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namespace UnityEngine.XR.Content.Interaction
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{
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/// <summary>
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/// An asset that represents a key. Used to check if an object can perform some action
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/// (<see cref="XRLockSocketInteractor"/> and <see cref="Keychain"/>)
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/// </summary>
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[CreateAssetMenuAttribute(menuName = "XR/Key Lock System/Key")]
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public class Key : ScriptableObject
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{ }
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}
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