Made some changes for testing. Basically turning components on and off

This commit is contained in:
Thorbjoern
2025-06-27 10:51:58 +02:00
parent d92f25e931
commit ffb0f52f25
4 changed files with 1411 additions and 3878 deletions
File diff suppressed because it is too large Load Diff
+1 -1
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@@ -12812,7 +12812,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!23 &1249052966 --- !u!23 &1249052966
MeshRenderer: MeshRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -20,6 +20,9 @@ EditorBuildSettings:
- enabled: 0 - enabled: 0
path: Assets/_Scenes/TestSceneMeta.unity path: Assets/_Scenes/TestSceneMeta.unity
guid: 91bfb95032feb044c81a3964f5553fec guid: 91bfb95032feb044c81a3964f5553fec
- enabled: 0
path: "Assets/Samples/Meta XR Interaction \u200BSDK/76.0.1/Example Scenes/ComprehensiveRigExample.unity"
guid: 2efe93cb8972cae439bfba2dcd4165f0
- enabled: 1 - enabled: 1
path: Assets/_Scenes/TestSceneMeta Offline.unity path: Assets/_Scenes/TestSceneMeta Offline.unity
guid: b98b0de9fe670d2469cfbcd6e1d2d8f5 guid: b98b0de9fe670d2469cfbcd6e1d2d8f5
+2 -2
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@@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0 useOnDemandResources: 0
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: TH companyName: TH
productName: RoomAwareVR (offline) productName: RoomAwareVR (offline oldRig)
defaultCursor: {fileID: 0} defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0} cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@@ -167,7 +167,7 @@ PlayerSettings:
androidMaxAspectRatio: 2.4 androidMaxAspectRatio: 2.4
androidMinAspectRatio: 1 androidMinAspectRatio: 1
applicationIdentifier: applicationIdentifier:
Android: com.TH.RoomAwareVRoffline Android: com.TH.RoomAwareVRofflineoldRig
Standalone: com.DefaultCompany.VR-Multiplayer Standalone: com.DefaultCompany.VR-Multiplayer
iPhone: com.Unity-Technologies.com.unity.template.urp-blank iPhone: com.Unity-Technologies.com.unity.template.urp-blank
buildNumber: buildNumber: