Initial commit

This commit is contained in:
Thorbjoern
2025-05-26 00:46:28 +02:00
commit e5bca03433
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using TMPro;
using UnityEngine;
using XRMultiplayer;
public class GreetingBoardUI : MonoBehaviour
{
[SerializeField] TMP_Text m_RoomNameText;
[SerializeField] TMP_Text m_RoomCodeText;
private void OnEnable()
{
XRINetworkGameManager.Connected.Subscribe(ConnectedToGame);
XRINetworkGameManager.ConnectedRoomName.Subscribe(UpdateRoomName);
}
private void OnDisable()
{
XRINetworkGameManager.Connected.Unsubscribe(ConnectedToGame);
XRINetworkGameManager.ConnectedRoomName.Unsubscribe(UpdateRoomName);
}
void ConnectedToGame(bool connected)
{
if (connected)
{
m_RoomNameText.text = XRINetworkGameManager.ConnectedRoomName.Value;
m_RoomCodeText.text = XRINetworkGameManager.ConnectedRoomCode;
}
}
void UpdateRoomName(string roomName)
{
m_RoomNameText.text = roomName;
}
}
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using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class IntButtonUI : MonoBehaviour
{
[SerializeField] UnityEvent<int> m_ValueUpdated;
[SerializeField] Vector2Int m_MinMaxValue;
[SerializeField] Button m_IncrementButton;
[SerializeField] Button m_DecrementButton;
[SerializeField] int m_UpdateValue = 1;
[SerializeField] int m_CurrentValue;
[SerializeField] TMP_Text m_CurrentValueText;
void Start()
{
m_IncrementButton.onClick.AddListener(() => UpdateValue(true));
m_DecrementButton.onClick.AddListener(() => UpdateValue(false));
m_CurrentValueText.text = m_CurrentValue.ToString();
m_ValueUpdated.Invoke(m_CurrentValue);
}
void OnDestroy()
{
m_IncrementButton.onClick.RemoveAllListeners();
m_DecrementButton.onClick.RemoveAllListeners();
}
public void UpdateValue(bool increment)
{
m_CurrentValue = Mathf.Clamp(m_CurrentValue + (increment ? m_UpdateValue : -m_UpdateValue), m_MinMaxValue.x, m_MinMaxValue.y);
m_CurrentValueText.text = m_CurrentValue.ToString();
m_ValueUpdated.Invoke(m_CurrentValue);
}
}
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using TMPro;
using Unity.Services.Lobbies.Models;
using UnityEngine;
using UnityEngine.UI;
namespace XRMultiplayer
{
public class LobbyListSlotUI : MonoBehaviour
{
[SerializeField] TMP_Text m_RoomNameText;
[SerializeField] TMP_Text m_PlayerCountText;
[SerializeField] Button m_JoinButton;
[SerializeField] GameObject m_FullImage;
[SerializeField] TMP_Text m_StatusText;
[SerializeField] GameObject m_JoinImage;
LobbyUI m_LobbyListUI;
Lobby m_Lobby;
bool m_NonJoinable = false;
public void CreateLobbyUI(Lobby lobby, LobbyUI lobbyListUI)
{
m_NonJoinable = false;
m_Lobby = lobby;
m_LobbyListUI = lobbyListUI;
m_JoinButton.onClick.AddListener(JoinRoom);
m_RoomNameText.text = lobby.Name;
m_PlayerCountText.text = $"{lobby.Players.Count}/{lobby.MaxPlayers}";
m_FullImage.SetActive(false);
m_JoinImage.SetActive(false);
}
public void CreateNonJoinableLobbyUI(Lobby lobby, LobbyUI lobbyListUI, string statusText)
{
m_NonJoinable = true;
m_JoinButton.interactable = false;
m_Lobby = lobby;
m_LobbyListUI = lobbyListUI;
m_RoomNameText.text = lobby.Name;
m_StatusText.text = statusText;
m_FullImage.SetActive(true);
m_JoinImage.SetActive(false);
}
public void ToggleHover(bool toggle)
{
if (m_NonJoinable) return;
if (toggle)
{
if (m_Lobby.AvailableSlots <= 0)
{
m_JoinImage.SetActive(false);
m_FullImage.SetActive(true);
m_JoinButton.interactable = false;
}
else
{
m_JoinImage.SetActive(true);
m_FullImage.SetActive(false);
m_JoinButton.interactable = true;
}
}
else
{
m_FullImage.SetActive(false);
m_JoinImage.SetActive(false);
}
}
private void OnDestroy()
{
m_JoinButton.onClick.RemoveListener(JoinRoom);
}
void JoinRoom()
{
m_LobbyListUI.JoinLobby(m_Lobby);
}
}
}
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using System.Collections;
using Unity.Services.Lobbies.Models;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using WebSocketSharp;
using Unity.Services.Vivox;
namespace XRMultiplayer
{
public class LobbyUI : MonoBehaviour
{
[Header("Lobby List")]
[SerializeField] Transform m_LobbyListParent;
[SerializeField] GameObject m_LobbyListPrefab;
[SerializeField] Button m_RefreshButton;
[SerializeField] Image m_CooldownImage;
[SerializeField] float m_AutoRefreshTime = 5.0f;
[SerializeField] float m_RefreshCooldownTime = .5f;
[Header("Connection Texts")]
[SerializeField] TMP_Text m_ConnectionUpdatedText;
[SerializeField] TMP_Text m_ConnectionSuccessText;
[SerializeField] TMP_Text m_ConnectionFailedText;
[Header("Room Creation")]
[SerializeField] TMP_InputField m_RoomNameText;
[SerializeField] Toggle m_PrivacyToggle;
[SerializeField] GameObject[] m_ConnectionSubPanels;
VoiceChatManager m_VoiceChatManager;
Coroutine m_UpdateLobbiesRoutine;
Coroutine m_CooldownFillRoutine;
bool m_Private = false;
int m_PlayerCount;
private void Awake()
{
m_VoiceChatManager = FindFirstObjectByType<VoiceChatManager>();
LobbyManager.status.Subscribe(ConnectedUpdated);
m_CooldownImage.enabled = false;
}
private void Start()
{
m_PrivacyToggle.onValueChanged.AddListener(TogglePrivacy);
m_PlayerCount = XRINetworkGameManager.maxPlayers / 2;
XRINetworkGameManager.Instance.connectionFailedAction += FailedToConnect;
XRINetworkGameManager.Instance.connectionUpdated += ConnectedUpdated;
foreach (Transform t in m_LobbyListParent)
{
Destroy(t.gameObject);
}
}
private void OnEnable()
{
CheckInternetAsync();
}
private void OnDisable()
{
HideLobbies();
}
private void OnDestroy()
{
XRINetworkGameManager.Instance.connectionFailedAction -= FailedToConnect;
XRINetworkGameManager.Instance.connectionUpdated -= ConnectedUpdated;
LobbyManager.status.Unsubscribe(ConnectedUpdated);
}
public async void CheckInternetAsync()
{
if (!XRINetworkGameManager.Instance.IsAuthenticated())
{
ToggleConnectionSubPanel(5);
await XRINetworkGameManager.Instance.Authenticate();
}
CheckForInternet();
}
void CheckForInternet()
{
if (Application.internetReachability == NetworkReachability.NotReachable)
{
ToggleConnectionSubPanel(5);
}
else
{
ToggleConnectionSubPanel(0);
}
}
public void CreateLobby()
{
XRINetworkGameManager.Connected.Subscribe(OnConnected);
if (m_RoomNameText.text.IsNullOrEmpty() || m_RoomNameText.text == "<Room Name>")
{
m_RoomNameText.text = $"{XRINetworkGameManager.LocalPlayerName.Value}'s Room";
}
XRINetworkGameManager.Instance.CreateNewLobby(m_RoomNameText.text, m_Private, m_PlayerCount);
m_ConnectionSuccessText.text = $"Joining {m_RoomNameText.text}";
}
public void UpdatePlayerCount(int count)
{
m_PlayerCount = Mathf.Clamp(count, 1, XRINetworkGameManager.maxPlayers);
}
public void CancelConnection()
{
XRINetworkGameManager.Instance.CancelMatchmaking();
}
/// <summary>
/// Set the room name
/// </summary>
/// <param name="roomName">The name of the room</param>
/// <remarks> This function is called from <see cref="XRIKeyboardDisplay"/>
public void SetRoomName(string roomName)
{
if (!string.IsNullOrEmpty(roomName))
{
m_RoomNameText.text = roomName;
}
}
/// <summary>
/// Join a room by code
/// </summary>
/// <param name="roomCode">The room code to join</param>
/// <remarks> This function is called from <see cref="XRIKeyboardDisplay"/>
public void EnterRoomCode(string roomCode)
{
ToggleConnectionSubPanel(2);
XRINetworkGameManager.Connected.Subscribe(OnConnected);
XRINetworkGameManager.Instance.JoinLobbyByCode(roomCode.ToUpper());
m_ConnectionSuccessText.text = $"Joining Room: {roomCode.ToUpper()}";
}
public void JoinLobby(Lobby lobby)
{
ToggleConnectionSubPanel(2);
XRINetworkGameManager.Connected.Subscribe(OnConnected);
XRINetworkGameManager.Instance.JoinLobbySpecific(lobby);
m_ConnectionSuccessText.text = $"Joining {lobby.Name}";
}
public void QuickJoinLobby()
{
XRINetworkGameManager.Connected.Subscribe(OnConnected);
XRINetworkGameManager.Instance.QuickJoinLobby();
m_ConnectionSuccessText.text = "Joining Random";
}
public void SetVoiceChatAudidibleDistance(int audibleDistance)
{
if (audibleDistance <= m_VoiceChatManager.ConversationalDistance)
{
audibleDistance = m_VoiceChatManager.ConversationalDistance + 1;
}
m_VoiceChatManager.AudibleDistance = audibleDistance;
}
public void SetVoiceChatConversationalDistance(int conversationalDistance)
{
m_VoiceChatManager.ConversationalDistance = conversationalDistance;
}
public void SetVoiceChatAudioFadeIntensity(float fadeIntensity)
{
m_VoiceChatManager.AudioFadeIntensity = fadeIntensity;
}
public void SetVoiceChatAudioFadeModel(int fadeModel)
{
m_VoiceChatManager.AudioFadeModel = (AudioFadeModel)fadeModel;
}
public void TogglePrivacy(bool toggle)
{
m_Private = toggle;
}
public void ToggleConnectionSubPanel(int panelId)
{
for (int i = 0; i < m_ConnectionSubPanels.Length; i++)
{
m_ConnectionSubPanels[i].SetActive(i == panelId);
}
if (panelId == 0)
{
ShowLobbies();
}
else
{
HideLobbies();
}
}
void OnConnected(bool connected)
{
if (connected)
{
ToggleConnectionSubPanel(3);
XRINetworkGameManager.Connected.Unsubscribe(OnConnected);
}
}
void ConnectedUpdated(string update)
{
m_ConnectionUpdatedText.text = $"<b>Status:</b> {update}";
}
public void FailedToConnect(string reason)
{
ToggleConnectionSubPanel(4);
m_ConnectionFailedText.text = $"<b>Error:</b> {reason}";
}
public void HideLobbies()
{
EnableRefresh();
if (m_UpdateLobbiesRoutine != null) StopCoroutine(m_UpdateLobbiesRoutine);
}
public void ShowLobbies()
{
GetAllLobbies();
if (m_UpdateLobbiesRoutine != null) StopCoroutine(m_UpdateLobbiesRoutine);
m_UpdateLobbiesRoutine = StartCoroutine(UpdateAvailableLobbies());
}
IEnumerator UpdateAvailableLobbies()
{
while (true)
{
yield return new WaitForSeconds(m_AutoRefreshTime);
GetAllLobbies();
}
}
void EnableRefresh()
{
m_CooldownImage.enabled = false;
m_RefreshButton.interactable = true;
}
IEnumerator UpdateButtonCooldown()
{
m_RefreshButton.interactable = false;
m_CooldownImage.enabled = true;
for (float i = 0; i < m_RefreshCooldownTime; i += Time.deltaTime)
{
m_CooldownImage.fillAmount = Mathf.Clamp01(i / m_RefreshCooldownTime);
yield return null;
}
EnableRefresh();
}
async void GetAllLobbies()
{
if (m_CooldownImage.enabled || (int)XRINetworkGameManager.CurrentConnectionState.Value < 2) return;
if (m_CooldownFillRoutine != null) StopCoroutine(m_CooldownFillRoutine);
m_CooldownFillRoutine = StartCoroutine(UpdateButtonCooldown());
QueryResponse lobbies = await LobbyManager.GetLobbiesAsync();
foreach (Transform t in m_LobbyListParent)
{
Destroy(t.gameObject);
}
if (lobbies.Results != null || lobbies.Results.Count > 0)
{
foreach (var lobby in lobbies.Results)
{
if (LobbyManager.CheckForLobbyFilter(lobby))
{
continue;
}
if (LobbyManager.CheckForIncompatibilityFilter(lobby))
{
LobbyListSlotUI newLobbyUI = Instantiate(m_LobbyListPrefab, m_LobbyListParent).GetComponent<LobbyListSlotUI>();
newLobbyUI.CreateNonJoinableLobbyUI(lobby, this, "Version Conflict");
continue;
}
if (LobbyManager.CanJoinLobby(lobby))
{
LobbyListSlotUI newLobbyUI = Instantiate(m_LobbyListPrefab, m_LobbyListParent).GetComponent<LobbyListSlotUI>();
newLobbyUI.CreateLobbyUI(lobby, this);
}
}
}
}
}
}
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace XRMultiplayer
{
public class OfflineMenu : MonoBehaviour
{
/// <summary>
/// Colors to choose from for the player.
/// </summary>
[SerializeField, Tooltip("Default name for the player")] Color[] m_PlayerColors;
[Header("Player Info")]
/// <summary>
/// Default name for the player.
/// </summary>
[SerializeField, Tooltip("Default name for the player")] string m_DefaultPlayerName = "Unity Creator";
[SerializeField] TMP_Text m_PlayerNameText;
[SerializeField] TMP_Text m_PlayerInitialText;
[SerializeField] Image[] m_PlayerColorIcons;
[SerializeField] Image m_VolumeIndicator;
[SerializeField] Image m_MicIcon;
[SerializeField] Sprite m_MutedSprite;
[SerializeField] Sprite m_UnmutedSprite;
[Header("Panel Objects")]
[SerializeField] GameObject m_CustomizationPanel;
[SerializeField] GameObject m_ConnectionPanel;
VoiceChatManager m_VoiceChatManager;
private void Awake()
{
XRINetworkGameManager.Connected.Subscribe(OnConnected);
XRINetworkGameManager.LocalPlayerName.Subscribe(SetPlayerName);
XRINetworkGameManager.LocalPlayerColor.Subscribe(SetPlayerColor);
OfflinePlayerAvatar.voiceAmp.Subscribe(UpdateMicIcon);
m_VoiceChatManager = FindFirstObjectByType<VoiceChatManager>();
m_VoiceChatManager.selfMuted.Subscribe(MutedChanged);
SetupPlayerDefaults();
}
private void Start()
{
ShowCustomization();
XRINetworkGameManager.Instance.connectionFailedAction += ConnectionFailed;
}
private void OnDestroy()
{
XRINetworkGameManager.Connected.Unsubscribe(OnConnected);
XRINetworkGameManager.LocalPlayerName.Unsubscribe(SetPlayerName);
XRINetworkGameManager.LocalPlayerColor.Unsubscribe(SetPlayerColor);
OfflinePlayerAvatar.voiceAmp.Unsubscribe(UpdateMicIcon);
m_VoiceChatManager.selfMuted.Subscribe(MutedChanged);
XRINetworkGameManager.Instance.connectionFailedAction -= ConnectionFailed;
}
void SetupPlayerDefaults()
{
XRINetworkGameManager.LocalPlayerName.Value = m_DefaultPlayerName;
XRINetworkGameManager.LocalPlayerColor.Value = m_PlayerColors[Random.Range(0, m_PlayerColors.Length)];
}
void SetPlayerName(string name)
{
if (name == string.Empty)
{
SetupPlayerDefaults();
return;
}
m_PlayerNameText.text = name;
m_PlayerInitialText.text = name.Substring(0, 1);
m_PlayerNameText.rectTransform.sizeDelta = new Vector2(m_PlayerNameText.preferredWidth * .25f, m_PlayerNameText.rectTransform.sizeDelta.y);
}
void SetPlayerColor(Color color)
{
foreach (var c in m_PlayerColorIcons)
{
c.color = color;
}
}
void UpdateMicIcon(float amp)
{
m_VolumeIndicator.fillAmount = amp;
}
void ShowCustomization()
{
m_CustomizationPanel.SetActive(true);
m_ConnectionPanel.SetActive(false);
}
public void CompleteCustomization()
{
m_CustomizationPanel.SetActive(false);
m_ConnectionPanel.SetActive(true);
}
void OnConnected(bool connected)
{
if (connected)
{
m_CustomizationPanel.SetActive(false);
}
else
{
gameObject.SetActive(true);
ShowCustomization();
}
}
void MutedChanged(bool muted)
{
m_MicIcon.sprite = muted ? m_MutedSprite : m_UnmutedSprite;
}
void ConnectionFailed(string reason)
{
CompleteCustomization();
}
}
}
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using UnityEngine;
namespace XRMultiplayer
{
public class PlayerListInitializer : MonoBehaviour
{
[SerializeField] PlayerListUI[] m_PlayerListUIs;
void Start()
{
foreach (var l in m_PlayerListUIs)
{
l.InitializeCallbacks();
}
}
}
}
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using System.Collections.Generic;
using TMPro;
using UnityEngine;
namespace XRMultiplayer
{
public class PlayerListUI : MonoBehaviour
{
[SerializeField] TMP_Text m_PlayerCountText;
[SerializeField] Transform m_ConnectedPlayersViewportContentTransform;
[SerializeField] GameObject m_PlayerSlotPrefab;
[SerializeField] bool m_AutoInitializeCallbacks = true;
readonly Dictionary<PlayerSlot, XRINetworkPlayer> m_PlayerDictionary = new();
bool m_CallbacksInitialized = false;
private void Start()
{
if (!m_CallbacksInitialized && m_AutoInitializeCallbacks)
InitializeCallbacks();
}
private void Update()
{
if (XRINetworkGameManager.Connected.Value)
{
foreach (var kvp in m_PlayerDictionary)
{
kvp.Key.voiceChatFillImage.fillAmount = kvp.Value.playerVoiceAmp;
}
}
}
public void OnDestroy()
{
XRINetworkGameManager.Instance.playerStateChanged -= ConnectedPlayerStateChange;
XRINetworkGameManager.Connected.Unsubscribe(OnConnected);
}
/// <summary>
/// Use this function to initialize the callbacks on objects that start out disabled or inactive.
/// </summary>
public void InitializeCallbacks()
{
if (m_CallbacksInitialized) return;
m_CallbacksInitialized = true;
//Remove Prefab placeholders
foreach (Transform t in m_ConnectedPlayersViewportContentTransform)
{
Destroy(t.gameObject);
}
XRINetworkGameManager.Instance.playerStateChanged += ConnectedPlayerStateChange;
XRINetworkGameManager.Connected.Subscribe(OnConnected);
}
void OnConnected(bool connected)
{
if (!connected)
{
foreach (Transform t in m_ConnectedPlayersViewportContentTransform)
{
Destroy(t.gameObject);
}
m_PlayerDictionary.Clear();
}
}
void ConnectedPlayerStateChange(ulong playerId, bool connected)
{
if (connected)
{
SetupPlayerSlotUI(playerId);
}
else
{
RemovePlayerSlotUI(playerId);
}
}
void RemovePlayerSlotUI(ulong playerId)
{
PlayerSlot slotToRemove = null;
foreach (PlayerSlot slot in m_PlayerDictionary.Keys)
{
if (slot.playerID == playerId)
{
slotToRemove = slot;
break;
}
}
if (slotToRemove != null)
{
m_PlayerDictionary.Remove(slotToRemove);
Destroy(slotToRemove.gameObject);
m_PlayerCountText.text = $"{m_PlayerDictionary.Keys.Count}/{XRINetworkGameManager.Instance.lobbyManager.connectedLobby.MaxPlayers}";
}
}
void SetupPlayerSlotUI(ulong playerId)
{
PlayerSlot slot = Instantiate(m_PlayerSlotPrefab, m_ConnectedPlayersViewportContentTransform).GetComponent<PlayerSlot>();
slot.playerID = playerId;
if (XRINetworkGameManager.Instance.GetPlayerByID(playerId, out XRINetworkPlayer player))
{
if (m_PlayerDictionary.TryAdd(slot, player))
{
slot.Setup(player);
if (player.IsLocalPlayer)
{
slot.playerSlotName.text += " (You)";
}
slot.playerIconImage.color = player.playerColor;
m_PlayerCountText.text = $"{m_PlayerDictionary.Keys.Count}/{XRINetworkGameManager.Instance.lobbyManager.connectedLobby.MaxPlayers}";
}
}
else
{
Utils.Log($"Player with id {playerId} is null. This is a bug.", 2);
}
}
}
}
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
using WebSocketSharp;
namespace XRMultiplayer
{
public class PlayerSlot : MonoBehaviour
{
public TMP_Text playerSlotName;
public TMP_Text playerInitial;
public Image playerIconImage;
[Header("Mic Button")]
public Image voiceChatFillImage;
[SerializeField] Button m_MicButton;
[SerializeField] Image m_PlayerVoiceIcon;
[SerializeField] Image m_SquelchedIcon;
[SerializeField] Sprite[] micIcons;
XRINetworkPlayer m_Player;
internal ulong playerID = 0;
public void Setup(XRINetworkPlayer player)
{
m_Player = player;
m_Player.onColorUpdated += UpdateColor;
m_Player.onNameUpdated += UpdateName;
m_Player.selfMuted.OnValueChanged += UpdateSelfMutedState;
m_MicButton.onClick.AddListener(Squelch);
m_Player.squelched.Subscribe(UpdateSquelchedState);
m_SquelchedIcon.enabled = false;
if (m_Player.IsLocalPlayer)
{
m_MicButton.interactable = false;
}
if (m_Player.selfMuted.Value)
{
m_PlayerVoiceIcon.sprite = micIcons[1];
}
}
void OnDestroy()
{
m_Player.onColorUpdated -= UpdateColor;
m_Player.onNameUpdated -= UpdateName;
m_Player.selfMuted.OnValueChanged -= UpdateSelfMutedState;
m_MicButton.onClick.RemoveListener(Squelch);
m_Player.squelched.Unsubscribe(UpdateSquelchedState);
}
void UpdateColor(Color newColor)
{
playerIconImage.color = newColor;
}
void UpdateName(string newName)
{
if (!newName.IsNullOrEmpty())
{
string playerName = newName;
if (m_Player.IsLocalPlayer)
{
playerName += " (You)";
}
else if (m_Player.IsOwnedByServer)
{
playerName += " (Host)";
}
playerSlotName.text = playerName;
playerInitial.text = newName.Substring(0, 1);
}
}
#region Muting
public void Squelch()
{
m_Player.ToggleSquelch();
}
void UpdateSelfMutedState(bool old, bool current)
{
m_PlayerVoiceIcon.sprite = micIcons[current ? 1 : 0];
}
void UpdateSquelchedState(bool squelched)
{
m_SquelchedIcon.enabled = squelched;
}
#endregion
}
}
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using UnityEngine;
using UnityEditor;
using UnityEngine.Audio;
using TMPro;
using System;
using Unity.Netcode;
using UnityEngine.UI;
using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
using UnityEngine.InputSystem;
using UnityEngine.XR.Interaction.Toolkit.Locomotion.Turning;
using UnityEngine.Android;
namespace XRMultiplayer
{
[DefaultExecutionOrder(100)]
public class PlayerOptions : MonoBehaviour
{
[SerializeField] InputActionReference m_ToggleMenuAction;
[SerializeField] AudioMixer m_Mixer;
[Header("Panels")]
[SerializeField] GameObject m_HostRoomPanel;
[SerializeField] GameObject m_ClientRoomPanel;
[SerializeField] GameObject[] m_OfflineWarningPanels;
[SerializeField] GameObject[] m_OnlinePanels;
[SerializeField] GameObject[] m_Panels;
[SerializeField] Toggle[] m_PanelToggles;
[Header("Text Components")]
[SerializeField] TMP_Text m_SnapTurnText;
[SerializeField] TMP_Text m_RoomCodeText;
[SerializeField] TMP_Text m_TimeText;
[SerializeField] TMP_Text[] m_RoomNameText;
[SerializeField] TMP_InputField m_RoomNameInputField;
[SerializeField] TMP_Text[] m_PlayerCountText;
[Header("Voice Chat")]
[SerializeField] Button m_MicPermsButton;
[SerializeField] Slider m_InputVolumeSlider;
[SerializeField] Slider m_OutputVolumeSlider;
[SerializeField] Image m_LocalPlayerAudioVolume;
[SerializeField] Image m_MutedIcon;
[SerializeField] Image m_MicOnIcon;
[SerializeField] TMP_Text m_VoiceChatStatus;
[Header("Player Options")]
[SerializeField] Vector2 m_MinMaxMoveSpeed = new Vector2(2.0f, 10.0f);
[SerializeField] Vector2 m_MinMaxTurnAmount = new Vector2(15.0f, 180.0f);
[SerializeField] float m_SnapTurnUpdateAmount = 15.0f;
VoiceChatManager m_VoiceChatManager;
DynamicMoveProvider m_MoveProvider;
SnapTurnProvider m_TurnProvider;
UnityEngine.XR.Interaction.Toolkit.Locomotion.Comfort.TunnelingVignetteController m_TunnelingVignetteController;
PermissionCallbacks permCallbacks;
private void Awake()
{
m_VoiceChatManager = FindFirstObjectByType<VoiceChatManager>();
m_MoveProvider = FindFirstObjectByType<DynamicMoveProvider>();
m_TurnProvider = FindFirstObjectByType<SnapTurnProvider>();
m_TunnelingVignetteController = FindFirstObjectByType<UnityEngine.XR.Interaction.Toolkit.Locomotion.Comfort.TunnelingVignetteController>();
XRINetworkGameManager.Connected.Subscribe(ConnectOnline);
XRINetworkGameManager.ConnectedRoomName.Subscribe(UpdateRoomName);
m_VoiceChatManager.selfMuted.Subscribe(MutedChanged);
m_VoiceChatManager.connectionStatus.Subscribe(UpdateVoiceChatStatus);
m_InputVolumeSlider.onValueChanged.AddListener(SetInputVolume);
m_OutputVolumeSlider.onValueChanged.AddListener(SetOutputVolume);
ConnectOnline(false);
if (m_ToggleMenuAction != null)
m_ToggleMenuAction.action.performed += ctx => ToggleMenu();
else
Utils.Log("No toggle menu action assigned to OptionsPanel", 1);
permCallbacks = new PermissionCallbacks();
permCallbacks.PermissionDenied += PermissionCallbacks_PermissionDenied;
permCallbacks.PermissionGranted += PermissionCallbacks_PermissionGranted;
}
internal void PermissionCallbacks_PermissionGranted(string permissionName)
{
Utils.Log($"{permissionName} PermissionCallbacks_PermissionGranted");
m_MicPermsButton.gameObject.SetActive(false);
}
internal void PermissionCallbacks_PermissionDenied(string permissionName)
{
Utils.Log($"{permissionName} PermissionCallbacks_PermissionDenied");
}
void OnEnable()
{
TogglePanel(0);
if (!Permission.HasUserAuthorizedPermission(Permission.Microphone))
{
m_MicPermsButton.gameObject.SetActive(true);
}
else
{
m_MicPermsButton.gameObject.SetActive(false);
}
}
private void OnDestroy()
{
XRINetworkGameManager.Connected.Unsubscribe(ConnectOnline);
XRINetworkGameManager.ConnectedRoomName.Unsubscribe(UpdateRoomName);
m_VoiceChatManager.selfMuted.Unsubscribe(MutedChanged);
m_VoiceChatManager.connectionStatus.Unsubscribe(UpdateVoiceChatStatus);
m_InputVolumeSlider.onValueChanged.RemoveListener(SetInputVolume);
m_OutputVolumeSlider.onValueChanged.RemoveListener(SetOutputVolume);
}
private void Update()
{
m_TimeText.text = $"{DateTime.Now:h:mm}<size=4><voffset=1em>{DateTime.Now:tt}</size></voffset>";
if (XRINetworkGameManager.Connected.Value)
{
m_LocalPlayerAudioVolume.fillAmount = XRINetworkPlayer.LocalPlayer.playerVoiceAmp;
}
else
{
m_LocalPlayerAudioVolume.fillAmount = OfflinePlayerAvatar.voiceAmp.Value;
}
}
void ConnectOnline(bool connected)
{
foreach (var go in m_OfflineWarningPanels)
{
go.SetActive(!connected);
}
foreach (var go in m_OnlinePanels)
{
go.SetActive(connected);
}
if (connected)
{
m_HostRoomPanel.SetActive(NetworkManager.Singleton.IsServer);
m_ClientRoomPanel.SetActive(!NetworkManager.Singleton.IsServer);
UpdateRoomName(XRINetworkGameManager.ConnectedRoomName.Value);
m_MutedIcon.enabled = false;
m_MicOnIcon.enabled = true;
m_LocalPlayerAudioVolume.enabled = true;
}
else
{
ToggleMenu(false);
}
}
public void TogglePanel(int panelID)
{
for (int i = 0; i < m_Panels.Length; i++)
{
m_PanelToggles[i].SetIsOnWithoutNotify(panelID == i);
m_Panels[i].SetActive(i == panelID);
}
}
/// <summary>
/// Toggles the menu on or off.
/// </summary>
/// <param name="overrideToggle"></param>
/// <param name="overrideValue"></param>
public void ToggleMenu(bool overrideToggle = false, bool overrideValue = false)
{
if (overrideToggle)
{
gameObject.SetActive(overrideValue);
}
else
{
ToggleMenu();
}
TogglePanel(0);
}
public void ToggleMenu()
{
gameObject.SetActive(!gameObject.activeSelf);
}
public void LogOut()
{
XRINetworkGameManager.Instance.Disconnect();
}
public void QuickJoin()
{
XRINetworkGameManager.Instance.QuickJoinLobby();
}
public void QuitGame()
{
#if UNITY_EDITOR
EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
void UpdateVoiceChatStatus(string statusMessage)
{
m_VoiceChatStatus.text = $"<b>Voice Chat:</b> {statusMessage}";
}
public void SetVolumeLevel(float sliderValue)
{
m_Mixer.SetFloat("MainVolume", Mathf.Log10(sliderValue) * 20);
}
public void SetInputVolume(float volume)
{
float perc = Mathf.Lerp(-10, 10, volume);
m_VoiceChatManager.SetInputVolume(perc);
}
public void SetOutputVolume(float volume)
{
float perc = Mathf.Lerp(-10, 10, volume);
m_VoiceChatManager.SetOutputVolume(perc);
}
public void ToggleMute()
{
m_VoiceChatManager.ToggleSelfMute();
}
void MutedChanged(bool muted)
{
m_MutedIcon.enabled = muted;
m_MicOnIcon.enabled = !muted;
m_LocalPlayerAudioVolume.enabled = !muted;
PlayerHudNotification.Instance.ShowText($"<b>Microphone: {(muted ? "OFF" : "ON")}</b>");
}
// Room Options
public void UpdateRoomPrivacy(bool toggle)
{
XRINetworkGameManager.Instance.lobbyManager.UpdateRoomPrivacy(toggle);
}
public void SubmitNewRoomName(string text)
{
XRINetworkGameManager.Instance.lobbyManager.UpdateLobbyName(text);
}
void UpdateRoomName(string newValue)
{
m_RoomCodeText.text = $"Room Code: {XRINetworkGameManager.ConnectedRoomCode}";
foreach (var t in m_RoomNameText)
{
t.text = XRINetworkGameManager.ConnectedRoomName.Value;
}
m_RoomNameInputField.text = XRINetworkGameManager.ConnectedRoomName.Value;
}
// Player Options
public void SetHandOrientation(bool toggle)
{
if (toggle)
{
m_MoveProvider.leftHandMovementDirection = DynamicMoveProvider.MovementDirection.HandRelative;
}
}
public void SetHeadOrientation(bool toggle)
{
if (toggle)
{
m_MoveProvider.leftHandMovementDirection = DynamicMoveProvider.MovementDirection.HeadRelative;
}
}
public void SetMoveSpeed(float speedPercent)
{
m_MoveProvider.moveSpeed = Mathf.Lerp(m_MinMaxMoveSpeed.x, m_MinMaxMoveSpeed.y, speedPercent);
}
public void UpdateSnapTurn(int dir)
{
float newTurnAmount = Mathf.Clamp(m_TurnProvider.turnAmount + (m_SnapTurnUpdateAmount * dir), m_MinMaxTurnAmount.x, m_MinMaxTurnAmount.y);
m_TurnProvider.turnAmount = newTurnAmount;
m_SnapTurnText.text = $"{newTurnAmount}°";
}
public void ToggleTunnelingVignette(bool toggle)
{
m_TunnelingVignetteController.gameObject.SetActive(toggle);
}
public void ToggleFlight(bool toggle)
{
m_MoveProvider.useGravity = !toggle;
m_MoveProvider.enableFly = toggle;
}
}
}
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using UnityEngine;
namespace XRMultiplayer
{
public class PopoutUI : MonoBehaviour
{
[SerializeField] bool m_HideOnStart = false;
[SerializeField] float m_DistanceFromFace = .25f;
[SerializeField] float m_YOffset;
Transform m_MainCamTransform;
private void Start()
{
if (m_HideOnStart)
gameObject.SetActive(false);
}
private void OnEnable()
{
if (m_MainCamTransform == null)
{
m_MainCamTransform = Camera.main.transform;
}
transform.position = m_MainCamTransform.position;
Vector3 rot = m_MainCamTransform.eulerAngles;
rot.x = 0;
rot.z = 0;
transform.rotation = Quaternion.Euler(rot);
transform.position += transform.forward * m_DistanceFromFace;
transform.position += Vector3.up * -m_YOffset;
}
}
}
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using UnityEngine;
using UnityEngine.UI;
namespace XRMultiplayer
{
[RequireComponent(typeof(Toggle))]
public class TooltipUI : MonoBehaviour
{
[SerializeField] GameObject m_TooltipObject;
[SerializeField] bool m_StartShowing = false;
Toggle m_Toggle;
void Awake()
{
if (!TryGetComponent(out m_Toggle) || m_TooltipObject == null)
{
Utils.Log($"{gameObject.name} Missing Setup Requirements! Disabling Now.", 2);
gameObject.SetActive(false);
enabled = false;
return;
}
m_Toggle.onValueChanged.AddListener(OnToggle);
ResetTooltip();
}
void OnDestroy()
{
m_Toggle.onValueChanged.RemoveListener(OnToggle);
}
void OnToggle(bool toggle)
{
if (toggle)
{
ShowTooltip();
}
else
{
HideTooltip();
}
}
public void ShowTooltip()
{
m_TooltipObject.SetActive(true);
}
public void HideTooltip()
{
if (m_Toggle.isOn) return;
m_TooltipObject.SetActive(false);
}
public void ResetTooltip()
{
m_Toggle.SetIsOnWithoutNotify(false);
HideTooltip();
if (m_StartShowing)
{
m_Toggle.isOn = true;
}
}
}
}
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using System.Collections.Generic;
using UnityEngine;
namespace XRMultiplayer
{
public class WorldCanvas : MonoBehaviour
{
[SerializeField] Transform m_PlayerNameTagsParent;
[SerializeField] float m_nameTagOffsetHeight = 0.3f;
readonly Dictionary<PlayerNameTag, XRINetworkPlayer> playerDictionary = new Dictionary<PlayerNameTag, XRINetworkPlayer>();
private void Start()
{
XRINetworkGameManager.Connected.Subscribe(OnConnectedUpdate);
XRINetworkGameManager.Instance.playerStateChanged += ConnectedPlayerStateChange;
}
private void OnDestroy()
{
XRINetworkGameManager.Connected.Unsubscribe(OnConnectedUpdate);
XRINetworkGameManager.Instance.playerStateChanged -= ConnectedPlayerStateChange;
}
void OnConnectedUpdate(bool connected)
{
if (!connected)
{
foreach (var kvp in playerDictionary)
{
Destroy(kvp.Key.gameObject);
}
playerDictionary.Clear();
}
}
void ConnectedPlayerStateChange(ulong playerId, bool connected)
{
if (!connected)
{
if (!RemovePlayerNameTag(playerId))
{
Utils.Log($"Failed to Remove Player with id {playerId}.", 1);
}
}
}
bool RemovePlayerNameTag(ulong playerId)
{
foreach (var key in playerDictionary.Keys)
{
if (key.playerId == playerId)
{
playerDictionary.Remove(key);
Destroy(key.gameObject);
return true;
}
}
return false;
}
public void SetupPlayerNameTag(XRINetworkPlayer player, PlayerNameTag nameTag)
{
nameTag.SetupNameTag(player);
nameTag.transform.SetParent(m_PlayerNameTagsParent);
if (!playerDictionary.ContainsKey(nameTag))
{
playerDictionary.Add(nameTag, player);
}
if (player.IsLocalPlayer)
{
nameTag.gameObject.SetActive(false);
}
}
private void Update()
{
foreach (var kvp in playerDictionary)
{
kvp.Key.transform.position = kvp.Value.head.position + Vector3.up * m_nameTagOffsetHeight;
kvp.Key.UpdateVoice(kvp.Value.playerVoiceAmp);
}
}
}
}
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