Initial commit

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Thorbjoern
2025-05-26 00:46:28 +02:00
commit e5bca03433
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomManager : MonoBehaviour
{
public RoomPrefs myRoom;
public List<GameObject> doors;
public List<GameObject> furnitures;
public List<GameObject> portals;
public List<GameObject> enemies;
public void Awake()
{
if (!myRoom.doors && myRoom.furniture && !myRoom.portals && !myRoom.enemies) return;
if (myRoom.doors)
{
foreach (GameObject door in doors) door.SetActive(true);
}
if (!myRoom.furniture)
{
foreach(GameObject f in furnitures) f.SetActive(false);
}
if (myRoom.portals)
{
foreach(GameObject portal in portals) portal.SetActive(true);
}
if (myRoom.enemies)
{
foreach ( GameObject enemy in enemies) enemy.SetActive(true);
}
}
}