * tt * p2;
|
||||
p += ttt * p3;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
void AnimateCurve()
|
||||
{
|
||||
var newGrad = new Gradient();
|
||||
|
||||
var colorKeys = new GradientColorKey[1];
|
||||
var alphaKeys = new GradientAlphaKey[2];
|
||||
|
||||
var colorKey = new GradientColorKey(m_GradientKeyColor, 0f);
|
||||
colorKeys[0] = colorKey;
|
||||
|
||||
var alphaKeyStart = new GradientAlphaKey(.25f, m_Time);
|
||||
var alphaKeyEnd = new GradientAlphaKey(1f, 1f);
|
||||
alphaKeys[0] = alphaKeyStart;
|
||||
alphaKeys[1] = alphaKeyEnd;
|
||||
|
||||
newGrad.SetKeys(colorKeys, alphaKeys);
|
||||
newGrad.mode = GradientMode.Blend;
|
||||
|
||||
m_LineRenderer.colorGradient = newGrad;
|
||||
m_Time += (Time.unscaledDeltaTime * m_AnimSpeed);
|
||||
|
||||
if (m_Time >= 1f)
|
||||
m_Time = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72fb4b8d89bc26347a49177acaa93913
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,129 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unity.VRTemplate
|
||||
{
|
||||
/// <summary>
|
||||
/// Callout used to display information like world and controller tooltips.
|
||||
/// </summary>
|
||||
public class Callout : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Tooltip("Whether Gaze Callout is used.")]
|
||||
bool m_UseGazeCallout = true;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The tooltip Transform associated with this Callout.")]
|
||||
Transform m_LazyTooltip;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The line curve GameObject associated with this Callout.")]
|
||||
GameObject m_Curve;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The required time to dwell on this callout before the tooltip and curve are enabled.")]
|
||||
float m_DwellTime = 1f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Whether the associated tooltip will be unparented on Start.")]
|
||||
bool m_Unparent = true;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Whether the associated tooltip and curve will be disabled on Start.")]
|
||||
bool m_TurnOffAtStart = true;
|
||||
|
||||
bool m_Gazing = false;
|
||||
|
||||
Coroutine m_StartCo;
|
||||
Coroutine m_EndCo;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (!m_UseGazeCallout)
|
||||
{
|
||||
DisableCallout();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Unparent)
|
||||
{
|
||||
if (m_LazyTooltip != null)
|
||||
m_LazyTooltip.SetParent(null);
|
||||
}
|
||||
|
||||
if (m_TurnOffAtStart)
|
||||
{
|
||||
if (m_LazyTooltip != null)
|
||||
m_LazyTooltip.gameObject.SetActive(false);
|
||||
if (m_Curve != null)
|
||||
m_Curve.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void GazeHoverStart()
|
||||
{
|
||||
if (!m_UseGazeCallout)
|
||||
{
|
||||
DisableCallout();
|
||||
return;
|
||||
}
|
||||
|
||||
m_Gazing = true;
|
||||
if (m_StartCo != null)
|
||||
StopCoroutine(m_StartCo);
|
||||
if (m_EndCo != null)
|
||||
StopCoroutine(m_EndCo);
|
||||
m_StartCo = StartCoroutine(StartDelay());
|
||||
}
|
||||
|
||||
public void GazeHoverEnd()
|
||||
{
|
||||
if (!m_UseGazeCallout)
|
||||
{
|
||||
DisableCallout();
|
||||
return;
|
||||
}
|
||||
|
||||
m_Gazing = false;
|
||||
m_EndCo = StartCoroutine(EndDelay());
|
||||
}
|
||||
|
||||
IEnumerator StartDelay()
|
||||
{
|
||||
yield return new WaitForSeconds(m_DwellTime);
|
||||
if (m_Gazing)
|
||||
TurnOnStuff();
|
||||
}
|
||||
|
||||
IEnumerator EndDelay()
|
||||
{
|
||||
if (!m_Gazing)
|
||||
TurnOffStuff();
|
||||
yield return null;
|
||||
}
|
||||
|
||||
void TurnOnStuff()
|
||||
{
|
||||
if (m_LazyTooltip != null)
|
||||
m_LazyTooltip.gameObject.SetActive(true);
|
||||
if (m_Curve != null)
|
||||
m_Curve.SetActive(true);
|
||||
}
|
||||
|
||||
void TurnOffStuff()
|
||||
{
|
||||
if (m_LazyTooltip != null)
|
||||
m_LazyTooltip.gameObject.SetActive(false);
|
||||
if (m_Curve != null)
|
||||
m_Curve.SetActive(false);
|
||||
}
|
||||
|
||||
void DisableCallout()
|
||||
{
|
||||
if (m_StartCo != null)
|
||||
StopCoroutine(m_StartCo);
|
||||
if (m_EndCo != null)
|
||||
StopCoroutine(m_EndCo);
|
||||
TurnOffStuff();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16809ed3baa3d2341b75ec4c0aa874d0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,74 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unity.VRTemplate
|
||||
{
|
||||
/// <summary>
|
||||
/// Makes this object face a target smoothly and along specific axes
|
||||
/// </summary>
|
||||
public class TurnToFace : MonoBehaviour
|
||||
{
|
||||
#pragma warning disable 649
|
||||
public Transform faceTarget
|
||||
{
|
||||
get => m_FaceTarget;
|
||||
set => m_FaceTarget = value;
|
||||
}
|
||||
[SerializeField]
|
||||
[Tooltip("Target to face towards. If not set, this will default to the main camera")]
|
||||
Transform m_FaceTarget;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Speed to turn")]
|
||||
float m_TurnToFaceSpeed = 5f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Local rotation offset")]
|
||||
Vector3 m_RotationOffset = Vector3.zero;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("If enabled, ignore the x axis when rotating")]
|
||||
bool m_IgnoreX;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("If enabled, ignore the y axis when rotating")]
|
||||
bool m_IgnoreY;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("If enabled, ignore the z axis when rotating")]
|
||||
bool m_IgnoreZ;
|
||||
#pragma warning restore 649
|
||||
|
||||
void Awake()
|
||||
{
|
||||
// Default to main camera
|
||||
if (m_FaceTarget == null)
|
||||
if (Camera.main != null)
|
||||
m_FaceTarget = Camera.main.transform;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (m_FaceTarget != null)
|
||||
{
|
||||
var facePosition = m_FaceTarget.position;
|
||||
var forward = facePosition - transform.position;
|
||||
var targetRotation = forward.sqrMagnitude > float.Epsilon ? Quaternion.LookRotation(forward, Vector3.up) : Quaternion.identity;
|
||||
targetRotation *= Quaternion.Euler(m_RotationOffset);
|
||||
if (m_IgnoreX || m_IgnoreY || m_IgnoreZ)
|
||||
{
|
||||
var targetEuler = targetRotation.eulerAngles;
|
||||
var currentEuler = transform.rotation.eulerAngles;
|
||||
targetRotation = Quaternion.Euler
|
||||
(
|
||||
m_IgnoreX ? currentEuler.x : targetEuler.x,
|
||||
m_IgnoreY ? currentEuler.y : targetEuler.y,
|
||||
m_IgnoreZ ? currentEuler.z : targetEuler.z
|
||||
);
|
||||
}
|
||||
|
||||
var ease = 1f - Mathf.Exp(-m_TurnToFaceSpeed * Time.unscaledDeltaTime);
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, ease);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35c58493ec2a8cb43ba320ce1af1adc6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
public class DelayedUnityEvent : MonoBehaviour
|
||||
{
|
||||
[SerializeField] float m_TimeToEnable = 4.0f;
|
||||
[SerializeField] UnityEvent m_UnityEvent;
|
||||
Coroutine m_EnablingRoutine;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (m_EnablingRoutine != null) StopCoroutine(m_EnablingRoutine);
|
||||
m_EnablingRoutine = StartCoroutine(EnableAfterTime());
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (m_EnablingRoutine != null) StopCoroutine(m_EnablingRoutine);
|
||||
}
|
||||
|
||||
IEnumerator EnableAfterTime()
|
||||
{
|
||||
yield return new WaitForSeconds(m_TimeToEnable);
|
||||
m_UnityEvent.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d283a9893352d6e49b6b6db49148e069
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
public class GameObjectToggle : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject[] objectsToToggle;
|
||||
|
||||
public void ToggleObjects()
|
||||
{
|
||||
foreach (var obj in objectsToToggle)
|
||||
{
|
||||
obj.SetActive(!obj.activeSelf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a9a7fb087d961449a55b0c20d051ffb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59b8da3d55e3cb74c91ad743d542a9a2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,16 @@
|
||||
namespace UnityEngine.XR.Content.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface to implement for objects that hold a set of <c>Key</c>s
|
||||
/// </summary>
|
||||
public interface IKeychain
|
||||
{
|
||||
/// <summary>
|
||||
/// This callback is used to check if this keychain has a specific <c>Key</c>
|
||||
/// <see cref="Lock"/>
|
||||
/// </summary>
|
||||
/// <param name="key">the key to be checked</param>
|
||||
/// <returns>True if this keychain has the supplied key; false otherwise</returns>
|
||||
bool Contains(Key key);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3273498567e6fc4b944c2985269269d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace UnityEngine.XR.Content.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// An asset that represents a key. Used to check if an object can perform some action
|
||||
/// (<see cref="XRLockSocketInteractor"/> and <see cref="Keychain"/>)
|
||||
/// </summary>
|
||||
[CreateAssetMenuAttribute(menuName = "XR/Key Lock System/Key")]
|
||||
public class Key : ScriptableObject
|
||||
{ }
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e629f4cfca91134e86ae027aaa5d4eb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,73 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.XR.Content.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// A generic Keychain component that holds the <see cref="Key"/>s to open a <see cref="Lock"/>.
|
||||
/// Attach a Keychain component to an Interactable and assign to it the same Keys of an <see cref="XRLockSocketInteractor"/>
|
||||
/// or an <see cref="XRLockGridSocketInteractor"/> to open (or interact with) them.
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
public class Keychain : MonoBehaviour, IKeychain
|
||||
{
|
||||
[SerializeField]
|
||||
[Tooltip("The keys on this keychain" +
|
||||
"Create new keys by selecting \"Assets/Create/XR/Key Lock System/Key\"")]
|
||||
List<Key> m_Keys;
|
||||
|
||||
HashSet<int> m_KeysHashSet = new HashSet<int>();
|
||||
|
||||
void Awake()
|
||||
{
|
||||
RepopulateHashSet();
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
// A key was added through the inspector while the game was running?
|
||||
if (Application.isPlaying && m_Keys.Count != m_KeysHashSet.Count)
|
||||
RepopulateHashSet();
|
||||
}
|
||||
|
||||
void RepopulateHashSet()
|
||||
{
|
||||
m_KeysHashSet.Clear();
|
||||
foreach (var key in m_Keys)
|
||||
{
|
||||
if (key != null)
|
||||
m_KeysHashSet.Add(key.GetInstanceID());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the supplied key to this keychain
|
||||
/// </summary>
|
||||
/// <param name="key">The key to be added to the keychain</param>
|
||||
public void AddKey(Key key)
|
||||
{
|
||||
if (key == null || Contains(key))
|
||||
return;
|
||||
|
||||
m_Keys.Add(key);
|
||||
m_KeysHashSet.Add(key.GetInstanceID());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the supplied key from this keychain
|
||||
/// </summary>
|
||||
/// <param name="key">The key to be removed from the keychain</param>
|
||||
public void RemoveKey(Key key)
|
||||
{
|
||||
m_Keys.Remove(key);
|
||||
|
||||
if (key != null)
|
||||
m_KeysHashSet.Remove(key.GetInstanceID());
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Contains(Key key)
|
||||
{
|
||||
return key != null && m_KeysHashSet.Contains(key.GetInstanceID());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 505599121cd7c2d4d87a596056b0142b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.XR.Content.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// Use this object as a generic way to validate if an object can perform some action.
|
||||
/// The check is done in the <see cref="CanUnlock"/> method.
|
||||
/// This class is used in combination with a <see cref="Keychain"/> component.
|
||||
/// </summary>
|
||||
/// <seealso cref="XRLockSocketInteractor"/>
|
||||
/// <seealso cref="XRLockGridSocketInteractor"/>
|
||||
[Serializable]
|
||||
public class Lock
|
||||
{
|
||||
[SerializeField]
|
||||
[Tooltip("The required keys to unlock this lock" +
|
||||
"Create new keys by selecting \"Assets/Create/XR/Key Lock System/Key\"")]
|
||||
List<Key> m_RequiredKeys;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the required keys to unlock this lock.
|
||||
/// </summary>
|
||||
public List<Key> requiredKeys => m_RequiredKeys;
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the supplied keychain has all the required keys to open this lock.
|
||||
/// </summary>
|
||||
/// <param name="keychain">The keychain to be checked.</param>
|
||||
/// <returns>True if the supplied keychain has all the required keys; false otherwise.</returns>
|
||||
public bool CanUnlock(IKeychain keychain)
|
||||
{
|
||||
if (keychain == null)
|
||||
return m_RequiredKeys.Count == 0;
|
||||
|
||||
foreach (var requiredKey in m_RequiredKeys)
|
||||
{
|
||||
if (requiredKey == null)
|
||||
continue;
|
||||
|
||||
if (!keychain.Contains(requiredKey))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d479cceb8cf26842888dcaf56f46717
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,150 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unity.VRTemplate
|
||||
{
|
||||
/// <summary>
|
||||
/// Makes the object this is attached to follow a target with a slight delay
|
||||
/// </summary>
|
||||
public class LazyFollow : MonoBehaviour
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[SerializeField]
|
||||
[Tooltip("The object being followed.")]
|
||||
Transform m_Target;
|
||||
#pragma warning restore 649
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Whether to always follow or only when in-view.")]
|
||||
bool m_FOV = false;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Whether rotation is locked to the z-axis for can move in any direction.")]
|
||||
bool m_ZRot = true;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Adjusts the follow point from the target by this amount.")]
|
||||
Vector3 m_TargetOffset = Vector3.forward;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Snap to target position when this component is enabled.")]
|
||||
bool m_SnapOnEnable = true;
|
||||
|
||||
public bool followActive = true;
|
||||
|
||||
Vector3 m_TargetLastPos;
|
||||
Camera m_Camera;
|
||||
public float smoothTime = 0.3F;
|
||||
private Vector3 velocity = Vector3.zero;
|
||||
bool m_InFOV = false;
|
||||
|
||||
Vector3 targetPosition => m_Target.position + m_Target.TransformVector(m_TargetOffset);
|
||||
Quaternion targetRotation
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!m_ZRot)
|
||||
{
|
||||
var eulerAngles = m_Target.eulerAngles;
|
||||
eulerAngles = new Vector3(eulerAngles.x, eulerAngles.y, 0f);
|
||||
return Quaternion.Euler(eulerAngles);
|
||||
}
|
||||
|
||||
return m_Target.rotation;
|
||||
}
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (m_Camera == null)
|
||||
m_Camera = Camera.main;
|
||||
|
||||
// Default to main camera
|
||||
if (m_Target == null)
|
||||
if (m_Camera != null)
|
||||
m_Target = m_Camera.transform;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
var targetPos = targetPosition;
|
||||
m_TargetLastPos = targetPos;
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (m_SnapOnEnable)
|
||||
{
|
||||
transform.position = targetPosition;
|
||||
velocity = Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (m_FOV)
|
||||
{
|
||||
Vector3 screenPoint = m_Camera.WorldToViewportPoint(this.gameObject.transform.position);
|
||||
var inFov = screenPoint.z > 0f && screenPoint.x > 0f && screenPoint.x < 1f && screenPoint.y > 0f && screenPoint.y < 1f;
|
||||
if (inFov)
|
||||
return;
|
||||
}
|
||||
|
||||
var targetPos = targetPosition;
|
||||
if (m_TargetLastPos == targetPos)
|
||||
return;
|
||||
|
||||
if (followActive)
|
||||
{
|
||||
transform.position = Vector3.SmoothDamp(transform.position, targetPos, ref velocity, smoothTime);
|
||||
m_TargetLastPos = targetPos;
|
||||
}
|
||||
}
|
||||
|
||||
public void Summon()
|
||||
{
|
||||
m_InFOV = false;
|
||||
if (!followActive)
|
||||
StartCoroutine(OneTimeSummonPosition());
|
||||
}
|
||||
|
||||
IEnumerator OneTimeSummonFOV()
|
||||
{
|
||||
while (!m_InFOV)
|
||||
{
|
||||
Vector3 screenPoint = m_Camera.WorldToViewportPoint(this.gameObject.transform.position);
|
||||
var inFov = screenPoint.z > 0f && screenPoint.x > 0.3f && screenPoint.x < 0.7f && screenPoint.y > 0.3f && screenPoint.y < 0.7f;
|
||||
if (inFov)
|
||||
{
|
||||
m_InFOV = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_InFOV = false;
|
||||
|
||||
var targetPos = targetPosition;
|
||||
if (m_TargetLastPos != targetPos)
|
||||
{
|
||||
transform.position = Vector3.SmoothDamp(transform.position, targetPos, ref velocity, smoothTime);
|
||||
m_TargetLastPos = targetPos;
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator OneTimeSummonPosition()
|
||||
{
|
||||
while (Vector3.Distance(transform.position, targetPosition) > 0.1f)
|
||||
{
|
||||
var targetPos = targetPosition;
|
||||
if (m_TargetLastPos != targetPos)
|
||||
{
|
||||
transform.position = Vector3.SmoothDamp(transform.position, targetPos, ref velocity, smoothTime);
|
||||
m_TargetLastPos = targetPos;
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63be463a5616ad444a25ac2d0faf7074
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,78 @@
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
/// <summary>
|
||||
/// Simple Utility class that toggles on Shadow Casting for static renderers before a bake
|
||||
/// and toggles off Shadow Casting upon bake completion.
|
||||
/// </summary>
|
||||
public class LightBakeUtility : MonoBehaviour
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[SerializeField, Tooltip("Renderers assigned here will enable shadows before light baking and disable shadows upon light bake completion.")]
|
||||
Renderer[] m_StaticRenderers;
|
||||
|
||||
[SerializeField, Tooltip("Renderers assigned here will not have their shadow settings changed by this tool during the light baking process.")]
|
||||
Renderer[] m_Filters;
|
||||
|
||||
[SerializeField, Tooltip("Transforms assigned here will gather all children Renderers and will enable and disable shadow during the light baking process.")]
|
||||
Transform[] m_RendererParents;
|
||||
|
||||
[SerializeField] bool m_Log = false;
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
Log("Unsubsrcibing to Light Bake Events");
|
||||
Lightmapping.bakeStarted -= BakeLight;
|
||||
Lightmapping.bakeCompleted -= OnBakeCompleted;
|
||||
|
||||
Log("Subscribing to Light Bake Events");
|
||||
Lightmapping.bakeStarted += BakeLight;
|
||||
Lightmapping.bakeCompleted += OnBakeCompleted;
|
||||
}
|
||||
|
||||
void BakeLight()
|
||||
{
|
||||
Log("Starting Light Bake");
|
||||
ToggleShadowCasting(true);
|
||||
}
|
||||
|
||||
private void OnBakeCompleted()
|
||||
{
|
||||
Log("Light Bake Completed");
|
||||
ToggleShadowCasting(false);
|
||||
}
|
||||
|
||||
void ToggleShadowCasting(bool toggle)
|
||||
{
|
||||
foreach (var renderer in m_StaticRenderers)
|
||||
{
|
||||
if(renderer == null || m_Filters.Contains(renderer)){ continue; }
|
||||
|
||||
renderer.shadowCastingMode = toggle ? UnityEngine.Rendering.ShadowCastingMode.On : UnityEngine.Rendering.ShadowCastingMode.Off;
|
||||
}
|
||||
|
||||
foreach(Transform t in m_RendererParents)
|
||||
{
|
||||
foreach (var renderer in t.GetComponentsInChildren<Renderer>())
|
||||
{
|
||||
if(renderer == null || m_Filters.Contains(renderer)){ continue; }
|
||||
renderer.shadowCastingMode = toggle ? UnityEngine.Rendering.ShadowCastingMode.On : UnityEngine.Rendering.ShadowCastingMode.Off;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Log(string message)
|
||||
{
|
||||
if(m_Log)
|
||||
Utils.Log(message);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aff3e70e7b23cdc478231849b7482699
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,40 @@
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode.Components;
|
||||
using XRMultiplayer;
|
||||
|
||||
namespace UnityEngine.XR.Content.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides the ability to reset objects
|
||||
/// </summary>
|
||||
public class ObjectReset : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Transform m_ResetTransform;
|
||||
List<NetworkPhysicsInteractable> m_Interactables = new List<NetworkPhysicsInteractable>();
|
||||
|
||||
void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
NetworkPhysicsInteractable networkBaseInteractable = collider.GetComponentInParent<NetworkPhysicsInteractable>();
|
||||
if (networkBaseInteractable != null && !networkBaseInteractable.isInteracting & !m_Interactables.Contains(networkBaseInteractable) && networkBaseInteractable.IsOwner)
|
||||
{
|
||||
m_Interactables.Add(networkBaseInteractable);
|
||||
ResetTransform(networkBaseInteractable);
|
||||
}
|
||||
}
|
||||
|
||||
void ResetTransform(NetworkPhysicsInteractable networkBaseInteractable)
|
||||
{
|
||||
Transform currentTransform = networkBaseInteractable.transform;
|
||||
networkBaseInteractable.GetComponent<NetworkTransform>().Teleport(m_ResetTransform.position, m_ResetTransform.rotation, networkBaseInteractable.transform.localScale);
|
||||
|
||||
var rigidBody = currentTransform.GetComponentInChildren<Rigidbody>();
|
||||
if (rigidBody != null)
|
||||
{
|
||||
networkBaseInteractable.ResetObjectPhysics();
|
||||
}
|
||||
|
||||
if (m_Interactables.Contains(networkBaseInteractable))
|
||||
m_Interactables.Remove(networkBaseInteractable);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78ec3e941589f6747b883dfa38151663
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,107 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Pool;
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
public class Pooler : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// The Prefab to spawn and use for pooling.
|
||||
/// </summary>
|
||||
[SerializeField, Tooltip("The Prefab to spawn and use for pooling")]
|
||||
GameObject m_SpawnPrefab;
|
||||
|
||||
/// <summary>
|
||||
/// Collection checks are performed when an instance is returned back to the pool.
|
||||
/// An exception will be thrown if the instance is already in the pool.
|
||||
/// Collection checks are only performed in the Editor.
|
||||
/// </summary>
|
||||
[SerializeField, Tooltip("An exception will be thrown if the instance is already in the pool")]
|
||||
bool m_UseCollectionChecks = true;
|
||||
|
||||
/// <summary>
|
||||
/// The default capacity the pool will be created with.
|
||||
/// </summary>
|
||||
[SerializeField, Tooltip("he default capacity the pool will be created with")]
|
||||
int m_DefaultCapacity = 30;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum size of the pool.
|
||||
/// When the pool reaches the max size then any further instances returned to the pool will be ignored and can be garbage collected.
|
||||
/// This can be used to prevent the pool growing to a very large size
|
||||
/// </summary>
|
||||
[SerializeField, Tooltip("The maximum size of the pool")]
|
||||
int m_MaxCapacity = 1000;
|
||||
|
||||
/// <summary>
|
||||
/// If true, the spawned object will be parented under the transform of the Pooler.
|
||||
/// </summary>
|
||||
[SerializeField, Tooltip("Spawned objects will be parented under this Transform")]
|
||||
bool m_ParentUnderTransform = false;
|
||||
|
||||
IObjectPool<GameObject> m_Pool;
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
InitializePool();
|
||||
}
|
||||
|
||||
protected void InitializePool()
|
||||
{
|
||||
m_Pool = new ObjectPool<GameObject>(CreateNewObject, OnTakeFromPool, OnReturnToPool,
|
||||
OnDestroyPoolObject, m_UseCollectionChecks, m_DefaultCapacity, m_MaxCapacity);
|
||||
}
|
||||
|
||||
protected GameObject CreateNewObject()
|
||||
{
|
||||
GameObject spawnedObject = Instantiate(m_SpawnPrefab);
|
||||
if (m_ParentUnderTransform)
|
||||
spawnedObject.transform.SetParent(transform);
|
||||
|
||||
return spawnedObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when an instance is taken from the pool.
|
||||
/// </summary>
|
||||
protected void OnTakeFromPool(GameObject go)
|
||||
{
|
||||
go.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Called when returning an instance to the pool.
|
||||
/// </summary>
|
||||
protected void OnReturnToPool(GameObject go)
|
||||
{
|
||||
go.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when returning an instance to a pool that is full, or when called <see cref="ObjectPool.Dispose"/>, or <see cref="ObjectPool.Clear"/>
|
||||
/// </summary>
|
||||
/// <param name="go"></param>
|
||||
protected void OnDestroyPoolObject(GameObject go)
|
||||
{
|
||||
Destroy(go);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an instance from the pool. If the pool is empty then a new instance will be created.
|
||||
/// </summary>
|
||||
public GameObject GetItem()
|
||||
{
|
||||
return m_Pool.Get();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the instance back to the pool. Returning an instance to a pool that is full will cause the instance to be destroyed.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void ReturnItem(GameObject item)
|
||||
{
|
||||
m_Pool.Release(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dce48ae454aeed348839c2c3f91ab34f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,4 @@
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
public class PoolerProjectiles : Pooler { }
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51e84aab007306d48bdf6774e8046b82
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
public class PositionalClampY : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Vector2 m_minMaxHeight;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ClampBounds();
|
||||
}
|
||||
|
||||
void ClampBounds()
|
||||
{
|
||||
if (transform.position.y < m_minMaxHeight.x)
|
||||
{
|
||||
transform.position = new Vector3(transform.position.x, m_minMaxHeight.x, transform.position.z);
|
||||
}
|
||||
else if (transform.position.y > m_minMaxHeight.y)
|
||||
{
|
||||
transform.position = new Vector3(transform.position.x, m_minMaxHeight.y, transform.position.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d92ef1488c75c64da4a33d0379b73a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Video;
|
||||
|
||||
/// <summary>
|
||||
/// This script Toggles on / off the video player after each loop to fix a bug where the video player freezes after time.
|
||||
/// </summary>
|
||||
public class ResetVideoOnLoop : MonoBehaviour
|
||||
{
|
||||
[SerializeField] VideoPlayer m_VideoPlayer;
|
||||
// Start is called before the first frame update
|
||||
void Start() => m_VideoPlayer.loopPointReached += OnLoopPointReached;
|
||||
void OnDestroy() => m_VideoPlayer.loopPointReached -= OnLoopPointReached;
|
||||
|
||||
|
||||
private void OnLoopPointReached(VideoPlayer source)
|
||||
{
|
||||
source.enabled = false;
|
||||
source.enabled = true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c41195ed3f3c0c042afc4aadf698fe04
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,32 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
public class SnapToPlayerHeight : MonoBehaviour
|
||||
{
|
||||
[SerializeField] float m_heightOffset = -.25f;
|
||||
[SerializeField] float m_ZOffset;
|
||||
[SerializeField] Transform m_CameraTransform;
|
||||
|
||||
|
||||
void Start() => SetupReferences();
|
||||
void OnValidate() => SetupReferences();
|
||||
|
||||
void SetupReferences()
|
||||
{
|
||||
if (m_CameraTransform == null && Camera.main != null)
|
||||
m_CameraTransform = Camera.main.transform;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (m_CameraTransform != null)
|
||||
{
|
||||
transform.position = new Vector3(transform.position.x, m_CameraTransform.position.y + m_heightOffset, transform.position.z);
|
||||
transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, m_ZOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28f3812bf17744341bcc863f74d26d65
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||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
/// <summary>
|
||||
/// A simple class used for callbacks when OnTriggerEnter or OnTriggerExit is called.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class SubTrigger : MonoBehaviour
|
||||
{
|
||||
public Action<Collider, bool> OnTriggerAction;
|
||||
public Collider subTriggerCollider;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (subTriggerCollider == null)
|
||||
TryGetComponent(out subTriggerCollider);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
OnTriggerAction?.Invoke(other, true);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
OnTriggerAction?.Invoke(other, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a05b87c216ca9e45a3773cd55311622
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,194 @@
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
public class UIComponentToggler : CalloutGazeController
|
||||
{
|
||||
[Header("Component Toggling")]
|
||||
[SerializeField] CanvasGroup m_CanvasGroup;
|
||||
[SerializeField] TooltipUI m_TooltipUI;
|
||||
[SerializeField] float m_FadeDuration = .25f;
|
||||
[SerializeField] Vector2 m_MinMaxThresholdDistance = new Vector2(2.0f, 5.0f);
|
||||
[SerializeField] Vector2 m_MinMaxFacingThreshold = new Vector2(.8f, .995f);
|
||||
[SerializeField] float m_MaxRenderingDistance = 15.0f;
|
||||
[SerializeField] List<MonoBehaviour> m_ComponentsToToggle;
|
||||
[SerializeField] GameObject[] m_ObjectsToToggle;
|
||||
[SerializeField] bool m_StartHidden = true;
|
||||
[SerializeField] bool m_DisableCanvasGroupObject = false;
|
||||
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
FloatTweenableVariable m_FloatFadeTweenableVariable = new FloatTweenableVariable();
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
bool m_Hidden = false;
|
||||
bool m_InRange = false;
|
||||
|
||||
Coroutine m_FadeRoutine;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (m_GazeTransform == null)
|
||||
{
|
||||
m_GazeTransform = Camera.main.transform;
|
||||
}
|
||||
|
||||
if (m_CanvasGroup == null)
|
||||
{
|
||||
m_CanvasGroup = GetComponentInChildren<CanvasGroup>();
|
||||
}
|
||||
|
||||
if (m_TooltipUI == null)
|
||||
{
|
||||
m_TooltipUI = GetComponentInChildren<TooltipUI>();
|
||||
}
|
||||
|
||||
m_FacingThreshold = .98f;
|
||||
m_FacingEntered.AddListener(delegate { ToggleFade(false); });
|
||||
m_FacingExited.AddListener(delegate { ToggleFade(true); });
|
||||
|
||||
m_FloatFadeTweenableVariable.Subscribe(UpdateFade);
|
||||
|
||||
if (m_StartHidden)
|
||||
{
|
||||
ToggleFade(true);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float currentDistance = Vector3.Distance(transform.position, m_GazeTransform.position);
|
||||
|
||||
if (m_InRange)
|
||||
{
|
||||
float perc = (Mathf.Clamp(currentDistance, m_MinMaxThresholdDistance.x, m_MinMaxThresholdDistance.y) - m_MinMaxThresholdDistance.x) / (m_MinMaxThresholdDistance.y - m_MinMaxThresholdDistance.x);
|
||||
m_FacingThreshold = Mathf.Lerp(m_MinMaxFacingThreshold.x, m_MinMaxFacingThreshold.y, perc);
|
||||
|
||||
if (currentDistance > m_MaxRenderingDistance)
|
||||
{
|
||||
m_InRange = false;
|
||||
ToggleFade(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentDistance <= m_MaxRenderingDistance)
|
||||
{
|
||||
m_InRange = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
m_FacingEntered.RemoveListener(delegate { ToggleFade(false); });
|
||||
m_FacingExited.RemoveListener(delegate { ToggleFade(true); });
|
||||
}
|
||||
|
||||
[ContextMenu("Get References")]
|
||||
void FindRendererReferences()
|
||||
{
|
||||
m_ComponentsToToggle = new List<MonoBehaviour>();
|
||||
List<Image> images = new List<Image>(GetComponentsInChildren<Image>());
|
||||
List<TMP_Text> texts = new List<TMP_Text>(GetComponentsInChildren<TMP_Text>());
|
||||
|
||||
foreach (Image image in images)
|
||||
{
|
||||
m_ComponentsToToggle.Add(image);
|
||||
}
|
||||
|
||||
foreach (TMP_Text text in texts)
|
||||
{
|
||||
m_ComponentsToToggle.Add(text);
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("Toggle Components")]
|
||||
void ToggleFade()
|
||||
{
|
||||
ToggleFade(!m_Hidden);
|
||||
}
|
||||
|
||||
void ToggleFade(bool toggle)
|
||||
{
|
||||
m_Hidden = toggle;
|
||||
if (!m_Hidden)
|
||||
{
|
||||
ToggleComponents(true);
|
||||
}
|
||||
|
||||
if (m_FadeRoutine != null) StopCoroutine(m_FadeRoutine);
|
||||
m_FadeRoutine = StartCoroutine(m_FloatFadeTweenableVariable.PlaySequence(m_FloatFadeTweenableVariable.Value, m_Hidden ? 0.0f : 1.0f, m_FadeDuration, CompleteFade));
|
||||
}
|
||||
|
||||
void ToggleComponents(bool show)
|
||||
{
|
||||
foreach (var c in m_ComponentsToToggle)
|
||||
{
|
||||
if (c != null)
|
||||
c.enabled = show;
|
||||
else
|
||||
Utils.Log("Component Toggler is missing references", 1);
|
||||
}
|
||||
|
||||
foreach (GameObject go in m_ObjectsToToggle)
|
||||
{
|
||||
if (go != null)
|
||||
go.SetActive(show);
|
||||
else
|
||||
Utils.Log("Component Toggler is missing references", 1);
|
||||
}
|
||||
|
||||
if (m_DisableCanvasGroupObject)
|
||||
{
|
||||
if (m_CanvasGroup != null)
|
||||
m_CanvasGroup.gameObject.SetActive(show);
|
||||
else
|
||||
Utils.Log("Component Toggler is missing references", 1);
|
||||
}
|
||||
|
||||
if (m_TooltipUI != null)
|
||||
{
|
||||
if (!show)
|
||||
{
|
||||
if (m_TooltipUI != null)
|
||||
m_TooltipUI.ResetTooltip();
|
||||
else
|
||||
Utils.Log("Component Toggler is missing references", 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateFade(float fadeAmount)
|
||||
{
|
||||
if (m_CanvasGroup != null)
|
||||
{
|
||||
m_CanvasGroup.alpha = fadeAmount;
|
||||
}
|
||||
}
|
||||
|
||||
void CompleteFade()
|
||||
{
|
||||
if (m_FloatFadeTweenableVariable.Value <= 0.0f)
|
||||
{
|
||||
ToggleComponents(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleShow(bool show)
|
||||
{
|
||||
if (show)
|
||||
{
|
||||
m_FacingEntered.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
CheckPointerExit();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba379b52851771f438e4580c5da84a31
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,93 @@
|
||||
using System.Text;
|
||||
using TMPro;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
public class Utils : MonoBehaviour
|
||||
{
|
||||
public const string k_LogPrefix = "<color=#33FF64>[XRMultiplayer]</color> ";
|
||||
public static LogLevel s_LogLevel = LogLevel.Developer;
|
||||
|
||||
public static void LogError(string message) => Log(message, 2);
|
||||
public static void LogWarning(string message) => Log(message, 1);
|
||||
public static void Log(string message, int logLevel = 0)
|
||||
{
|
||||
if (s_LogLevel == LogLevel.Nothing) return;
|
||||
StringBuilder sb = new(k_LogPrefix);
|
||||
sb.Append(message);
|
||||
|
||||
switch (logLevel)
|
||||
{
|
||||
case 0:
|
||||
if (s_LogLevel == 0)
|
||||
Debug.Log(sb);
|
||||
break;
|
||||
case 1:
|
||||
if ((int)s_LogLevel < 2)
|
||||
Debug.LogWarning(sb);
|
||||
break;
|
||||
case 2:
|
||||
Debug.LogError(sb);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetOrdinal(int num)
|
||||
{
|
||||
if (num <= 0) return num.ToString();
|
||||
|
||||
switch (num % 100)
|
||||
{
|
||||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
return "th";
|
||||
}
|
||||
|
||||
switch (num % 10)
|
||||
{
|
||||
case 1:
|
||||
return "st";
|
||||
case 2:
|
||||
return "nd";
|
||||
case 3:
|
||||
return "rd";
|
||||
default:
|
||||
return "th";
|
||||
}
|
||||
}
|
||||
|
||||
public static int RealMod(int a, int b)
|
||||
{
|
||||
return (a % b + b) % b;
|
||||
}
|
||||
|
||||
public static float GetPercentOfValueBetweenTwoValues(float min, float max, float input)
|
||||
{
|
||||
input = Mathf.Clamp(input, min, max);
|
||||
|
||||
return (input - min) / (max - min);
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class TextButton
|
||||
{
|
||||
public Button button;
|
||||
public TMP_Text buttonText;
|
||||
|
||||
public void UpdateButton(UnityAction clickFunction, string newText, bool removeAllListeners = true, bool isInteractable = true)
|
||||
{
|
||||
if (removeAllListeners)
|
||||
button.onClick.RemoveAllListeners();
|
||||
|
||||
button.interactable = isInteractable;
|
||||
button.onClick.AddListener(clickFunction);
|
||||
buttonText.text = newText;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50f56249bf6fe724c90534cda8b5d920
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,38 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
public class VersionText : MonoBehaviour
|
||||
{
|
||||
[SerializeField] TMP_Text[] m_VersionTextComponents;
|
||||
[SerializeField] string m_Prefix = "v";
|
||||
[SerializeField] string m_Suffix = "";
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
SetText();
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
SetText();
|
||||
}
|
||||
|
||||
void SetText()
|
||||
{
|
||||
if (m_VersionTextComponents != null)
|
||||
{
|
||||
foreach (TMP_Text t in m_VersionTextComponents)
|
||||
{
|
||||
t.text = $"{m_Prefix}{Application.version}{m_Suffix}";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.Log("Missing Text component on VersionText script", 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f5a2bea27a2d584dbd76071985c5c5e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,435 @@
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Interactors;
|
||||
|
||||
namespace UnityEngine.XR.Content.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// An interactable knob that follows the rotation of the interactor
|
||||
/// </summary>
|
||||
public class XRKnob : UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable
|
||||
{
|
||||
const float k_ModeSwitchDeadZone = 0.1f; // Prevents rapid switching between the different rotation tracking modes
|
||||
|
||||
/// <summary>
|
||||
/// Helper class used to track rotations that can go beyond 180 degrees while minimizing accumulation error
|
||||
/// </summary>
|
||||
struct TrackedRotation
|
||||
{
|
||||
/// <summary>
|
||||
/// The anchor rotation we calculate an offset from
|
||||
/// </summary>
|
||||
float m_BaseAngle;
|
||||
|
||||
/// <summary>
|
||||
/// The target rotate we calculate the offset to
|
||||
/// </summary>
|
||||
float m_CurrentOffset;
|
||||
|
||||
/// <summary>
|
||||
/// Any previous offsets we've added in
|
||||
/// </summary>
|
||||
float m_AccumulatedAngle;
|
||||
|
||||
/// <summary>
|
||||
/// The total rotation that occurred from when this rotation started being tracked
|
||||
/// </summary>
|
||||
public float totalOffset => m_AccumulatedAngle + m_CurrentOffset;
|
||||
|
||||
/// <summary>
|
||||
/// Resets the tracked rotation so that total offset returns 0
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
m_BaseAngle = 0.0f;
|
||||
m_CurrentOffset = 0.0f;
|
||||
m_AccumulatedAngle = 0.0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a new anchor rotation while maintaining any previously accumulated offset
|
||||
/// </summary>
|
||||
/// <param name="direction">The XZ vector used to calculate a rotation angle</param>
|
||||
public void SetBaseFromVector(Vector3 direction)
|
||||
{
|
||||
// Update any accumulated angle
|
||||
m_AccumulatedAngle += m_CurrentOffset;
|
||||
|
||||
// Now set a new base angle
|
||||
m_BaseAngle = Mathf.Atan2(direction.z, direction.x) * Mathf.Rad2Deg;
|
||||
m_CurrentOffset = 0.0f;
|
||||
}
|
||||
|
||||
public void SetTargetFromVector(Vector3 direction)
|
||||
{
|
||||
// Set the target angle
|
||||
var targetAngle = Mathf.Atan2(direction.z, direction.x) * Mathf.Rad2Deg;
|
||||
|
||||
// Return the offset
|
||||
m_CurrentOffset = ShortestAngleDistance(m_BaseAngle, targetAngle, 360.0f);
|
||||
|
||||
// If the offset is greater than 90 degrees, we update the base so we can rotate beyond 180 degrees
|
||||
if (Mathf.Abs(m_CurrentOffset) > 90.0f)
|
||||
{
|
||||
m_BaseAngle = targetAngle;
|
||||
m_AccumulatedAngle += m_CurrentOffset;
|
||||
m_CurrentOffset = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ValueChangeEvent : UnityEvent<float> { }
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The object that is visually grabbed and manipulated")]
|
||||
Transform m_Handle = null;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The transform to snap the interactor to when holding the lever")]
|
||||
Transform m_InteractorSnapTransform = null;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The value of the knob")]
|
||||
[Range(0.0f, 1.0f)]
|
||||
float m_Value = 0.5f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Whether this knob's rotation should be clamped by the angle limits")]
|
||||
bool m_ClampedMotion = true;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Rotation of the knob at value '1'")]
|
||||
float m_MaxAngle = 90.0f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Rotation of the knob at value '0'")]
|
||||
float m_MinAngle = -90.0f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Angle increments to support, if greater than '0'")]
|
||||
float m_AngleIncrement = 0.0f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The position of the interactor controls rotation when outside this radius")]
|
||||
float m_PositionTrackedRadius = 0.1f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("How much controller rotation ")]
|
||||
float m_TwistSensitivity = 1.5f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Events to trigger when the knob is rotated")]
|
||||
ValueChangeEvent m_OnValueChange = new ValueChangeEvent();
|
||||
|
||||
UnityEngine.XR.Interaction.Toolkit.Interactors.IXRSelectInteractor m_Interactor;
|
||||
|
||||
bool m_PositionDriven = false;
|
||||
bool m_UpVectorDriven = false;
|
||||
|
||||
TrackedRotation m_PositionAngles = new TrackedRotation();
|
||||
TrackedRotation m_UpVectorAngles = new TrackedRotation();
|
||||
TrackedRotation m_ForwardVectorAngles = new TrackedRotation();
|
||||
|
||||
float m_BaseKnobRotation = 0.0f;
|
||||
|
||||
/// <summary>
|
||||
/// The object that is visually grabbed and manipulated
|
||||
/// </summary>
|
||||
public Transform handle
|
||||
{
|
||||
get => m_Handle;
|
||||
set => m_Handle = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The value of the knob
|
||||
/// </summary>
|
||||
public float value
|
||||
{
|
||||
get => m_Value;
|
||||
set
|
||||
{
|
||||
SetValue(value);
|
||||
SetKnobRotation(ValueToRotation());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this knob's rotation should be clamped by the angle limits
|
||||
/// </summary>
|
||||
public bool clampedMotion
|
||||
{
|
||||
get => m_ClampedMotion;
|
||||
set => m_ClampedMotion = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotation of the knob at value '1'
|
||||
/// </summary>
|
||||
public float maxAngle
|
||||
{
|
||||
get => m_MaxAngle;
|
||||
set => m_MaxAngle = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotation of the knob at value '0'
|
||||
/// </summary>
|
||||
public float minAngle
|
||||
{
|
||||
get => m_MinAngle;
|
||||
set => m_MinAngle = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The position of the interactor controls rotation when outside this radius
|
||||
/// </summary>
|
||||
public float positionTrackedRadius
|
||||
{
|
||||
get => m_PositionTrackedRadius;
|
||||
set => m_PositionTrackedRadius = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Events to trigger when the knob is rotated
|
||||
/// </summary>
|
||||
public ValueChangeEvent onValueChange => m_OnValueChange;
|
||||
|
||||
void Start()
|
||||
{
|
||||
SetValue(m_Value);
|
||||
SetKnobRotation(ValueToRotation());
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
selectEntered.AddListener(StartGrab);
|
||||
selectExited.AddListener(EndGrab);
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
selectEntered.RemoveListener(StartGrab);
|
||||
selectExited.RemoveListener(EndGrab);
|
||||
base.OnDisable();
|
||||
}
|
||||
|
||||
void StartGrab(SelectEnterEventArgs args)
|
||||
{
|
||||
m_Interactor = args.interactorObject;
|
||||
|
||||
m_PositionAngles.Reset();
|
||||
m_UpVectorAngles.Reset();
|
||||
m_ForwardVectorAngles.Reset();
|
||||
|
||||
UpdateBaseKnobRotation();
|
||||
UpdateRotation(true);
|
||||
}
|
||||
|
||||
void EndGrab(SelectExitEventArgs args)
|
||||
{
|
||||
m_Interactor = null;
|
||||
}
|
||||
|
||||
public override Transform GetAttachTransform(IXRInteractor interactor)
|
||||
{
|
||||
return m_InteractorSnapTransform;
|
||||
}
|
||||
|
||||
public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase)
|
||||
{
|
||||
base.ProcessInteractable(updatePhase);
|
||||
|
||||
if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic)
|
||||
{
|
||||
if (isSelected)
|
||||
{
|
||||
UpdateRotation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateRotation(bool freshCheck = false)
|
||||
{
|
||||
// Are we in position offset or direction rotation mode?
|
||||
var interactorTransform = m_Interactor.GetAttachTransform(this);
|
||||
|
||||
// We cache the three potential sources of rotation - the position offset, the forward vector of the controller, and up vector of the controller
|
||||
// We store any data used for determining which rotation to use, then flatten the vectors to the local xz plane
|
||||
var localOffset = transform.InverseTransformVector(interactorTransform.position - m_Handle.position);
|
||||
localOffset.y = 0.0f;
|
||||
var radiusOffset = transform.TransformVector(localOffset).magnitude;
|
||||
localOffset.Normalize();
|
||||
|
||||
var localForward = transform.InverseTransformDirection(interactorTransform.forward);
|
||||
var localY = Math.Abs(localForward.y);
|
||||
localForward.y = 0.0f;
|
||||
localForward.Normalize();
|
||||
|
||||
var localUp = transform.InverseTransformDirection(interactorTransform.up);
|
||||
localUp.y = 0.0f;
|
||||
localUp.Normalize();
|
||||
|
||||
|
||||
if (m_PositionDriven && !freshCheck)
|
||||
radiusOffset *= (1.0f + k_ModeSwitchDeadZone);
|
||||
|
||||
// Determine when a certain source of rotation won't contribute - in that case we bake in the offset it has applied
|
||||
// and set a new anchor when they can contribute again
|
||||
if (radiusOffset >= m_PositionTrackedRadius)
|
||||
{
|
||||
if (!m_PositionDriven || freshCheck)
|
||||
{
|
||||
m_PositionAngles.SetBaseFromVector(localOffset);
|
||||
m_PositionDriven = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
m_PositionDriven = false;
|
||||
|
||||
// If it's not a fresh check, then we weight the local Y up or down to keep it from flickering back and forth at boundaries
|
||||
if (!freshCheck)
|
||||
{
|
||||
if (!m_UpVectorDriven)
|
||||
localY *= (1.0f - (k_ModeSwitchDeadZone * 0.5f));
|
||||
else
|
||||
localY *= (1.0f + (k_ModeSwitchDeadZone * 0.5f));
|
||||
}
|
||||
|
||||
if (localY > 0.707f)
|
||||
{
|
||||
if (!m_UpVectorDriven || freshCheck)
|
||||
{
|
||||
m_UpVectorAngles.SetBaseFromVector(localUp);
|
||||
m_UpVectorDriven = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_UpVectorDriven || freshCheck)
|
||||
{
|
||||
m_ForwardVectorAngles.SetBaseFromVector(localForward);
|
||||
m_UpVectorDriven = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Get angle from position
|
||||
if (m_PositionDriven)
|
||||
m_PositionAngles.SetTargetFromVector(localOffset);
|
||||
|
||||
if (m_UpVectorDriven)
|
||||
m_UpVectorAngles.SetTargetFromVector(localUp);
|
||||
else
|
||||
m_ForwardVectorAngles.SetTargetFromVector(localForward);
|
||||
|
||||
// Apply offset to base knob rotation to get new knob rotation
|
||||
var knobRotation = m_BaseKnobRotation - ((m_UpVectorAngles.totalOffset + m_ForwardVectorAngles.totalOffset) * m_TwistSensitivity) - m_PositionAngles.totalOffset;
|
||||
|
||||
// Clamp to range
|
||||
if (m_ClampedMotion)
|
||||
knobRotation = Mathf.Clamp(knobRotation, m_MinAngle, m_MaxAngle);
|
||||
|
||||
SetKnobRotation(knobRotation);
|
||||
|
||||
// Reverse to get value
|
||||
var knobValue = (knobRotation - m_MinAngle) / (m_MaxAngle - m_MinAngle);
|
||||
SetValue(knobValue);
|
||||
}
|
||||
|
||||
void SetKnobRotation(float angle)
|
||||
{
|
||||
if (m_AngleIncrement > 0)
|
||||
{
|
||||
var normalizeAngle = angle - m_MinAngle;
|
||||
angle = (Mathf.Round(normalizeAngle / m_AngleIncrement) * m_AngleIncrement) + m_MinAngle;
|
||||
}
|
||||
|
||||
if (m_Handle != null)
|
||||
m_Handle.localEulerAngles = new Vector3(0.0f, angle, 0.0f);
|
||||
}
|
||||
|
||||
void SetValue(float value)
|
||||
{
|
||||
if (m_ClampedMotion)
|
||||
value = Mathf.Clamp01(value);
|
||||
|
||||
if (m_AngleIncrement > 0)
|
||||
{
|
||||
var angleRange = m_MaxAngle - m_MinAngle;
|
||||
var angle = Mathf.Lerp(0.0f, angleRange, value);
|
||||
angle = Mathf.Round(angle / m_AngleIncrement) * m_AngleIncrement;
|
||||
value = Mathf.InverseLerp(0.0f, angleRange, angle);
|
||||
}
|
||||
|
||||
m_Value = value;
|
||||
m_OnValueChange.Invoke(m_Value);
|
||||
}
|
||||
|
||||
float ValueToRotation()
|
||||
{
|
||||
return m_ClampedMotion ? Mathf.Lerp(m_MinAngle, m_MaxAngle, m_Value) : Mathf.LerpUnclamped(m_MinAngle, m_MaxAngle, m_Value);
|
||||
}
|
||||
|
||||
void UpdateBaseKnobRotation()
|
||||
{
|
||||
m_BaseKnobRotation = Mathf.LerpUnclamped(m_MinAngle, m_MaxAngle, m_Value);
|
||||
}
|
||||
|
||||
static float ShortestAngleDistance(float start, float end, float max)
|
||||
{
|
||||
var angleDelta = end - start;
|
||||
var angleSign = Mathf.Sign(angleDelta);
|
||||
|
||||
angleDelta = Math.Abs(angleDelta) % max;
|
||||
if (angleDelta > (max * 0.5f))
|
||||
angleDelta = -(max - angleDelta);
|
||||
|
||||
return angleDelta * angleSign;
|
||||
}
|
||||
|
||||
void OnDrawGizmosSelected()
|
||||
{
|
||||
const int k_CircleSegments = 16;
|
||||
const float k_SegmentRatio = 1.0f / k_CircleSegments;
|
||||
|
||||
// Nothing to do if position radius is too small
|
||||
if (m_PositionTrackedRadius <= Mathf.Epsilon)
|
||||
return;
|
||||
|
||||
// Draw a circle from the handle point at size of position tracked radius
|
||||
var circleCenter = transform.position;
|
||||
|
||||
if (m_Handle != null)
|
||||
circleCenter = m_Handle.position;
|
||||
|
||||
var circleX = transform.right;
|
||||
var circleY = transform.forward;
|
||||
|
||||
Gizmos.color = Color.green;
|
||||
var segmentCounter = 0;
|
||||
while (segmentCounter < k_CircleSegments)
|
||||
{
|
||||
var startAngle = (float)segmentCounter * k_SegmentRatio * 2.0f * Mathf.PI;
|
||||
segmentCounter++;
|
||||
var endAngle = (float)segmentCounter * k_SegmentRatio * 2.0f * Mathf.PI;
|
||||
|
||||
Gizmos.DrawLine(circleCenter + (Mathf.Cos(startAngle) * circleX + Mathf.Sin(startAngle) * circleY) * m_PositionTrackedRadius,
|
||||
circleCenter + (Mathf.Cos(endAngle) * circleX + Mathf.Sin(endAngle) * circleY) * m_PositionTrackedRadius);
|
||||
}
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
if (m_ClampedMotion)
|
||||
m_Value = Mathf.Clamp01(m_Value);
|
||||
|
||||
if (m_MinAngle > m_MaxAngle)
|
||||
m_MinAngle = m_MaxAngle;
|
||||
|
||||
SetKnobRotation(ValueToRotation());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65a8500fa86faa04596fb5f9d40efeae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,242 @@
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Interactors;
|
||||
|
||||
namespace UnityEngine.XR.Content.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// An interactable lever that snaps into an on or off position by a direct interactor
|
||||
/// </summary>
|
||||
public class XRLever : XR.Interaction.Toolkit.Interactables.XRBaseInteractable
|
||||
{
|
||||
const float k_LeverDeadZone = 0.1f; // Prevents rapid switching between on and off states when right in the middle
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The object that is visually grabbed and manipulated")]
|
||||
Transform m_Handle = null;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The transform to snap the interactor to when holding the lever")]
|
||||
Transform m_InteractorSnapTransform = null;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The value of the lever")]
|
||||
bool m_Value = false;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("If enabled, the lever will snap to the value position when released")]
|
||||
bool m_LockToValue;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Angle of the lever in the 'on' position")]
|
||||
[Range(-90.0f, 90.0f)]
|
||||
float m_MaxAngle = 90.0f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Angle of the lever in the 'off' position")]
|
||||
[Range(-90.0f, 90.0f)]
|
||||
float m_MinAngle = -90.0f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Events to trigger when the lever activates")]
|
||||
UnityEvent m_OnLeverActivate = new UnityEvent();
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Events to trigger when the lever deactivates")]
|
||||
UnityEvent m_OnLeverDeactivate = new UnityEvent();
|
||||
|
||||
UnityEngine.XR.Interaction.Toolkit.Interactors.IXRSelectInteractor m_Interactor;
|
||||
|
||||
/// <summary>
|
||||
/// The object that is visually grabbed and manipulated
|
||||
/// </summary>
|
||||
public Transform handle
|
||||
{
|
||||
get => m_Handle;
|
||||
set => m_Handle = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The value of the lever
|
||||
/// </summary>
|
||||
public bool value
|
||||
{
|
||||
get => m_Value;
|
||||
set => SetValue(value, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If enabled, the lever will snap to the value position when released
|
||||
/// </summary>
|
||||
public bool lockToValue { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Angle of the lever in the 'on' position
|
||||
/// </summary>
|
||||
public float maxAngle
|
||||
{
|
||||
get => m_MaxAngle;
|
||||
set => m_MaxAngle = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Angle of the lever in the 'off' position
|
||||
/// </summary>
|
||||
public float minAngle
|
||||
{
|
||||
get => m_MinAngle;
|
||||
set => m_MinAngle = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Events to trigger when the lever activates
|
||||
/// </summary>
|
||||
public UnityEvent onLeverActivate => m_OnLeverActivate;
|
||||
|
||||
/// <summary>
|
||||
/// Events to trigger when the lever deactivates
|
||||
/// </summary>
|
||||
public UnityEvent onLeverDeactivate => m_OnLeverDeactivate;
|
||||
|
||||
void Start()
|
||||
{
|
||||
SetValue(m_Value, true);
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
selectEntered.AddListener(StartGrab);
|
||||
selectExited.AddListener(EndGrab);
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
selectEntered.RemoveListener(StartGrab);
|
||||
selectExited.RemoveListener(EndGrab);
|
||||
base.OnDisable();
|
||||
}
|
||||
|
||||
void StartGrab(SelectEnterEventArgs args)
|
||||
{
|
||||
m_Interactor = args.interactorObject;
|
||||
}
|
||||
|
||||
void EndGrab(SelectExitEventArgs args)
|
||||
{
|
||||
SetValue(m_Value, true);
|
||||
m_Interactor = null;
|
||||
}
|
||||
|
||||
public override Transform GetAttachTransform(IXRInteractor interactor)
|
||||
{
|
||||
return m_InteractorSnapTransform;
|
||||
}
|
||||
|
||||
// public override Transform GetAttachTransform(IXRInteractor interactor)
|
||||
// {
|
||||
// return base.GetAttachTransform(interactor);
|
||||
// }
|
||||
public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase)
|
||||
{
|
||||
base.ProcessInteractable(updatePhase);
|
||||
|
||||
if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic)
|
||||
{
|
||||
if (isSelected)
|
||||
{
|
||||
UpdateValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 GetLookDirection()
|
||||
{
|
||||
Vector3 direction = m_Interactor.GetAttachTransform(this).position - m_Handle.position;
|
||||
direction = transform.InverseTransformDirection(direction);
|
||||
direction.x = 0;
|
||||
|
||||
return direction.normalized;
|
||||
}
|
||||
|
||||
void UpdateValue()
|
||||
{
|
||||
var lookDirection = GetLookDirection();
|
||||
var lookAngle = Mathf.Atan2(lookDirection.z, lookDirection.y) * Mathf.Rad2Deg;
|
||||
|
||||
if (m_MinAngle < m_MaxAngle)
|
||||
lookAngle = Mathf.Clamp(lookAngle, m_MinAngle, m_MaxAngle);
|
||||
else
|
||||
lookAngle = Mathf.Clamp(lookAngle, m_MaxAngle, m_MinAngle);
|
||||
|
||||
var maxAngleDistance = Mathf.Abs(m_MaxAngle - lookAngle);
|
||||
var minAngleDistance = Mathf.Abs(m_MinAngle - lookAngle);
|
||||
|
||||
if (m_Value)
|
||||
maxAngleDistance *= (1.0f - k_LeverDeadZone);
|
||||
else
|
||||
minAngleDistance *= (1.0f - k_LeverDeadZone);
|
||||
|
||||
var newValue = (maxAngleDistance < minAngleDistance);
|
||||
|
||||
SetHandleAngle(lookAngle);
|
||||
|
||||
SetValue(newValue);
|
||||
}
|
||||
|
||||
void SetValue(bool isOn, bool forceRotation = false)
|
||||
{
|
||||
if (m_Value == isOn)
|
||||
{
|
||||
if (forceRotation)
|
||||
SetHandleAngle(m_Value ? m_MaxAngle : m_MinAngle);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_Value = isOn;
|
||||
|
||||
if (m_Value)
|
||||
{
|
||||
m_OnLeverActivate.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_OnLeverDeactivate.Invoke();
|
||||
}
|
||||
|
||||
if (!isSelected && (m_LockToValue || forceRotation))
|
||||
SetHandleAngle(m_Value ? m_MaxAngle : m_MinAngle);
|
||||
}
|
||||
|
||||
void SetHandleAngle(float angle)
|
||||
{
|
||||
if (m_Handle != null)
|
||||
m_Handle.localRotation = Quaternion.Euler(angle, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void OnDrawGizmosSelected()
|
||||
{
|
||||
var angleStartPoint = transform.position;
|
||||
|
||||
if (m_Handle != null)
|
||||
angleStartPoint = m_Handle.position;
|
||||
|
||||
const float k_AngleLength = 0.25f;
|
||||
|
||||
var angleMaxPoint = angleStartPoint + transform.TransformDirection(Quaternion.Euler(m_MaxAngle, 0.0f, 0.0f) * Vector3.up) * k_AngleLength;
|
||||
var angleMinPoint = angleStartPoint + transform.TransformDirection(Quaternion.Euler(m_MinAngle, 0.0f, 0.0f) * Vector3.up) * k_AngleLength;
|
||||
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawLine(angleStartPoint, angleMaxPoint);
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawLine(angleStartPoint, angleMinPoint);
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
SetHandleAngle(m_Value ? m_MaxAngle : m_MinAngle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e601cf28e9702c945abe3b90e7f51974
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,44 @@
|
||||
|
||||
|
||||
namespace UnityEngine.XR.Content.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// Socket interactor that only selects and hovers interactables with a keychain component containing specific keys.
|
||||
/// </summary>
|
||||
public class XRLockSocketInteractor : UnityEngine.XR.Interaction.Toolkit.Interactors.XRSocketInteractor
|
||||
{
|
||||
[Space]
|
||||
[SerializeField]
|
||||
[Tooltip("The required keys to interact with this socket.")]
|
||||
Lock m_Lock;
|
||||
|
||||
/// <summary>
|
||||
/// The required keys to interact with this socket.
|
||||
/// </summary>
|
||||
public Lock keychainLock
|
||||
{
|
||||
get => m_Lock;
|
||||
set => m_Lock = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanHover(UnityEngine.XR.Interaction.Toolkit.Interactables.IXRHoverInteractable interactable)
|
||||
{
|
||||
if (!base.CanHover(interactable))
|
||||
return false;
|
||||
|
||||
var keyChain = interactable.transform.GetComponent<IKeychain>();
|
||||
return m_Lock.CanUnlock(keyChain);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanSelect(UnityEngine.XR.Interaction.Toolkit.Interactables.IXRSelectInteractable interactable)
|
||||
{
|
||||
if (!base.CanSelect(interactable))
|
||||
return false;
|
||||
|
||||
var keyChain = interactable.transform.GetComponent<IKeychain>();
|
||||
return m_Lock.CanUnlock(keyChain);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eecc085bf63270540b2d9a418fb5f149
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,246 @@
|
||||
using Unity.Mathematics;
|
||||
using Unity.XR.CoreUtils.Bindings;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Filtering;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
|
||||
|
||||
namespace XRMultiplayer
|
||||
{
|
||||
/// <summary>
|
||||
/// Follow animation affordance for <see cref="IPokeStateDataProvider"/>, such as <see cref="XRPokeFilter"/>.
|
||||
/// Used to animate a pressed transform, such as a button to follow the poke position.
|
||||
/// </summary>
|
||||
[AddComponentMenu("XR/XR Poke Follow Affordance Fill", 22)]
|
||||
public class XRPokeFollowAffordanceFill : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
[Tooltip("Transform that will move in the poke direction when this or a parent GameObject is poked." +
|
||||
"\nNote: Should be a direct child GameObject.")]
|
||||
Transform m_PokeFollowTransform;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Transform that will scale the mask when this interactable is poked.")]
|
||||
RectTransform m_PokeFill;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The max width size for the poke fill image when pressed")]
|
||||
float m_PokeFillMaxSizeX;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The max height size for the poke fill image when pressed")]
|
||||
float m_PokeFillMaxSizeY;
|
||||
|
||||
/// <summary>
|
||||
/// Transform that will animate along the axis of interaction when this interactable is poked.
|
||||
/// Note: Must be a direct child GameObject as it moves in local space relative to the poke target's transform.
|
||||
/// </summary>
|
||||
public Transform pokeFollowTransform
|
||||
{
|
||||
get => m_PokeFollowTransform;
|
||||
set => m_PokeFollowTransform = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Range(0f, 20f)]
|
||||
[Tooltip("Multiplies transform position interpolation as a factor of Time.deltaTime. If 0, no smoothing will be applied.")]
|
||||
float m_SmoothingSpeed = 8f;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies transform position interpolation as a factor of <see cref="Time.deltaTime"/>. If <c>0</c>, no smoothing will be applied.
|
||||
/// </summary>
|
||||
public float smoothingSpeed
|
||||
{
|
||||
get => m_SmoothingSpeed;
|
||||
set => m_SmoothingSpeed = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("When this component is no longer the target of the poke, the Poke Follow Transform returns to the original position.")]
|
||||
bool m_ReturnToInitialPosition = true;
|
||||
|
||||
/// <summary>
|
||||
/// When this component is no longer the target of the poke, the <see cref="pokeFollowTransform"/> returns to the original position.
|
||||
/// </summary>
|
||||
public bool returnToInitialPosition
|
||||
{
|
||||
get => m_ReturnToInitialPosition;
|
||||
set => m_ReturnToInitialPosition = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Whether to apply the follow animation if the target of the poke is a child of this transform. " +
|
||||
"This is useful for UI objects that may have child graphics.")]
|
||||
bool m_ApplyIfChildIsTarget = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to apply the follow animation if the target of the poke is a child of this transform.
|
||||
/// This is useful for UI objects that may have child graphics.
|
||||
/// </summary>
|
||||
public bool applyIfChildIsTarget
|
||||
{
|
||||
get => m_ApplyIfChildIsTarget;
|
||||
set => m_ApplyIfChildIsTarget = value;
|
||||
}
|
||||
|
||||
[Header("Distance Clamping")]
|
||||
[SerializeField]
|
||||
[Tooltip("Whether to keep the Poke Follow Transform from moving past a minimum distance from the poke target.")]
|
||||
bool m_ClampToMinDistance;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to keep the <see cref="pokeFollowTransform"/> from moving past <see cref="minDistance"/> from the poke target.
|
||||
/// </summary>
|
||||
public bool clampToMinDistance
|
||||
{
|
||||
get => m_ClampToMinDistance;
|
||||
set => m_ClampToMinDistance = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The minimum distance from this transform that the Poke Follow Transform can move.")]
|
||||
float m_MinDistance;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum distance from this transform that the <see cref="pokeFollowTransform"/> can move when
|
||||
/// <see cref="clampToMinDistance"/> is <see langword="true"/>.
|
||||
/// </summary>
|
||||
public float minDistance
|
||||
{
|
||||
get => m_MinDistance;
|
||||
set => m_MinDistance = value;
|
||||
}
|
||||
[Space]
|
||||
[SerializeField]
|
||||
[Tooltip("Whether to keep the Poke Follow Transform from moving past a maximum distance from the poke target.")]
|
||||
bool m_ClampToMaxDistance;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to keep the <see cref="pokeFollowTransform"/> from moving past <see cref="maxDistance"/> from the poke target.
|
||||
/// </summary>
|
||||
public bool clampToMaxDistance
|
||||
{
|
||||
get => m_ClampToMaxDistance;
|
||||
set => m_ClampToMaxDistance = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The maximum distance from this transform that the Poke Follow Transform can move. Will shrink to the distance of initial position if that is smaller, or if this is 0.")]
|
||||
float m_MaxDistance;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum distance from this transform that the <see cref="pokeFollowTransform"/> can move when
|
||||
/// <see cref="clampToMaxDistance"/> is <see langword="true"/>.
|
||||
/// </summary>
|
||||
public float maxDistance
|
||||
{
|
||||
get => m_MaxDistance;
|
||||
set => m_MaxDistance = value;
|
||||
}
|
||||
|
||||
IPokeStateDataProvider m_PokeDataProvider;
|
||||
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
readonly Vector3TweenableVariable m_TransformTweenableVariable = new Vector3TweenableVariable();
|
||||
readonly FloatTweenableVariable m_PokeStrengthTweenableVariable = new FloatTweenableVariable();
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
readonly BindingsGroup m_BindingsGroup = new BindingsGroup();
|
||||
Vector3 m_InitialPosition;
|
||||
bool m_IsFirstFrame;
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
protected void Awake()
|
||||
{
|
||||
m_PokeDataProvider = GetComponentInParent<IPokeStateDataProvider>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
protected void Start()
|
||||
{
|
||||
if (m_PokeFollowTransform != null)
|
||||
{
|
||||
m_InitialPosition = m_PokeFollowTransform.localPosition;
|
||||
m_MaxDistance = m_MaxDistance > 0f ? Mathf.Min(m_InitialPosition.magnitude, m_MaxDistance) : m_InitialPosition.magnitude;
|
||||
m_BindingsGroup.AddBinding(m_TransformTweenableVariable.Subscribe(OnTransformTweenableVariableUpdated));
|
||||
m_BindingsGroup.AddBinding(m_PokeStrengthTweenableVariable.Subscribe(OnPokeStrengthChanged));
|
||||
m_BindingsGroup.AddBinding(m_PokeDataProvider.pokeStateData.SubscribeAndUpdate(OnPokeStateDataUpdated));
|
||||
}
|
||||
else
|
||||
{
|
||||
enabled = false;
|
||||
Debug.LogWarning($"Missing Poke Follow Transform assignment on {this}. Disabling component.", this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
protected void OnDestroy()
|
||||
{
|
||||
m_BindingsGroup.Clear();
|
||||
m_TransformTweenableVariable?.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
protected void LateUpdate()
|
||||
{
|
||||
if (m_IsFirstFrame)
|
||||
{
|
||||
m_TransformTweenableVariable.HandleTween(1f);
|
||||
m_PokeStrengthTweenableVariable.target = 0f;
|
||||
m_PokeStrengthTweenableVariable.HandleTween(1f);
|
||||
m_IsFirstFrame = false;
|
||||
return;
|
||||
}
|
||||
|
||||
float tweenAmt = m_SmoothingSpeed > 0f ? Time.deltaTime * m_SmoothingSpeed : 1f;
|
||||
m_TransformTweenableVariable.HandleTween(tweenAmt);
|
||||
m_PokeStrengthTweenableVariable.HandleTween(tweenAmt);
|
||||
}
|
||||
|
||||
void OnTransformTweenableVariableUpdated(float3 position)
|
||||
{
|
||||
m_PokeFollowTransform.localPosition = position;
|
||||
}
|
||||
|
||||
void OnPokeStrengthChanged(float newStrength)
|
||||
{
|
||||
var newX = m_PokeFillMaxSizeX * newStrength;
|
||||
var newY = m_PokeFillMaxSizeY * newStrength;
|
||||
m_PokeFill.sizeDelta = new Vector2(newX, newY);
|
||||
}
|
||||
|
||||
void OnPokeStateDataUpdated(PokeStateData data)
|
||||
{
|
||||
var pokeTarget = data.target;
|
||||
var applyFollow = m_ApplyIfChildIsTarget
|
||||
? pokeTarget != null && pokeTarget.IsChildOf(transform)
|
||||
: pokeTarget == transform;
|
||||
|
||||
if (applyFollow)
|
||||
{
|
||||
var targetPosition = pokeTarget.InverseTransformPoint(data.axisAlignedPokeInteractionPoint);
|
||||
|
||||
if (m_ClampToMinDistance && targetPosition.sqrMagnitude < m_MinDistance * m_MinDistance)
|
||||
targetPosition = Vector3.ClampMagnitude(targetPosition, m_MinDistance);
|
||||
|
||||
if (m_ClampToMaxDistance && targetPosition.sqrMagnitude > m_MaxDistance * m_MaxDistance)
|
||||
targetPosition = Vector3.ClampMagnitude(targetPosition, m_MaxDistance);
|
||||
|
||||
m_TransformTweenableVariable.target = targetPosition;
|
||||
m_PokeStrengthTweenableVariable.target = Mathf.Clamp01(data.interactionStrength);
|
||||
}
|
||||
else if (m_ReturnToInitialPosition)
|
||||
{
|
||||
m_TransformTweenableVariable.target = m_InitialPosition;
|
||||
m_PokeStrengthTweenableVariable.target = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0908100b30fe0ab4191734ae3261431f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user