using Unity.Netcode;
using UnityEngine;
using UnityEngine.XR.Content.Interaction;
namespace XRMultiplayer
{
///
/// Represents a networked XR knob interactable.
///
[RequireComponent(typeof(XRKnob))]
public class NetworkXRKnob : NetworkBehaviour
{
///
/// The networked knob value.
///
NetworkVariable m_NetworkedKnobValue = new NetworkVariable(0f, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Server);
///
/// The XR knob component.
///
XRKnob m_XRKnob;
///
public void Awake()
{
// Get associated components
if (!TryGetComponent(out m_XRKnob))
{
Utils.Log("Missing Components! Disabling Now.", 2);
enabled = false;
return;
}
}
///
public override void OnNetworkSpawn()
{
base.OnNetworkSpawn();
m_XRKnob.onValueChange.AddListener(KnobChanged);
if (IsServer)
{
m_NetworkedKnobValue.Value = m_XRKnob.value;
}
else
{
m_XRKnob.value = m_NetworkedKnobValue.Value;
}
}
public override void OnNetworkDespawn()
{
base.OnNetworkDespawn();
m_XRKnob.onValueChange.RemoveListener(KnobChanged);
}
///
/// Called when the knob value is changed.
///
/// The new value of the knob.
private void KnobChanged(float newValue)
{
KnobChangedServerRpc(newValue, NetworkManager.Singleton.LocalClientId);
}
///
/// Server RPC called when the knob value is changed.
///
/// The new value of the knob.
/// The client ID of the player who changed the knob value.
[ServerRpc(RequireOwnership = false)]
void KnobChangedServerRpc(float newValue, ulong clientId)
{
m_NetworkedKnobValue.Value = newValue;
KnobChangedClientRpc(newValue, clientId);
}
///
/// Client RPC called when the knob value is changed.
///
/// The new value of the knob.
/// The client ID of the player who changed the knob value.
[ClientRpc]
void KnobChangedClientRpc(float newValue, ulong clientId)
{
if (clientId != NetworkManager.Singleton.LocalClientId)
{
m_XRKnob.onValueChange.RemoveListener(KnobChanged);
m_XRKnob.value = newValue;
m_XRKnob.onValueChange.AddListener(KnobChanged);
}
}
}
}