Initial commit
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using System.Collections;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Video;
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namespace XRMultiplayer
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{
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public class VideoPlayerTutorial : MonoBehaviour
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{
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[SerializeField] GameObject m_InfoButtonObject;
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[SerializeField] GameObject m_VideoPlayerObject;
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[SerializeField] TMP_Dropdown m_Dropdown;
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[SerializeField] TMP_Text m_HeaderText;
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[SerializeField] VideoClip[] m_VideoClips;
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[SerializeField] float m_HideDistance = 10.0f;
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[SerializeField] bool m_AutoDisplay = false;
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[SerializeField] CanvasGroup m_InfoButtonFadeGroup;
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[SerializeField] CanvasGroup m_VideoFadeGroup;
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[SerializeField] RawImage m_VideoImage;
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[SerializeField] VideoPlayer m_VideoPlayer;
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[SerializeField] float m_FadeSpeedVideo = 5.0f;
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[SerializeField] float m_FadeSpeedButton = 5.0f;
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Camera m_MainCam;
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bool m_IsHidden = false;
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IEnumerator m_FadeEnumerator;
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void Start()
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{
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m_MainCam = Camera.main;
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if (m_VideoClips.Length < 2)
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{
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m_Dropdown.gameObject.SetActive(false);
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}
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else
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{
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// Clear the dropdown options
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m_Dropdown.ClearOptions();
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foreach (var c in m_VideoClips)
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{
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData(c.name);
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m_Dropdown.options.Add(optionData);
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}
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m_Dropdown.onValueChanged.AddListener(PickVideo);
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}
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Hide();
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}
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void PickVideo(int index)
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{
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m_VideoPlayer.Stop();
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m_VideoPlayer.clip = m_VideoClips[index];
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m_HeaderText.text = m_VideoClips[index].name;
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m_VideoPlayer.targetTexture.Release();
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m_VideoPlayer.Play();
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}
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void Update()
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{
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if (Vector3.Distance(m_MainCam.transform.position, transform.position) < m_HideDistance)
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{
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if (m_IsHidden)
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{
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EnableTutorial();
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}
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}
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else
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{
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if (!m_IsHidden)
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{
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HideTutorial();
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}
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}
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}
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void HideTutorial()
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{
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m_IsHidden = true;
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if (m_FadeEnumerator != null) StopCoroutine(m_FadeEnumerator);
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m_FadeEnumerator = FadeOutRoutine();
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StartCoroutine(m_FadeEnumerator);
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}
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void EnableTutorial()
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{
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m_IsHidden = false;
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ToggleVideo(m_AutoDisplay);
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}
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/// <summary>
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/// Called from UI button press.
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/// </summary>
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/// <param name="toggle"></param>
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public void ToggleVideo(bool toggle)
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{
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m_InfoButtonObject.SetActive(!toggle);
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m_VideoPlayerObject.SetActive(toggle);
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if (toggle)
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{
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m_VideoFadeGroup.alpha = 0.0f;
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m_VideoImage.material.color = new Color(1, 1, 1, m_VideoFadeGroup.alpha);
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m_VideoPlayer.targetTexture.Release();
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if (m_FadeEnumerator != null) StopCoroutine(m_FadeEnumerator);
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m_FadeEnumerator = FadeVideoRoutine();
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StartCoroutine(m_FadeEnumerator);
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}
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else
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{
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m_InfoButtonFadeGroup.alpha = 0.0f;
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if (m_FadeEnumerator != null) StopCoroutine(m_FadeEnumerator);
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m_FadeEnumerator = FadeButtonRoutine();
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StartCoroutine(m_FadeEnumerator);
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}
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}
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IEnumerator FadeButtonRoutine()
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{
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while (m_InfoButtonFadeGroup.alpha < 1.0f)
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{
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m_InfoButtonFadeGroup.alpha += Time.deltaTime * m_FadeSpeedButton;
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yield return null;
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}
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}
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IEnumerator FadeVideoRoutine()
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{
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while (m_VideoFadeGroup.alpha < 1.0f)
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{
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m_VideoFadeGroup.alpha += Time.deltaTime * m_FadeSpeedVideo;
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m_VideoImage.material.color = new Color(1, 1, 1, m_VideoFadeGroup.alpha);
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yield return null;
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}
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}
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IEnumerator FadeOutRoutine()
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{
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while (m_VideoFadeGroup.alpha > 0.0f || m_InfoButtonFadeGroup.alpha > 0.0f)
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{
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float fadeAmount = Time.deltaTime * m_FadeSpeedVideo;
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m_VideoFadeGroup.alpha -= fadeAmount;
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m_VideoImage.material.color = new Color(1, 1, 1, m_VideoFadeGroup.alpha);
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m_InfoButtonFadeGroup.alpha -= fadeAmount;
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yield return null;
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}
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Hide();
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m_VideoPlayer.targetTexture.Release();
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}
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void Hide()
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{
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m_InfoButtonObject.SetActive(false);
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m_VideoPlayerObject.SetActive(false);
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m_IsHidden = true;
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}
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}
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}
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