using UnityEngine; namespace XRMultiplayer { public class Billboard : MonoBehaviour { [SerializeField] bool m_WorldUp; [SerializeField] bool m_FlipForward; protected Camera m_Camera; private void Awake() { m_Camera = Camera.main; } private void Update() { Quaternion lookRot = Quaternion.LookRotation(m_Camera.transform.position - transform.position); if (m_WorldUp) { Vector3 offset = lookRot.eulerAngles; offset.x = 0; offset.z = 0; if (m_FlipForward) offset.y += 180; lookRot = Quaternion.Euler(offset); } transform.rotation = lookRot; } } }