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using System;
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using UnityEngine;
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namespace XRMultiplayer
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{
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/// <summary>
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/// A simple class used for callbacks when OnTriggerEnter or OnTriggerExit is called.
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/// </summary>
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[RequireComponent(typeof(Collider))]
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public class SubTrigger : MonoBehaviour
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{
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public Action<Collider, bool> OnTriggerAction;
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public Collider subTriggerCollider;
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private void Awake()
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{
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if (subTriggerCollider == null)
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TryGetComponent(out subTriggerCollider);
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}
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private void OnTriggerEnter(Collider other)
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{
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OnTriggerAction?.Invoke(other, true);
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}
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private void OnTriggerExit(Collider other)
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{
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OnTriggerAction?.Invoke(other, false);
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}
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}
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}
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