Initial commit

This commit is contained in:
Thorbjoern
2025-05-26 00:46:28 +02:00
commit e5bca03433
3896 changed files with 1434297 additions and 0 deletions
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 174810bd09607ea4eb2dec60fc500a92
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: faf9fac4664058b488149e0277682dcb
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: fda02044b9f6e2249b51ff25288d54f3
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: c92ff08dbbf5ee34599666d17baccd1e
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
+75
View File
@@ -0,0 +1,75 @@
Shader "Unlit/Grid"
{
Properties
{
_GridColour ("Grid Colour", color) = (1, 1, 1, 1)
_BaseColour ("Base Colour", color) = (1, 1, 1, 0)
_GridSpacing ("Grid Spacing", float) = 1
_LineThickness ("Line Thickness", float) = .1
_ODistance ("Start Transparency Distance", float) = 5
_TDistance ("Full Transparency Distance", float) = 10
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent"}
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
float3 worldPos : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO
};
fixed4 _GridColour;
fixed4 _BaseColour;
float _GridSpacing;
float _LineThickness;
float _ODistance;
float _TDistance;
v2f vert (appdata_full v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
o.worldPos = mul(unity_ObjectToWorld, v.vertex);
o.uv = o.worldPos.xz / _GridSpacing;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float2 wrapped = frac(i.uv) - 0.5f;
float2 range = abs(wrapped);
float2 speeds;
speeds = fwidth(i.uv);
float2 pixelRange = range/speeds;
float lineWeight = saturate(min(pixelRange.x, pixelRange.y) - _LineThickness);
half4 param = lerp(_GridColour, _BaseColour, lineWeight);
//distance falloff
half3 viewDirW = _WorldSpaceCameraPos - i.worldPos;
half viewDist = length(viewDirW);
half falloff = saturate((viewDist - _ODistance) / (_TDistance - _ODistance) );
param.a *= (1.0f - falloff);
return param;
}
ENDCG
}
}
}
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 186077f5a09f3b64a812922fa946fe52
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: dccafd5721777a5409235fde92f406df
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 2490bf543e8961146a8dfabde490eadc
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
@@ -0,0 +1,109 @@
Shader"UI/AlwaysOnTop"
{
Properties
{
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
_Color("Tint", Color) = (1,1,1,1)
_StencilComp("Stencil Comparison", Float) = 8
_Stencil("Stencil ID", Float) = 0
_StencilOp("Stencil Operation", Float) = 0
_StencilWriteMask("Stencil Write Mask", Float) = 255
_StencilReadMask("Stencil Read Mask", Float) = 255
_CullMode ("Cull Mode", Float) = 0
_ColorMask("Color Mask", Float) = 15
}
SubShader
{
Tags
{
"Queue" = "Overlay"
"IgnoreProjector" = "True"
"RenderType" = "Opaque"
//"PreviewType" = "Plane"
//"CanUseSpriteAtlas" = "True"
}
Stencil
{
Ref[_Stencil]
Comp[_StencilComp]
Pass[_StencilOp]
ReadMask[_StencilReadMask]
WriteMask[_StencilWriteMask]
}
Cull[_CullMode]
ZWrite Off
Lighting Off
Fog
{
Mode Off
}
ZTest Always
Blend One
OneMinusSrcAlpha
ColorMask[_ColorMask]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
{
UNITY_VERTEX_INPUT_INSTANCE_ID
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
half2 texcoord : TEXCOORD0;
};
fixed4 _Color;
fixed4 _TextureSampleAdd; //Added for font color support
v2f vert(appdata_t IN)
{
v2f OUT;
UNITY_INITIALIZE_OUTPUT(v2f, OUT);
UNITY_SETUP_INSTANCE_ID(IN);
UNITY_TRANSFER_INSTANCE_ID(IN, OUT);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = IN.texcoord;
#ifdef UNITY_HALF_TEXEL_OFFSET
OUT.vertex.xy += (_ScreenParams.zw - 1.0)*float2(-1,1);
#endif
OUT.color = IN.color * _Color;
return OUT;
}
sampler2D _MainTex;
fixed4 frag(v2f IN) : SV_Target
{
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
//Added for font color support
clip(color.a - 0.01);
return color;
}
ENDCG
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: a6fcaf599f4ffbe45801566b4b876535
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,103 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "UI/DefaultNoBackface"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Back
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
half2 texcoord : TEXCOORD0;
UNITY_VERTEX_OUTPUT_STEREO
};
fixed4 _Color;
v2f vert(appdata_t IN)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(IN); //Insert
UNITY_INITIALIZE_OUTPUT(v2f, OUT); //Insert
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); //Inser
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = IN.texcoord;
#ifdef UNITY_HALF_TEXEL_OFFSET
OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
#endif
OUT.color = IN.color * _Color;
return OUT;
}
sampler2D _MainTex;
fixed4 frag(v2f IN) : SV_Target
{
half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
clip (color.a - 0.01);
return color;
}
ENDCG
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 8d67f777712609f448858b6b07484345
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant: