Initial commit

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Thorbjoern
2025-05-26 00:46:28 +02:00
commit e5bca03433
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using System;
using UnityEngine;
public class Room : MonoBehaviour
{
public int roomID;
public float timeInSeconds { get; set; }
public bool used = false;
public Room CreateRoom(int roomID, float timeInSeconds)
{
this.roomID = roomID;
this.timeInSeconds = timeInSeconds;
return this;
}
}