Initial commit

This commit is contained in:
Thorbjoern
2025-05-26 00:46:28 +02:00
commit e5bca03433
3896 changed files with 1434297 additions and 0 deletions
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class RoomPrefs : ScriptableObject
{
public bool doors = false;
public bool furniture = true;
public bool portals = false;
public bool enemies = false;
public void SetDoors (bool doorValue) { doors = doorValue; }
public void SetFurniture (bool furnitureValue) { furniture=furnitureValue; }
public void SetPortals (bool portalsValue) { portals = portalsValue; }
public void SetEnemies (bool enemiesValue) { enemies = enemiesValue; }
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class SceneloaderEventSystem : MonoBehaviour
{
[SerializeField] string tagFilter;
[SerializeField] UnityEvent onTriggerEnter;
[SerializeField] UnityEvent onTriggerExit;
void OnTriggerEnter(Collider other)
{
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onTriggerEnter.Invoke();
}
void OnTriggerExit(Collider other)
{
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onTriggerExit.Invoke();
}
}
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