Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 28cd11c683 | |||
| 6ec521b40e | |||
| 55a1f106dd | |||
| c15ce3a318 | |||
| 9a54b4ee58 | |||
| 410166ba80 | |||
| ca7d0c06f4 | |||
| 8ba92556d1 | |||
| 643c071c51 | |||
| 4facf6a768 |
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+523
-313
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Load Diff
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value: RoomManager
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m_RemovedGameObjects: []
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m_SourcePrefab: {fileID: 100100000, guid: 4bdb51a4282b64348a9467164a0230ee, type: 3}
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SceneRoots:
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m_Roots:
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externalObjects: {}
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userData:
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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+1316
-1316
File diff suppressed because it is too large
Load Diff
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|
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|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 52a5761204929f34abe1c66ab2876c93, type: 3}
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|
m_Name: Base
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|
m_EditorClassIdentifier:
|
||||||
|
sceneId: Base
|
||||||
|
doors: 0
|
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|
furniture: 0
|
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|
portals: 0
|
||||||
|
enemies: 0
|
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|
fileFormatVersion: 2
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|
guid: 9b233cea23be1ef4aa725341395000c2
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,19 @@
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%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: 52a5761204929f34abe1c66ab2876c93, type: 3}
|
||||||
|
m_Name: End
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
sceneId: End
|
||||||
|
doors: 0
|
||||||
|
furniture: 0
|
||||||
|
portals: 0
|
||||||
|
enemies: 0
|
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@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 31664cbb4d885d140b5467c7a8f0cb29
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|
NativeFormatImporter:
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externalObjects: {}
|
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|
mainObjectFileID: 11400000
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|
userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
@@ -32,6 +32,12 @@ namespace GhostSystem
|
|||||||
|
|
||||||
public static event Action OnRecord;
|
public static event Action OnRecord;
|
||||||
public static event Action OnStopRecord;
|
public static event Action OnStopRecord;
|
||||||
|
public static event Action OnUploadFinished;
|
||||||
|
|
||||||
|
/*private void Awake()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(this);
|
||||||
|
}*/
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
@@ -59,6 +65,13 @@ namespace GhostSystem
|
|||||||
{
|
{
|
||||||
SceneId = id;
|
SceneId = id;
|
||||||
sceneIdReady = true;
|
sceneIdReady = true;
|
||||||
|
if (SceneId == "Base")
|
||||||
|
{
|
||||||
|
//_flushTimer = 0f;
|
||||||
|
//_ = FlushBatchAsync(); // Fire and forget
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
foreach (GameObject door in doors)
|
foreach (GameObject door in doors)
|
||||||
{
|
{
|
||||||
var rotator = door.GetComponentInChildren<OneGrabRotateTransformer>();
|
var rotator = door.GetComponentInChildren<OneGrabRotateTransformer>();
|
||||||
@@ -69,6 +82,7 @@ namespace GhostSystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
@@ -83,11 +97,12 @@ namespace GhostSystem
|
|||||||
RecordSample();
|
RecordSample();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_frameBuffer.Count >= BatchSize || _flushTimer >= FlushInterval)
|
// Würde genutzt werden, um live in die Datenbank hochzuladen.
|
||||||
|
/*if (_frameBuffer.Count >= BatchSize || _flushTimer >= FlushInterval)
|
||||||
{
|
{
|
||||||
_flushTimer = 0f;
|
_flushTimer = 0f;
|
||||||
_ = FlushBatchAsync(); // Fire and forget
|
_ = FlushBatchAsync(); // Fire and forget
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RecordSample()
|
private void RecordSample()
|
||||||
@@ -99,30 +114,39 @@ namespace GhostSystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTaskVoid FlushBatchAsync()
|
private async UniTaskVoid FlushBatchAsync() // Die eigentliche Methode zum Hochladen eines Batches/leeren des Buffers.
|
||||||
{
|
{
|
||||||
if (_frameBuffer.Count == 0 || !supabaseReady) return;
|
if (_frameBuffer.Count == 0 || !supabaseReady) return;
|
||||||
|
|
||||||
var batch = new List<FrameModel>(_frameBuffer);
|
var batch = new List<FrameModel>(_frameBuffer);
|
||||||
_frameBuffer.Clear();
|
_frameBuffer.Clear();
|
||||||
|
Debug.Log("Flushing Frame Buffer");
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var response = await SupabaseManager.instance.supabase.From<FrameModel>().Insert(batch);
|
var response = await SupabaseManager.instance.supabase.From<FrameModel>().Insert(batch); // Versucht, den Batch an Superbase hochzuladen
|
||||||
if (!response.ResponseMessage.IsSuccessStatusCode)
|
if (!response.ResponseMessage.IsSuccessStatusCode)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"Batch insert failed: {response.ResponseMessage.StatusCode}, fallback to offline.");
|
Debug.LogWarning($"Batch insert failed: {response.ResponseMessage.StatusCode}, fallback to offline.");
|
||||||
await FallbackToOfflineAsync(batch);
|
await FallbackToOfflineAsync(batch);
|
||||||
}
|
}
|
||||||
|
if (response.ResponseMessage.IsSuccessStatusCode && sceneIdReady) // Löst Action aus, wenn der Upload geklappt hat und die neue Szene geladen ist.
|
||||||
|
{
|
||||||
|
OnUploadFinished?.Invoke();
|
||||||
|
Debug.Log("Upload Finished");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"Insert failed, fallback to offline: {ex.Message}");
|
Debug.LogWarning($"Insert failed, fallback to offline: {ex.Message}");
|
||||||
await FallbackToOfflineAsync(batch);
|
await FallbackToOfflineAsync(batch); // Bei nicht erfolgtem Upload wird der Batch lokal gescpeichert.
|
||||||
|
OnUploadFinished?.Invoke(); // Die Action für das Ende des Ladescreens wird trotzdem ausgelöst.
|
||||||
|
Debug.Log("Upload Finished");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTask FallbackToOfflineAsync(List<FrameModel> batch)
|
private async UniTask FallbackToOfflineAsync(List<FrameModel> batch) // Schreibt den Buffer in eine Datei, falls Upload nicht möglich
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -161,6 +185,12 @@ namespace GhostSystem
|
|||||||
|
|
||||||
doorCount = 0;
|
doorCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Flush() // Manueller Flush
|
||||||
|
{
|
||||||
|
_flushTimer = 0f;
|
||||||
|
_ = FlushBatchAsync(); // Fire and forget
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -117,7 +117,7 @@ namespace GhostSystem
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
textbox.text += $"\n\rAuthentication failed: {ex}";
|
textbox.text += "\n\rAuthentication failed";
|
||||||
Debug.LogError($"❌ Authentication failed: {ex}");
|
Debug.LogError($"❌ Authentication failed: {ex}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -136,12 +136,12 @@ namespace GhostSystem
|
|||||||
|
|
||||||
if (www.result == UnityWebRequest.Result.Success)
|
if (www.result == UnityWebRequest.Result.Success)
|
||||||
{
|
{
|
||||||
textbox.text += $"\n\rSupabase health: {www.downloadHandler.text}";
|
//textbox.text += $"\n\rSupabase health: {www.downloadHandler.text}";
|
||||||
Debug.Log($"✅ Supabase health: {www.downloadHandler.text}");
|
Debug.Log($"✅ Supabase health: {www.downloadHandler.text}");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
textbox.text += $"\n\rSupabase health check failed: {www.error}";
|
//textbox.text += $"\n\rSupabase health check failed: {www.error}";
|
||||||
Debug.LogError($"❌ Supabase health check failed: {www.error}");
|
Debug.LogError($"❌ Supabase health check failed: {www.error}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -153,7 +153,7 @@ namespace GhostSystem
|
|||||||
|
|
||||||
if (www.result == UnityWebRequest.Result.Success)
|
if (www.result == UnityWebRequest.Result.Success)
|
||||||
{
|
{
|
||||||
textbox.text += "\n\rGoogle request succeeded.";
|
//textbox.text += "\n\rGoogle request succeeded.";
|
||||||
Debug.Log("✅ Google request succeeded.");
|
Debug.Log("✅ Google request succeeded.");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -0,0 +1,97 @@
|
|||||||
|
using GhostSystem;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using TMPro;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
public class FlushAndLoad : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TMP_Text output;
|
||||||
|
public TMP_Text instruction;
|
||||||
|
public GhostRecorderBatch recorder;
|
||||||
|
public GameObject loadingScreen;
|
||||||
|
public GameObject canvas;
|
||||||
|
public GameObject passthroughLayer;
|
||||||
|
|
||||||
|
private string sceneId;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
GhostRecorderBatch.OnUploadFinished += HandleUploadFinished;
|
||||||
|
RoomManager.OnSceneIdReady += HandleSceneIdReady;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
GhostRecorderBatch.OnUploadFinished -= HandleUploadFinished;
|
||||||
|
RoomManager.OnSceneIdReady -= HandleSceneIdReady;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (OVRInput.GetDown(OVRInput.Button.SecondaryIndexTrigger))
|
||||||
|
{
|
||||||
|
if (sceneId == "End") Application.Quit();
|
||||||
|
else
|
||||||
|
{
|
||||||
|
output.text = "Flush...";
|
||||||
|
_ = LoadScene();
|
||||||
|
/*loadingScreen.SetActive(true);
|
||||||
|
canvas.SetActive(false);
|
||||||
|
|
||||||
|
recorder.Flush();
|
||||||
|
GetComponent<SceneLoader>().NewRoom();*/
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleUploadFinished()
|
||||||
|
{
|
||||||
|
loadingScreen.SetActive(false);
|
||||||
|
output.text = "";
|
||||||
|
if (sceneId == "End")
|
||||||
|
{
|
||||||
|
output.text = "Durchlauf beendet.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleSceneIdReady(string id, List<GameObject> doors)
|
||||||
|
{
|
||||||
|
sceneId = id;
|
||||||
|
if (id == "Room1")
|
||||||
|
{
|
||||||
|
loadingScreen.SetActive(false);
|
||||||
|
passthroughLayer.SetActive(false);
|
||||||
|
}
|
||||||
|
if (id == "End")
|
||||||
|
{
|
||||||
|
instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden.";
|
||||||
|
canvas.SetActive(true);
|
||||||
|
passthroughLayer.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTask Loadingscreen()
|
||||||
|
{
|
||||||
|
loadingScreen.SetActive(true);
|
||||||
|
canvas.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTaskVoid LoadScene()
|
||||||
|
{
|
||||||
|
await Loadingscreen();
|
||||||
|
recorder.Flush();
|
||||||
|
GetComponent<SceneLoader>().NewRoom();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 787110b1243e93c4cbeda18e1c084baf
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GameStarter : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] int startScene = 1;
|
||||||
|
private int currentscene;
|
||||||
|
private int nextscene;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
StopRecordingTrigger.OnRecordStop += HandleRecordStop;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
StopRecordingTrigger.OnRecordStop -= HandleRecordStop;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(this);
|
||||||
|
currentscene = startScene;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (OVRInput.GetDown(OVRInput.Button.SecondaryIndexTrigger))
|
||||||
|
{
|
||||||
|
if (SceneManager.GetActiveScene() != SceneManager.GetSceneByBuildIndex(startScene)) return;
|
||||||
|
nextscene = currentscene + 1;
|
||||||
|
currentscene = nextscene;
|
||||||
|
StartGameByLoadingScene(nextscene);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void StartGameByLoadingScene(int sceneIndex)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(sceneIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleRecordStop()
|
||||||
|
{
|
||||||
|
StartGameByLoadingScene(startScene);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e580ea451ce98a24b81fd7e238ac6393
|
||||||
@@ -52,7 +52,7 @@ public class SceneLoader : MonoBehaviour
|
|||||||
LoadNewRoom();
|
LoadNewRoom();
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTaskVoid LoadNewRoom()
|
private async UniTaskVoid LoadNewRoom() // Aktuelle Methode zum Laden von Szenen
|
||||||
{
|
{
|
||||||
int sceneCount = SceneManager.sceneCount;
|
int sceneCount = SceneManager.sceneCount;
|
||||||
|
|
||||||
@@ -65,7 +65,15 @@ public class SceneLoader : MonoBehaviour
|
|||||||
await SceneManager.UnloadSceneAsync(myScene);
|
await SceneManager.UnloadSceneAsync(myScene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
await SceneManager.LoadSceneAsync(currentScene + 1, LoadSceneMode.Additive);
|
if (currentScene == SceneManager.sceneCountInBuildSettings-1)
|
||||||
Debug.Log("Loaded Room " + currentScene + 1);
|
{
|
||||||
|
await SceneManager.LoadSceneAsync(baseSceneIndex); // Lädt die Basis-Szene komplett neu, falls vorherige Szene die letzte war.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
await SceneManager.LoadSceneAsync(currentScene + 1, LoadSceneMode.Additive); // Lädt die nächste Szene additiv
|
||||||
|
Debug.Log("Loaded Room " + (currentScene + 1));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,78 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR;
|
||||||
|
|
||||||
|
public class SpawnAtLongestEdge : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] GameObject roomPrefab;
|
||||||
|
[SerializeField] GameObject pointPrefab;
|
||||||
|
[SerializeField] GameObject reticlePrefab;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// Prüfe, ob die Boundary aktiviert ist
|
||||||
|
if (OVRManager.boundary != null)
|
||||||
|
{
|
||||||
|
// Hole die Boundary-Geometrie (Play Area)
|
||||||
|
Vector3[] boundaryPoints = OVRManager.boundary.GetGeometry(OVRBoundary.BoundaryType.PlayArea);
|
||||||
|
|
||||||
|
if (boundaryPoints != null && boundaryPoints.Length > 0)
|
||||||
|
{
|
||||||
|
Debug.Log("Boundary Points gefunden: " + boundaryPoints.Length);
|
||||||
|
AlignObjectToLongestEdge(boundaryPoints);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Keine Boundary Points gefunden.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("OVRManager.boundary ist nicht aktiviert.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AlignObjectToLongestEdge(Vector3[] boundaryPoints)
|
||||||
|
{
|
||||||
|
float maxLength = 0f;
|
||||||
|
Vector3 longestEdgeStart = Vector3.zero;
|
||||||
|
Vector3 longestEdgeEnd = Vector3.zero;
|
||||||
|
|
||||||
|
// Iteriere über die Punkte und finde die längste Kante
|
||||||
|
for (int i = 0; i < boundaryPoints.Length; i++)
|
||||||
|
{
|
||||||
|
Vector3 start = boundaryPoints[i];
|
||||||
|
Vector3 end = boundaryPoints[(i + 1) % boundaryPoints.Length]; // Modulo für den letzten Punkt
|
||||||
|
|
||||||
|
// Debug Visuals for Points
|
||||||
|
Instantiate(pointPrefab, start, Quaternion.LookRotation(end));
|
||||||
|
|
||||||
|
float length = Vector3.Distance(start, end);
|
||||||
|
if (length > maxLength)
|
||||||
|
{
|
||||||
|
maxLength = length;
|
||||||
|
longestEdgeStart = start;
|
||||||
|
longestEdgeEnd = end;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"Längste Kante gefunden: Start({longestEdgeStart}), Ende({longestEdgeEnd}), Länge: {maxLength}");
|
||||||
|
|
||||||
|
// Richte dein Objekt aus
|
||||||
|
Vector3 midPoint = (longestEdgeStart + longestEdgeEnd) / 2;
|
||||||
|
Vector3 direction = (longestEdgeEnd - longestEdgeStart).normalized;
|
||||||
|
|
||||||
|
Instantiate(roomPrefab, midPoint, Quaternion.LookRotation(direction));
|
||||||
|
Transform reticle = Instantiate(reticlePrefab, longestEdgeStart, Quaternion.LookRotation(direction)).transform;
|
||||||
|
reticle.position = new Vector3 (reticle.position.x - 0.75f, reticle.position.y, reticle.position.z + 1);
|
||||||
|
|
||||||
|
// Beispiel: Objekt positionieren und ausrichten
|
||||||
|
//Transform objTransform = this.transform;
|
||||||
|
//objTransform.position = midPoint;
|
||||||
|
//objTransform.rotation = Quaternion.LookRotation(direction);
|
||||||
|
|
||||||
|
Debug.Log("Objekt wurde an der längsten Kante ausgerichtet.");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 78d0b4c770471684b819e3235a0688bf
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class StopRecordingTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string tagFilter = "Player";
|
||||||
|
public static event Action OnRecordStop;
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(tagFilter) && !other.gameObject.CompareTag(tagFilter)) return;
|
||||||
|
OnRecordStop.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: edf374aa5a0a0cb4f9a7b1e7d4426155
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ffa44bbb8d4a38a48846b4e2aac3c2fa
|
||||||
|
folderAsset: yes
|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0962d7066e018b548bae58bbee9d64f2
|
||||||
|
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|
||||||
|
internalIDToNameTable: []
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
seamlessCubemap: 0
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||||||
|
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|
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|
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||||||
|
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||||||
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||||||
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|
||||||
|
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buildTarget: DefaultTexturePlatform
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||||||
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
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||||||
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buildTarget: WebGL
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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androidETC2FallbackOverride: 0
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||||||
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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androidETC2FallbackOverride: 0
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||||||
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
|
- serializedVersion: 3
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||||||
|
buildTarget: Android
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||||||
|
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||||||
|
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||||||
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||||||
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||||||
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||||||
|
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||||||
|
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||||||
|
androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
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||||||
|
buildTarget: Server
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||||||
|
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||||||
|
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||||||
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||||||
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compressionQuality: 50
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||||||
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||||||
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||||||
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||||||
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||||||
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androidETC2FallbackOverride: 0
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||||||
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spriteSheet:
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||||||
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outline: []
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||||||
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||||||
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||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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path: "Assets/Samples/Meta XR Interaction \u200BSDK/76.0.1/Example Scenes/ComprehensiveRigExample.unity"
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path: Assets/_Scenes/TestSceneMeta Offline.unity
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Reference in New Issue
Block a user