Made some changes for testing. Basically turning components on and off
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+1405
-3875
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@@ -12812,7 +12812,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!23 &1249052966
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--- !u!23 &1249052966
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MeshRenderer:
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -20,6 +20,9 @@ EditorBuildSettings:
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- enabled: 0
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- enabled: 0
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path: Assets/_Scenes/TestSceneMeta.unity
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path: Assets/_Scenes/TestSceneMeta.unity
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guid: 91bfb95032feb044c81a3964f5553fec
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guid: 91bfb95032feb044c81a3964f5553fec
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- enabled: 0
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path: "Assets/Samples/Meta XR Interaction \u200BSDK/76.0.1/Example Scenes/ComprehensiveRigExample.unity"
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guid: 2efe93cb8972cae439bfba2dcd4165f0
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- enabled: 1
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- enabled: 1
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path: Assets/_Scenes/TestSceneMeta Offline.unity
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path: Assets/_Scenes/TestSceneMeta Offline.unity
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guid: b98b0de9fe670d2469cfbcd6e1d2d8f5
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guid: b98b0de9fe670d2469cfbcd6e1d2d8f5
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@@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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useOnDemandResources: 0
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accelerometerFrequency: 60
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accelerometerFrequency: 60
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companyName: TH
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companyName: TH
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productName: RoomAwareVR (offline)
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productName: RoomAwareVR (offline oldRig)
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defaultCursor: {fileID: 0}
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@@ -167,7 +167,7 @@ PlayerSettings:
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androidMaxAspectRatio: 2.4
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androidMaxAspectRatio: 2.4
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androidMinAspectRatio: 1
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androidMinAspectRatio: 1
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applicationIdentifier:
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applicationIdentifier:
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Android: com.TH.RoomAwareVRoffline
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Android: com.TH.RoomAwareVRofflineoldRig
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Standalone: com.DefaultCompany.VR-Multiplayer
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Standalone: com.DefaultCompany.VR-Multiplayer
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iPhone: com.Unity-Technologies.com.unity.template.urp-blank
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iPhone: com.Unity-Technologies.com.unity.template.urp-blank
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buildNumber:
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buildNumber:
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